Update Trees and small fix

master
Maksim 2019-05-08 22:18:59 +02:00
parent 416bfee23d
commit 1693f1792f
37 changed files with 832 additions and 448 deletions

View File

@ -212,15 +212,29 @@ core.register_entity(":__builtin:item", {
end
end
local nn = node and node.name or ""
if nn == "default:lava_flowing" or nn == "default:lava_source" then
if minetest.get_item_group(node.name, "lava") > 0 then
minetest.sound_play("default_cool_lava", {
pos=self.object:getpos(),
max_hear_distance = 6,
gain = 0.5
pos = self.object:get_pos(),
max_hear_distance = 8,
})
self.object:remove()
return
minetest.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
minvel = {x = 0, y = 2.5, z = 0},
maxvel = {x = 0, y = 2.5, z = 0},
minacc = {x = -0.15, y = -0.02, z = -0.15},
maxacc = {x = 0.15, y = -0.01, z = 0.15},
minexptime = 4,
maxexptime = 6,
minsize = 2,
maxsize = 4,
collisiondetection = true,
texture = "item_smoke.png"
})
end
end,

View File

@ -554,4 +554,3 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end
return hp_change
end)

View File

@ -1,5 +1,3 @@
ARMOR_MOD_NAME = minetest.get_current_modname()
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
@ -193,5 +191,3 @@ for k, v in pairs(craft_ingreds) do
},
})
end

View File

@ -6,7 +6,3 @@ Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
Author of media (textures)
--------------------------
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0)

View File

@ -21,7 +21,7 @@ if creative_mode_cache then
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 0.7, y = 2, z = 0},
wield_scale = {x = 0.7, y = 2, z = 0},
range = 10,
tool_capabilities = {
full_punch_interval = 0.9,
@ -60,4 +60,4 @@ function minetest.handle_node_drops(pos, drops, digger)
end
end
end
end
end

View File

@ -1,5 +1,3 @@
-- mods/default/functions.lua
--
-- Sounds
--
@ -18,7 +16,7 @@ end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.5}
{name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
@ -28,9 +26,9 @@ end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 1.0}
{name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.5}
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
@ -40,7 +38,7 @@ end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.2}
{name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.4}
table.place = table.place or
@ -52,7 +50,7 @@ end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.5}
{name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
@ -62,11 +60,9 @@ end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.35}
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
@ -76,6 +72,8 @@ end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
@ -83,6 +81,20 @@ function default.node_sound_glass_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
{name = "default_dug_metal", gain = 0.5}
table.place = table.place or
{name = "default_place_node_metal", gain = 0.5}
default.node_sound_defaults(table)
return table
end
function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
@ -91,50 +103,72 @@ function default.node_sound_water_defaults(table)
return table
end
function default.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_snow_footstep", gain = 0.2}
table.dig = table.dig or
{name = "default_snow_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.3}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
--
-- Lavacooling
--
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name = "default:obsidian"})
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "default:stone"})
end
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name = "default:stone"})
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
if minetest.settings:get_bool("enable_lavacooling") ~= false then
minetest.register_abm({
label = "Lava cooling",
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:cools_lava", "group:water"},
interval = 2,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava(...)
end,
})
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava_flowing(...)
end,
})
minetest.register_abm({
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 1,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava_source(...)
end,
})
--
-- Optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
for i = 1, inv:get_size(inventory) do
local stack = inv:get_stack(inventory, i)
if stack:get_count() > 0 then
drops[n+1] = stack:to_table()
n = n + 1
end
end
end
--
-- Papyrus and cactus growing
--
-- wrapping the functions in abm action is necessary to make overriding them possible
-- Wrapping the functions in ABM action is necessary to make overriding them possible
function default.grow_cactus(pos, node)
if node.param2 >= 4 then
@ -154,6 +188,9 @@ function default.grow_cactus(pos, node)
if height == 4 or node.name ~= "air" then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:cactus"})
return true
end
@ -177,25 +214,30 @@ function default.grow_papyrus(pos, node)
if height == 4 or node.name ~= "air" then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:papyrus"})
return true
end
minetest.register_abm({
label = "Grow cactus",
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 50,
chance = 20,
interval = 12,
chance = 83,
action = function(...)
default.grow_cactus(...)
end
})
minetest.register_abm({
label = "Grow papyrus",
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand"},
interval = 50,
chance = 20,
interval = 14,
chance = 71,
action = function(...)
default.grow_papyrus(...)
end
@ -203,7 +245,7 @@ minetest.register_abm({
--
-- dig upwards
-- Dig upwards
--
function default.dig_up(pos, node, digger)
@ -216,182 +258,259 @@ function default.dig_up(pos, node, digger)
end
--
-- Fence registration helper
--
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{ def.material, 'group:stick', def.material },
{ def.material, 'group:stick', def.material },
}
})
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
"^default_fence_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
-- connect_top =
-- connect_bottom =
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
},
connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
inventory_image = fence_texture,
wield_image = fence_texture,
tiles = {def.texture},
sunlight_propagates = true,
is_ground_content = false,
groups = {},
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
--
-- Fence rail registration helper
--
function default.register_fence_rail(name, def)
minetest.register_craft({
output = name .. " 16",
recipe = {
{ def.material, def.material },
{ "", ""},
{ def.material, def.material },
}
})
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {
{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
},
-- connect_top =
-- connect_bottom =
connect_front = {
{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
connect_left = {
{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
connect_back = {
{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2},
{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
connect_right = {
{1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
},
connects_to = {"group:fence", "group:wall"},
inventory_image = fence_rail_texture,
wield_image = fence_rail_texture,
tiles = {def.texture},
sunlight_propagates = true,
is_ground_content = false,
groups = {},
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
--
-- Leafdecay
--
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
-- Prevent decay of placed leaves
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
if placer and placer:is_player() and not placer:get_player_control().sneak then
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 5,
action = function(p0, node, _, _)
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and
reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
nodeupdate(p0)
-- Leafdecay
local function leafdecay_after_destruct(pos, oldnode, def)
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
vector.add(pos, def.radius), def.leaves)) do
local node = minetest.get_node(v)
local timer = minetest.get_node_timer(v)
if node.param2 == 0 and not timer:is_started() then
timer:start(math.random(20, 120) / 10)
end
end
})
end
local function leafdecay_on_timer(pos, def)
if minetest.find_node_near(pos, def.radius, def.trunks) then
return false
end
local node = minetest.get_node(pos)
local drops = minetest.get_node_drops(node.name)
for _, item in ipairs(drops) do
local is_leaf
for _, v in pairs(def.leaves) do
if v == item then
is_leaf = true
end
end
if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
not is_leaf then
minetest.add_item({
x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(),
}, item)
end
end
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
function default.register_leafdecay(def)
assert(def.leaves)
assert(def.trunks)
assert(def.radius)
for _, v in pairs(def.trunks) do
minetest.override_item(v, {
after_destruct = function(pos, oldnode)
leafdecay_after_destruct(pos, oldnode, def)
end,
})
end
for _, v in pairs(def.leaves) do
minetest.override_item(v, {
on_timer = function(pos)
leafdecay_on_timer(pos, def)
end,
})
end
end
--
-- Grass growing on well-lit dirt
-- Convert dirt to something that fits the environment
--
minetest.register_abm({
label = "Grass spread",
nodenames = {"default:dirt"},
interval = 2,
chance = 200,
neighbors = {
"air",
"group:grass",
"group:dry_grass",
"default:snow",
},
interval = 6,
chance = 50,
catch_up = false,
action = function(pos, node)
-- Check for darkness: night, shadow or under a light-blocking node
-- Returns if ignore above
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if (minetest.get_node_light(above) or 0) < 13 then
return
end
-- Look for spreading dirt-type neighbours
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
if p2 then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, {name = n3.name})
return
end
-- Else, any seeding nodes on top?
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
nodedef.liquidtype == "none" and
(minetest.get_node_light(above) or 0) >= 13 then
if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
else
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
-- Snow check is cheapest, so comes first
if name == "default:snow" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
-- Most likely case first
elseif minetest.get_item_group(name, "grass") ~= 0 then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
end
end
})
--
-- Snowballs
--
snowball_GRAVITY=9
snowball_VELOCITY=19
--Shoot snowball.
snow_shoot_snowball=function (item, player, pointed_thing)
local playerpos=player:get_pos()
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "default:snowball_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
obj:set_acceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
item:take_item()
return item
end
--The snowball Entity
snowball_ENTITY={
physical = false,
timer=0,
textures = {"default_snowball.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
--Snowball_entity.on_step()--> called when snowball is moving.
snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
if node.name ~= "air" then
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
minetest.register_entity("default:snowball_entity", snowball_ENTITY)
--
-- Grass and dry grass removed in darkness
--
minetest.register_abm({
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
interval = 2,
chance = 20,
label = "Grass covered",
nodenames = {"group:spreading_dirt_type"},
interval = 8,
chance = 50,
catch_up = false,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
@ -410,37 +529,67 @@ minetest.register_abm({
-- Moss growth on cobble near water
--
local moss_correspondences = {
["default:cobble"] = "default:mossycobble",
-- ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
-- ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
-- ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
-- ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
-- ["walls:cobble"] = "walls:mossycobble",
}
minetest.register_abm({
nodenames = {"default:cobble"},
label = "Moss growth",
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
"stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
"walls:cobble"},
neighbors = {"group:water"},
interval = 17,
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
minetest.set_node(pos, {name = "default:mossycobble"})
node.name = moss_correspondences[node.name]
minetest.set_node(pos, node)
end
})
------------------------
-- Create Color Glass --
------------------------
function AddGlass(desc, recipeitem, color)
--
-- Snowballs
--
minetest.register_node("default:glass"..color, {
description = desc,
drawtype = "glasslike",
tiles = {"xpanes_pane_glass"..color..".png"},
paramtype = "light",
use_texture_alpha = true,
groups = {cracky=3, oddly_breakable_by_hand = 3, building = 1},
sounds = default.node_sound_glass_defaults(),
drop = "",
})
-- Shoot snowball
snow_shoot_snowball = function (item, player, pointed_thing)
local playerpos = player:get_pos()
local obj = minetest.add_entity({x = playerpos.x, y = playerpos.y + 1.5, z = playerpos.z}, "default:snowball_entity")
local dir = player:get_look_dir()
obj:setvelocity({x = dir.x * 19, y = dir.y * 19, z = dir.z * 19})
obj:set_acceleration({x = dir.x * -3, y = -9.81, z = dir.z * -3})
item:take_item()
return item
end
minetest.register_craft({
output = 'default:glass_'..color..'',
recipe = {
{'default:glass', 'group:dye,'..recipeitem}
}
})
end
-- Snowball entity
snowball_ENTITY = {
physical = false,
textures = "default_snowball.png",
lastpos = "",
collisionbox = {0,0,0,0,0,0},
}
-- Called when snowball is moving.
snowball_ENTITY.on_step = function(self, dtime)
self.timer = self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
-- Become item when hitting a node.
-- If there is no lastpos for some reason.
if self.lastpos.x ~= nil then
if node.name ~= "air" then
self.object:remove()
end
end
-- Node will be added at last pos outside the node
self.lastpos = {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("default:snowball_entity", snowball_ENTITY)

View File

@ -22,6 +22,7 @@ dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua")
dofile(default_path.."/aliases.lua")
dofile(default_path.."/workbench.lua")
dofile(default_path.."/torch.lua")
if not minetest.setting_getbool("creative_mode") then
minetest.register_on_newplayer(function (player)

View File

@ -997,66 +997,185 @@ end
function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree
-- Apple tree and log
minetest.register_decoration({
name = "default:apple_tree",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
offset = 0.024,
scale = 0.015,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_max = 31000,
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z",
})
-- Jungle tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
fill_ratio = 0.09,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 0,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/jungle_tree.mts",
schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Taiga and temperate coniferous forest pine tree
minetest.register_decoration({
name = "default:apple_log",
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
place_on = {"default:dirt_with_grass"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
offset = 0.0012,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest"},
y_min = 2,
biomes = {"deciduous_forest"},
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/pine_tree.mts",
y_min = 1,
schematic = minetest.get_modpath("default") .. "/schematics/apple_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = "default:dirt_with_grass",
num_spawn_by = 8,
})
-- Emergent jungle tree
-- Due to 32 node height, altitude is limited and prescence depends on chunksize
local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
if chunksize >= 5 then
minetest.register_decoration({
name = "default:emergent_jungle_tree",
deco_type = "schematic",
-- place_on = {"default:dirt_with_rainforest_litter"},
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
noise_params = {
offset = 0.0,
scale = 0.0025,
spread = {x = 250, y = 250, z = 250},
seed = 2685,
octaves = 3,
persist = 0.7
},
biomes = {"rainforest"},
y_max = 32,
y_min = 1,
schematic = minetest.get_modpath("default") ..
"/schematics/emergent_jungle_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
place_offset_y = -4,
})
end
-- Jungle tree and log
minetest.register_decoration({
name = "default:jungle_tree",
deco_type = "schematic",
-- place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"rainforest", "rainforest_swamp"},
y_max = 31000,
y_min = -1,
schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "default:jungle_log",
deco_type = "schematic",
-- place_on = {"default:dirt_with_rainforest_litter"},
place_on = {"default:dirt_with_grass", "default:dirt"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.005,
biomes = {"rainforest", "rainforest_swamp"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts",
flags = "place_center_x",
rotation = "random",
--spawn_by = "default:dirt_with_rainforest_litter",
num_spawn_by = 8,
})
-- Taiga and temperate coniferous forest pine tree, small pine tree and log
minetest.register_decoration({
name = "default:pine_tree",
deco_type = "schematic",
-- place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.010,
scale = 0.048,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
name = "default:small_pine_tree",
deco_type = "schematic",
-- place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.010,
scale = -0.048,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
name = "default:pine_log",
deco_type = "schematic",
-- place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0018,
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
flags = "place_center_x",
rotation = "random",
-- spawn_by = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
spawn_by = {"default:dirt_with_snow", "default:dirt_with_grass"},
num_spawn_by = 8,
})
-- Acacia tree
minetest.register_decoration({
name = "default:acacia_tree",
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
@ -1069,13 +1188,37 @@ function default.register_decorations()
persist = 0.66
},
biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/acacia_tree.mts",
y_min = 1,
schematic = minetest.get_modpath("default") .. "/schematics/acacia_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "default:acacia_log",
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = "default:dirt_with_dry_grass",
num_spawn_by = 8,
})
-- Large cactus
minetest.register_decoration({

View File

@ -118,31 +118,31 @@ minetest.register_node("default:stonebrickmossy", {
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"},
groups = {crumbly = 3, soil=1, building = 1},
groups = {crumbly = 3, soil=1, building = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png", "default_dirt.png",
"default_dry_grass_side.png"},
groups = {crumbly = 3, soil=1, building = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.6},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
groups = {crumbly = 3, not_in_creative_inventory=1, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
groups = {crumbly = 3, soil=1, building = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
@ -151,7 +151,7 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, building = 1},
groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4},
@ -686,23 +686,6 @@ minetest.register_node("default:glass", {
drop = "",
})
---- colored glass
AddGlass( "Glass Red", "basecolor_red", "_red")
AddGlass( "Glass Green", "unicolor_dark_green", "_green")
AddGlass( "Glass Blue", "basecolor_blue", "_blue")
AddGlass( "Glass Light Blue", "basecolor_cyan", "_light_blue")
AddGlass( "Glass Black", "basecolor_black", "_black")
AddGlass( "Glass White", "basecolor_white", "_white")
AddGlass( "Glass Yellow", "basecolor_yellow", "_yellow")
AddGlass( "Glass Brown", "unicolor_dark_orange", "_brown")
AddGlass( "Glass Orange", "excolor_orange", "_orange")
AddGlass( "Glass Pink", "unicolor_light_red", "_pink")
AddGlass( "Glass Gray", "unicolor_darkgrey", "_gray")
AddGlass( "Glass Lime", "basecolor_green", "_lime")
AddGlass( "Glass Silver", "basecolor_grey", "_silver")
AddGlass( "Glass Magenta", "basecolor_magenta", "_magenta")
AddGlass( "Glass Purple", "excolor_violet", "_purple")
minetest.register_node("default:ladder", {
description = "Ladder",
drawtype = "signlike",
@ -814,7 +797,7 @@ minetest.register_node("default:water_source", {
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
@ -907,7 +890,7 @@ minetest.register_node("default:river_water_source", {
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
@ -1003,7 +986,7 @@ minetest.register_node("default:lava_source", {
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1},
})
minetest.register_node("default:lava_flowing", {
@ -1053,84 +1036,6 @@ minetest.register_node("default:lava_flowing", {
not_in_creative_inventory = 1},
})
minetest.register_node("default:torch", {
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {
"default_torch_on_floor_top.png",
"default_torch_on_floor_bottom.png",
"default_torch_on_floor.png",
"default_torch_on_floor.png",
"default_torch_on_floor.png",
"default_torch_on_floor.png"
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = default.LIGHT_MAX - 1,
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
liquids_pointable = false,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.0625, 0.0625, 0.125, 0.0625}, -- NodeBox1
}
},
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
},
})
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
local function hacky_swap_node(pos,name, param2)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
if node.name == name then
return
end
node.name = name
node.param2 = param2 or node.param2
local meta0 = meta:to_table()
minetest.env:set_node(pos,node)
meta = minetest.env:get_meta(pos)
meta:from_table(meta0)
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
@ -1185,7 +1090,12 @@ minetest.register_node("default:chest", {
"list[current_player;main;0,10.5;9,1;]")
m:set_string("infotext", "Large Chest")
else
meta:set_string("formspec", default.chest_formspec)
meta:set_string("formspec",
"size[9,8.5]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"list[current_name;main;0,0;9,3;]"..
"list[current_player;main;0,4;9,3;9]"..
"list[current_player;main;0,7.5.5;9,1;]")
meta:set_string("infotext", "Chest")
end
local inv = meta:get_inventory()
@ -1217,7 +1127,7 @@ minetest.register_node("default:chest", {
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
on_receive_fields = function(pos, formname, fields, sender)
if fields.exit then
print('test')
fields.quit = true
@ -1655,12 +1565,53 @@ minetest.register_node("default:snow", {
})
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, building = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4},
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, building = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4},
dug = {name = "default_snow_footstep", gain = 0.75},
}),
}),
drop = "default:snow 4",
})
--
-- Color Glass
--
function AddGlass(desc, recipeitem, color)
minetest.register_node("default:glass"..color, {
description = desc,
drawtype = "glasslike",
tiles = {"xpanes_pane_glass"..color..".png"},
paramtype = "light",
use_texture_alpha = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, building = 1},
sounds = default.node_sound_glass_defaults(),
drop = "",
})
minetest.register_craft({
output = 'default:glass_'..color..'',
recipe = {
{'default:glass', 'group:dye,'..recipeitem}
}
})
end
-- Colored glass
AddGlass( "Glass Red", "basecolor_red", "_red")
AddGlass( "Glass Green", "unicolor_dark_green", "_green")
AddGlass( "Glass Blue", "basecolor_blue", "_blue")
AddGlass( "Glass Light Blue", "basecolor_cyan", "_light_blue")
AddGlass( "Glass Black", "basecolor_black", "_black")
AddGlass( "Glass White", "basecolor_white", "_white")
AddGlass( "Glass Yellow", "basecolor_yellow", "_yellow")
AddGlass( "Glass Brown", "unicolor_dark_orange", "_brown")
AddGlass( "Glass Orange", "excolor_orange", "_orange")
AddGlass( "Glass Pink", "unicolor_light_red", "_pink")
AddGlass( "Glass Gray", "unicolor_darkgrey", "_gray")
AddGlass( "Glass Lime", "basecolor_green", "_lime")
AddGlass( "Glass Silver", "basecolor_grey", "_silver")
AddGlass( "Glass Magenta", "basecolor_magenta", "_magenta")
AddGlass( "Glass Purple", "excolor_violet", "_purple")

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View File

@ -1,14 +1,10 @@
-- mods/default/tools.lua
--
-- Tool definition
--
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=0.7,y=2,z=0.0001},
wield_scale = {x=0.7,y=2,z=0.0001},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
@ -23,7 +19,10 @@ minetest.register_item(":", {
}
})
--
-- Picks
--
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",

View File

@ -0,0 +1,76 @@
minetest.register_node("default:torch", {
description = "Torch",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {
"default_torch_on_floor_top.png",
"default_torch_on_floor_bottom.png",
"default_torch_on_floor.png",
"default_torch_on_floor.png",
"default_torch_on_floor.png",
"default_torch_on_floor.png"
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = default.LIGHT_MAX - 1,
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
liquids_pointable = false,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.0625, 0.0625, 0.125, 0.0625}, -- NodeBox1
}
},
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
},
})
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
local function hacky_swap_node(pos,name, param2)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
if node.name == name then
return
end
node.name = name
node.param2 = param2 or node.param2
local meta0 = meta:to_table()
minetest.env:set_node(pos,node)
meta = minetest.env:get_meta(pos)
meta:from_table(meta0)
end

View File

@ -1,10 +1,10 @@
local random = math.random
--
-- Grow trees from saplings
--
-- 'Can grow' function
local random = math.random
-- 'can grow' function
function default.can_grow(pos)
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
@ -24,23 +24,28 @@ function default.can_grow(pos)
end
-- Sapling ABM
-- 'is snow nearby' function
minetest.register_abm({
nodenames = {"default:sapling", "default:junglesapling",
"default:pine_sapling", "default:acacia_sapling"},
interval = 10,
chance = 50,
action = function(pos, node)
if not default.can_grow(pos) then
return
end
local function is_snow_nearby(pos)
return minetest.find_node_near(pos, 1, {"group:snowy"})
end
local mapgen = minetest.get_mapgen_params().mgname
-- Grow sapling
function default.grow_sapling(pos)
if not default.can_grow(pos) then
-- try again 5 min later
minetest.get_node_timer(pos):start(300)
return
end
local mg_name = minetest.get_mapgen_setting("mg_name")
local node = minetest.get_node(pos)
if node.name == "default:sapling" then
minetest.log("action", "A sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_tree(pos, random(1, 4) == 1)
else
default.grow_new_apple_tree(pos)
@ -48,7 +53,7 @@ minetest.register_abm({
elseif node.name == "default:junglesapling" then
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_jungle_tree(pos)
else
default.grow_new_jungle_tree(pos)
@ -56,19 +61,34 @@ minetest.register_abm({
elseif node.name == "default:pine_sapling" then
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
default.grow_pine_tree(pos)
else
local snow = is_snow_nearby(pos)
if mg_name == "v6" then
default.grow_pine_tree(pos, snow)
elseif snow then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
elseif node.name == "default:acacia_sapling" then
minetest.log("action", "An acacia sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_acacia_tree(pos)
elseif node.name == "default:emergent_jungle_sapling" then
minetest.log("action", "An emergent jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_emergent_jungle_tree(pos)
end
end
})
minetest.register_lbm({
name = "default:convert_saplings_to_node_timer",
nodenames = {"default:sapling", "default:junglesapling",
"default:pine_sapling", "default:acacia_sapling",
"default:aspen_sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end
})
--
-- Tree generation
@ -153,8 +173,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 2, y = pos.y, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
{x = x - 2, y = y, z = z - 2},
{x = x + 2, y = y + height + 1, z = z + 2}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
@ -188,13 +208,14 @@ function default.grow_jungle_tree(pos, bad)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
{x = x - 3, y = y - 1, z = z - 3},
{x = x + 3, y = y + height + 1, z = z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false)
add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves,
height, 3, 30, false)
-- Roots
for z_dist = -1, 1 do
@ -235,7 +256,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
end
end
function default.grow_pine_tree(pos)
function default.grow_pine_tree(pos, snow)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + random(9, 13) -- Trunk top
@ -244,32 +265,15 @@ function default.grow_pine_tree(pos)
local c_pine_tree = minetest.get_content_id("default:pine_tree")
local c_pine_needles = minetest.get_content_id("default:pine_needles")
local c_snow = minetest.get_content_id("default:snow")
local c_snowblock = minetest.get_content_id("default:snowblock")
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 3, y = y - 1, z = z - 3},
{x = x - 3, y = y, z = z - 3},
{x = x + 3, y = maxy + 3, z = z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
-- Scan for snow nodes near sapling to enable snow on branches
local snow = false
for yy = y - 1, y + 1 do
for zz = z - 1, z + 1 do
local vi = a:index(x - 1, yy, zz)
for xx = x - 1, x + 1 do
local nodid = data[vi]
if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
snow = true
end
vi = vi + 1
end
end
end
-- Upper branches layer
local dev = 3
for yy = maxy - 1, maxy + 1 do
@ -324,7 +328,7 @@ function default.grow_pine_tree(pos)
end
end
local dev = 2
dev = 2
for yy = my + 1, my + 2 do
for zz = z - dev, z + dev do
local vi = a:index(x - dev, yy, zz)
@ -345,7 +349,8 @@ function default.grow_pine_tree(pos)
end
-- Trunk
data[a:index(x, y, z)] = c_pine_tree -- Force-place lowest trunk node to replace sapling
-- Force-place lowest trunk node to replace sapling
data[a:index(x, y, z)] = c_pine_tree
for yy = y + 1, maxy do
local vi = a:index(x, yy, z)
local node_id = data[vi]
@ -364,34 +369,89 @@ end
-- New apple tree
function default.grow_new_apple_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/apple_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
local path = minetest.get_modpath("default") ..
"/schematics/apple_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
path, "random", nil, false)
end
-- New jungle tree
function default.grow_new_jungle_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/jungle_tree_from_sapling.mts"
local path = minetest.get_modpath("default") ..
"/schematics/jungle_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
path, "random", nil, false)
end
-- New emergent jungle tree
function default.grow_new_emergent_jungle_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/emergent_jungle_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 3, y = pos.y - 5, z = pos.z - 3},
path, "random", nil, false)
end
-- New pine tree
function default.grow_new_pine_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/pine_tree_from_sapling.mts"
local path
if math.random() > 0.5 then
path = minetest.get_modpath("default") ..
"/schematics/pine_tree_from_sapling.mts"
else
path = minetest.get_modpath("default") ..
"/schematics/small_pine_tree_from_sapling.mts"
end
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
path, "0", nil, false)
end
-- New snowy pine tree
function default.grow_new_snowy_pine_tree(pos)
local path
if math.random() > 0.5 then
path = minetest.get_modpath("default") ..
"/schematics/snowy_pine_tree_from_sapling.mts"
else
path = minetest.get_modpath("default") ..
"/schematics/snowy_small_pine_tree_from_sapling.mts"
end
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "random", nil, false)
end
-- New acacia tree
function default.grow_new_acacia_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/acacia_tree_from_sapling.mts"
local path = minetest.get_modpath("default") ..
"/schematics/acacia_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4},
path, random, nil, false)
path, "random", nil, false)
end
-- New aspen tree
function default.grow_new_aspen_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/aspen_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false)
end
-- Large cactus
function default.grow_large_cactus(pos)
local path = minetest.get_modpath("default") ..
"/schematics/large_cactus.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "random", nil, false)
end

View File

@ -1,4 +1,4 @@
Minetest Game mod: dungeon_loot
MultiCraft Game mod: dungeon_loot
===============================
Adds randomly generated chests with some "loot" to generated dungeons,
an API to register additional loot is provided.

View File

@ -1,4 +1,4 @@
Minetest Game mod: player_api
MultiCraft Game mod: player_api
=============================
See license.txt for license information.

View File

@ -43,7 +43,7 @@ function signs.generate_sign_texture(string)
row = row + 1
end
return texture
end
end
minetest.register_entity("signs:sign_text", {
initial_properties = {
@ -83,6 +83,7 @@ local function check_text(pos, wall)
end
if not found then
local p2 = minetest.get_node(pos).param2
if not p2 then return end
if wall then
local obj = minetest.add_entity(vector.add(pos,
signs.wall_sign_positions[p2][1]), "signs:sign_text")
@ -191,7 +192,7 @@ minetest.register_node("signs:sign", {
end
end
if not found then
local obj = minetest.add_entity(vector.add(pos,
local obj = minetest.add_entity(vector.add(pos,
signs.sign_positions[p2][1]), "signs:sign_text")
obj:set_properties({
textures = {signs.generate_sign_texture(fields.text), "blank.png"}
@ -254,7 +255,7 @@ minetest.register_node("signs:wall_sign", {
end
end
if not found then
local obj = minetest.add_entity(vector.add(pos,
local obj = minetest.add_entity(vector.add(pos,
signs.wall_sign_positions[p2][1]), "signs:sign_text")
obj:set_properties({
textures = {signs.generate_sign_texture(fields.text), "blank.png"}
@ -269,4 +270,3 @@ minetest.register_node("signs:wall_sign", {
})
dofile(minetest.get_modpath("signs") .. "/legacy.lua")

View File

@ -9,7 +9,7 @@ minetest.register_node(":default:sign_wall_wood", {
oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
legacy_wallmounted = true,
})
minetest.register_lbm({
label = "Upgrade legacy signs",
name = "signs:sign_wall_update",

View File

@ -1,5 +1,5 @@
function round(num)
return math.floor(num + 0.5)
function round(num)
return math.floor(num + 0.5)
end
local lasttime = "default"
@ -60,4 +60,4 @@ minetest.register_craft({
{'default:gold_ingot', 'default:bluestone_dust', 'default:gold_ingot'},
{'', 'default:gold_ingot', ''}
}
})
})