Inventory fixes and Armor updates

master
stujones11 2019-05-08 20:59:22 +01:00 committed by Maksim
parent c3e80cf0e3
commit 416bfee23d
7 changed files with 178 additions and 126 deletions

View File

@ -212,6 +212,7 @@ core.register_entity(":__builtin:item", {
end
end
local nn = node and node.name or ""
if nn == "default:lava_flowing" or nn == "default:lava_source" then
minetest.sound_play("default_cool_lava", {
pos=self.object:getpos(),

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@ -24,6 +24,31 @@ end
local time = 0
local armor_def = setmetatable({}, {
__index = function()
return setmetatable({
groups = setmetatable({}, {
__index = function()
return 0
end})
}, {
__index = function()
return 0
end
})
end,
})
local armor_textures = setmetatable({}, {
__index = function()
return setmetatable({}, {
__index = function()
return "blank.png"
end
})
end
})
armor = {
player_hp = {},
elements = {"head", "torso", "legs", "feet"},
@ -33,7 +58,8 @@ armor = {
.."list[current_player;main;0,4.5;8,4;]"
.."list[current_player;craft;4,1;3,3;]"
.."list[current_player;craftpreview;7,2;1,1;]",]]
textures = {},
def = armor_def,
textures = armor_textures,
default_skin = "character",
}
@ -63,11 +89,6 @@ elseif unified_inventory then
})
end]]
armor.def = {
state = 0,
count = 0,
}
armor.update_player_visuals = function(self, player)
if not player then
return
@ -87,11 +108,11 @@ armor.set_player_armor = function(self, player)
return
end
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_inv = self:get_armor_inventory(player)
if not name then
minetest.log("error", "Failed to read player name")
return
elseif not player_inv then
elseif not armor_inv then
minetest.log("error", "Failed to read player inventory")
return
end
@ -109,7 +130,7 @@ armor.set_player_armor = function(self, player)
elements[v] = false
end
for i=1, 4 do
local stack = player_inv:get_stack("armor", i)
local stack = armor_inv:get_stack("armor", i)
local item = stack:get_name()
if stack:get_count() == 1 then
local def = stack:get_definition()
@ -181,53 +202,39 @@ armor.update_armor = function(self, player)
end
local name = player:get_player_name()
local hp = player:get_hp() or 0
if hp == 0 or hp == self.player_hp[name] then
if hp == 0 then
return
end
if self.player_hp[name] > hp then
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not player_inv then
minetest.log("error", "Failed to read player inventory")
return
elseif not armor_inv then
minetest.log("error", "Failed to read detached inventory")
return
end
local heal_max = 0
local state = 0
local items = 0
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
player_inv:set_stack("armor", i, stack)
state = state + stack:get_wear()
items = items + 1
if stack:get_count() == 0 then
local desc = minetest.registered_items[item].description
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
self:set_player_armor(player)
armor:update_inventory(player)
local armor_inv = self:get_armor_inventory(player)
if not armor_inv then
minetest.log("error", "Failed to read detached inventory")
return
end
local state = 0
local items = 0
for i=1, 4 do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
state = state + stack:get_wear()
items = items + 1
if stack:get_count() == 0 then
local desc = minetest.registered_items[item].description
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
heal_max = heal_max + heal
self:set_player_armor(player)
armor:update_inventory(player)
end
end
self.def[name].state = state
self.def[name].count = items
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
if heal_max > math.random(100) then
player:set_hp(self.player_hp[name])
return
end
end
self.player_hp[name] = hp
self:save_armor_inventory(player)
self.def[name].state = state
self.def[name].count = items
end
armor.get_player_skin = function(self, name)
@ -265,6 +272,51 @@ end
end
end
end]]
armor.update_inventory = function(self, player) end
armor.get_armor_inventory = function(self, player)
local name = player:get_player_name()
if name then
return minetest.get_inventory({type="detached", name=name.."_armor"})
end
end
armor.serialize_inventory_list = function(self, list)
local list_table = {}
for _, stack in ipairs(list) do
table.insert(list_table, stack:to_string())
end
return minetest.serialize(list_table)
end
armor.deserialize_inventory_list = function(self, list_string)
local list_table = minetest.deserialize(list_string)
local list = {}
for _, stack in ipairs(list_table or {}) do
table.insert(list, ItemStack(stack))
end
return list
end
armor.load_armor_inventory = function(self, player)
local inv = self:get_armor_inventory(player)
if inv then
local armor_list_string = player:get_attribute("3d_armor_inventory")
if armor_list_string then
inv:set_list("armor",
self:deserialize_inventory_list(armor_list_string))
return true
end
end
end
armor.save_armor_inventory = function(self, player)
local inv = self:get_armor_inventory(player)
if inv then
player:set_attribute("3d_armor_inventory",
self:serialize_inventory_list(inv:get_list("armor")))
end
end
-- Register Player Model
@ -308,7 +360,6 @@ end)
minetest.register_on_joinplayer(function(player)
player_api.set_model(player, "3d_armor_character.b3d")
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
allow_put = function(inv, listname, index, stack, player)
local item = stack:get_name()
@ -337,20 +388,17 @@ minetest.register_on_joinplayer(function(player)
return 0
end,
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
--armor:update_inventory(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
--armor:update_inventory(player)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory()
local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
--armor:update_inventory(player)
end,
@ -364,19 +412,20 @@ minetest.register_on_joinplayer(function(player)
--[[if inventory_plus then
inventory_plus.register_button(player,"armor", "Armor")
end]]
armor_inv:set_size("armor", 4)
player_inv:set_size("armor", 4)
for i=1, 4 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
-- Legacy support, import player's armor from old inventory format
for _,v in pairs(armor.elements) do
local list = "armor_"..v
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
player_inv:set_stack(list, 1, nil)
end
armor_inv:set_size("armor", 4)
if not armor:load_armor_inventory(player) then
local player_inv = player:get_inventory()
if player_inv then
player_inv:set_size("armor", 4)
for i=1, 4 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
player_inv:set_size("armor", 0)
end
armor:save_armor_inventory(player)
end
armor.player_hp[name] = 0
armor.def[name] = {
@ -434,17 +483,18 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
local pos = player:get_pos()
if name and pos then
local drop = {}
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
for i=1, player_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
table.insert(drop, stack)
armor_inv:set_stack("armor", i, nil)
player_inv:set_stack("armor", i, nil)
end
end
armor:set_player_armor(player)
local armor_inv = self:get_armor_inventory(player)
if armor_inv then
for i=1, armor_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
table.insert(drop, stack)
armor_inv:set_stack("armor", i, nil)
end
end
end
armor:save_armor_inventory(player)
armor:set_player_armor(player)
--[[if unified_inventory then
unified_inventory.set_inventory_formspec(player, "craft")
elseif inventory_plus then
@ -492,13 +542,16 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end)
end
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > ARMOR_UPDATE_TIME then
for _,player in ipairs(minetest.get_connected_players()) do
armor:update_armor(player)
end
time = 0
end
minetest.register_on_player_hpchange(function(player, hp_change)
if player and hp_change < 0 then
local name = player:get_player_name()
if name then
if armor.def[name].heal > math.random(100) then
hp_change = 0
end
end
armor:update_armor(player)
end
return hp_change
end)

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@ -31,22 +31,18 @@ hoch["brew"] = "^[transformfy"
hoch["matr"] = "^[transformfy"
hoch["inv"] = "^[transformfy"
local dark_bg = "creative_bg_dark.png"
local function reset_menu_item_bg()
bg["blocks"] = dark_bg
bg["deco"] = dark_bg
bg["mese"] = dark_bg
bg["rail"] = dark_bg
bg["misc"] = dark_bg
bg["all"] = dark_bg
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["brew"] = dark_bg
bg["matr"] = dark_bg
bg["inv"] = dark_bg
end
bg["blocks"] = "default_grass_side.png"
bg["deco"] = "creative_deko.png"
bg["mese"] = "creative_mese.png"
bg["rail"] = "boats_inventory.png"
bg["misc"] = "bucket_water.png"
bg["all"] = "creative_all.png"
bg["food"] = "creative_food.png"
bg["tools"] = "creative_tool.png"
bg["combat"] = "creative_sword.png"
bg["brew"] = "creative_brew.png"
bg["matr"] = "default_emerald.png"
bg["inv"] = "creative_inv.png"
local function get_item_list(group)
local item_list = {}
@ -152,7 +148,6 @@ trash:set_size("main", 1)
creative.formspec_add = ""
local function get_creative_formspec(player_name, start_i, pagenum, page, pagemax)
reset_menu_item_bg()
pagenum = math.floor(pagenum) or 1
local slider_height = 4 / pagemax
local slider_pos = slider_height * (pagenum - 1) + 2.2
@ -161,7 +156,6 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
";main;0,1.75;9,5;"..tostring(start_i).."]"
local name = "all"
if page ~= nil then name = page end
bg[name] = "creative_bg.png"
if name == "inv" then
main_list = "image[-0.2,1.7;11.35,2.33;creative_bg.png]"..
"image[-0.3,0.15;3,4.3;inventory_armor.png]"..
@ -176,24 +170,25 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
"bgcolor[#080808BB;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"label[-5,-5;"..name.."]"..
"image[" .. offset[name] .. ";1.5,1.44;creative_active.png"..hoch[name].."]"..
"image_button[-0.1,0;1,1;"..bg["blocks"].."^default_grass_side.png;build;]".. --build blocks
"image_button[1.15,0;1,1;"..bg["deco"].."^creative_deko.png;deco;]".. --decoration blocks
"image_button[2.415,0;1,1;"..bg["mese"].."^creative_mese.png;mese;]".. --bluestone
"image_button[3.693,0;1,1;"..bg["rail"].."^boats_inventory.png;rail;]".. --transportation
"image_button[4.93,0;1,1;"..bg["misc"].."^bucket_water.png;misc;]".. --miscellaneous
"image_button[9.19,0;1,1;"..bg["all"].."^creative_all.png;default;]".. --search
"image[" .. offset[name] .. ";1.5,1.44;creative_active.png"..hoch[name]..
"^[combine:107x98:21,17="..bg[name].."]"..
"image_button[-0.1,0;1,1;"..bg["blocks"]..";build;;;false]".. --build blocks
"image_button[1.15,0;1,1;"..bg["deco"]..";deco;;;false]".. --decoration blocks
"image_button[2.415,0;1,1;"..bg["mese"]..";mese;;;false]".. --bluestone
"image_button[3.693,0;1,1;"..bg["rail"]..";rail;;;false]".. --transportation
"image_button[4.93,0;1,1;"..bg["misc"]..";misc;;;false]".. --miscellaneous
"image_button[9.19,0;1,1;"..bg["all"]..";default;;;false]".. --search
"image[0,1;5,0.75;fnt_"..name..".png]"..
"list[current_player;main;0,7;9,1;]"..
main_list..
"image_button[9.03,1.74;0.85,0.6;creative_up.png;creative_prev;]"..
"image_button[9.03,6.15;0.85,0.6;creative_down.png;creative_next;]"..
"image_button[-0.1,8.28;1,1;"..bg["food"].."^creative_food.png;food;]".. --foodstuff
"image_button[1.15,8.28;1,1;"..bg["tools"].."^creative_tool.png;tools;]".. --tools
"image_button[2.415,8.28;1,1;"..bg["combat"].."^creative_sword.png;combat;]".. --combat
"image_button[3.693,8.28;1,1;"..bg["matr"].."^default_emerald.png;matr;]".. --brewing
"image_button[4.93,8.28;1,1;"..bg["brew"].."^creative_brew.png;brew;]".. --materials
"image_button[9.19,8.28;1,1;"..bg["inv"].."^creative_inv.png;inv;]".. --inventory
"image_button[-0.1,8.28;1,1;"..bg["food"]..";food;;;false]".. --foodstuff
"image_button[1.15,8.28;1,1;"..bg["tools"]..";tools;;;false]".. --tools
"image_button[2.415,8.28;1,1;"..bg["combat"]..";combat;;;false]".. --combat
"image_button[3.693,8.28;1,1;"..bg["matr"]..";matr;;;false]".. --brewing
"image_button[4.93,8.28;1,1;"..bg["brew"]..";brew;;;false]".. --materials
"image_button[9.19,8.28;1,1;"..bg["inv"]..";inv;;;false]".. --inventory
"list[detached:creative_trash;main;9.02,7.02;1,1;]"..
"image[9.04," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";creative_slider.png]"
@ -235,6 +230,7 @@ function creative.register_tab(name, title, items)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
inv.filter = ""
if fields.build then
sfinv.set_page(player, "creative:blocks")

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@ -1185,12 +1185,7 @@ minetest.register_node("default:chest", {
"list[current_player;main;0,10.5;9,1;]")
m:set_string("infotext", "Large Chest")
else
meta:set_string("formspec",
"size[9,8.5]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"list[current_name;main;0,0;9,3;]"..
"list[current_player;main;0,4;9,3;9]"..
"list[current_player;main;0,7.5.5;9,1;]")
meta:set_string("formspec", default.chest_formspec)
meta:set_string("infotext", "Chest")
end
local inv = meta:get_inventory()

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@ -28,6 +28,13 @@ local function drop_fields(player, name)
end
end
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
if inv then
inv:set_size("main", 9*4)
end
end)
sfinv.override_page("sfinv:inventory", {
title = "Inventory",
get = function(self, player, context)

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@ -85,7 +85,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4)
#define PLAYER_INVENTORY_SIZE (9 * 4)
// Maximum hit points of a player
#define PLAYER_MAX_HP 20