Inventory fixes and Armor updates
parent
c3e80cf0e3
commit
416bfee23d
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@ -212,6 +212,7 @@ core.register_entity(":__builtin:item", {
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end
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end
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local nn = node and node.name or ""
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if nn == "default:lava_flowing" or nn == "default:lava_source" then
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minetest.sound_play("default_cool_lava", {
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pos=self.object:getpos(),
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@ -24,6 +24,31 @@ end
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local time = 0
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local armor_def = setmetatable({}, {
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__index = function()
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return setmetatable({
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groups = setmetatable({}, {
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__index = function()
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return 0
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end})
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}, {
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__index = function()
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return 0
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end
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})
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end,
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})
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local armor_textures = setmetatable({}, {
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__index = function()
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return setmetatable({}, {
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__index = function()
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return "blank.png"
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end
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})
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end
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})
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armor = {
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player_hp = {},
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elements = {"head", "torso", "legs", "feet"},
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@ -33,7 +58,8 @@ armor = {
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.."list[current_player;main;0,4.5;8,4;]"
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.."list[current_player;craft;4,1;3,3;]"
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.."list[current_player;craftpreview;7,2;1,1;]",]]
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textures = {},
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def = armor_def,
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textures = armor_textures,
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default_skin = "character",
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}
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@ -63,11 +89,6 @@ elseif unified_inventory then
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})
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end]]
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armor.def = {
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state = 0,
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count = 0,
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}
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armor.update_player_visuals = function(self, player)
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if not player then
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return
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@ -87,11 +108,11 @@ armor.set_player_armor = function(self, player)
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return
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end
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_inv = self:get_armor_inventory(player)
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if not name then
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minetest.log("error", "Failed to read player name")
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return
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elseif not player_inv then
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elseif not armor_inv then
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minetest.log("error", "Failed to read player inventory")
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return
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end
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@ -109,7 +130,7 @@ armor.set_player_armor = function(self, player)
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elements[v] = false
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end
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for i=1, 4 do
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local stack = player_inv:get_stack("armor", i)
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local stack = armor_inv:get_stack("armor", i)
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local item = stack:get_name()
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if stack:get_count() == 1 then
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local def = stack:get_definition()
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@ -181,53 +202,39 @@ armor.update_armor = function(self, player)
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end
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local name = player:get_player_name()
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local hp = player:get_hp() or 0
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if hp == 0 or hp == self.player_hp[name] then
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if hp == 0 then
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return
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end
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if self.player_hp[name] > hp then
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not player_inv then
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minetest.log("error", "Failed to read player inventory")
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return
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elseif not armor_inv then
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minetest.log("error", "Failed to read detached inventory")
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return
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end
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local heal_max = 0
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local state = 0
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local items = 0
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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local use = stack:get_definition().groups["armor_use"] or 0
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local heal = stack:get_definition().groups["armor_heal"] or 0
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local item = stack:get_name()
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stack:add_wear(use)
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armor_inv:set_stack("armor", i, stack)
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player_inv:set_stack("armor", i, stack)
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state = state + stack:get_wear()
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items = items + 1
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if stack:get_count() == 0 then
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local desc = minetest.registered_items[item].description
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if desc then
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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end
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self:set_player_armor(player)
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armor:update_inventory(player)
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local armor_inv = self:get_armor_inventory(player)
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if not armor_inv then
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minetest.log("error", "Failed to read detached inventory")
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return
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end
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local state = 0
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local items = 0
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for i=1, 4 do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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local use = stack:get_definition().groups["armor_use"] or 0
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local item = stack:get_name()
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stack:add_wear(use)
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armor_inv:set_stack("armor", i, stack)
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state = state + stack:get_wear()
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items = items + 1
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if stack:get_count() == 0 then
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local desc = minetest.registered_items[item].description
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if desc then
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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end
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heal_max = heal_max + heal
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self:set_player_armor(player)
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armor:update_inventory(player)
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end
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end
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self.def[name].state = state
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self.def[name].count = items
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heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
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if heal_max > math.random(100) then
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player:set_hp(self.player_hp[name])
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return
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end
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end
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self.player_hp[name] = hp
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self:save_armor_inventory(player)
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self.def[name].state = state
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self.def[name].count = items
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end
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armor.get_player_skin = function(self, name)
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@ -265,6 +272,51 @@ end
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end
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end
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end]]
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armor.update_inventory = function(self, player) end
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armor.get_armor_inventory = function(self, player)
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local name = player:get_player_name()
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if name then
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return minetest.get_inventory({type="detached", name=name.."_armor"})
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end
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end
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armor.serialize_inventory_list = function(self, list)
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local list_table = {}
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for _, stack in ipairs(list) do
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table.insert(list_table, stack:to_string())
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end
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return minetest.serialize(list_table)
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end
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armor.deserialize_inventory_list = function(self, list_string)
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local list_table = minetest.deserialize(list_string)
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local list = {}
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for _, stack in ipairs(list_table or {}) do
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table.insert(list, ItemStack(stack))
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end
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return list
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end
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armor.load_armor_inventory = function(self, player)
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local inv = self:get_armor_inventory(player)
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if inv then
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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return true
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end
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end
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end
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armor.save_armor_inventory = function(self, player)
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local inv = self:get_armor_inventory(player)
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if inv then
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player:set_attribute("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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end
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-- Register Player Model
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@ -308,7 +360,6 @@ end)
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minetest.register_on_joinplayer(function(player)
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player_api.set_model(player, "3d_armor_character.b3d")
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.create_detached_inventory(name.."_armor",{
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allow_put = function(inv, listname, index, stack, player)
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local item = stack:get_name()
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@ -337,20 +388,17 @@ minetest.register_on_joinplayer(function(player)
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return 0
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end,
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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--armor:update_inventory(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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--armor:update_inventory(player)
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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local stack = inv:get_stack(to_list, to_index)
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player_inv:set_stack(to_list, to_index, stack)
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player_inv:set_stack(from_list, from_index, nil)
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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--armor:update_inventory(player)
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end,
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@ -364,19 +412,20 @@ minetest.register_on_joinplayer(function(player)
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--[[if inventory_plus then
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inventory_plus.register_button(player,"armor", "Armor")
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end]]
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armor_inv:set_size("armor", 4)
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player_inv:set_size("armor", 4)
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for i=1, 4 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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-- Legacy support, import player's armor from old inventory format
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for _,v in pairs(armor.elements) do
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local list = "armor_"..v
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armor_inv:add_item("armor", player_inv:get_stack(list, 1))
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player_inv:set_stack(list, 1, nil)
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end
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armor_inv:set_size("armor", 4)
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if not armor:load_armor_inventory(player) then
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local player_inv = player:get_inventory()
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if player_inv then
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player_inv:set_size("armor", 4)
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for i=1, 4 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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player_inv:set_size("armor", 0)
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end
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armor:save_armor_inventory(player)
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end
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armor.player_hp[name] = 0
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armor.def[name] = {
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@ -434,17 +483,18 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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local pos = player:get_pos()
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if name and pos then
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local drop = {}
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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for i=1, player_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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table.insert(drop, stack)
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armor_inv:set_stack("armor", i, nil)
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player_inv:set_stack("armor", i, nil)
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end
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end
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armor:set_player_armor(player)
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local armor_inv = self:get_armor_inventory(player)
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if armor_inv then
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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table.insert(drop, stack)
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armor_inv:set_stack("armor", i, nil)
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end
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end
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end
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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--[[if unified_inventory then
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unified_inventory.set_inventory_formspec(player, "craft")
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elseif inventory_plus then
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@ -492,13 +542,16 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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end)
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end
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > ARMOR_UPDATE_TIME then
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for _,player in ipairs(minetest.get_connected_players()) do
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armor:update_armor(player)
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end
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time = 0
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end
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minetest.register_on_player_hpchange(function(player, hp_change)
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if player and hp_change < 0 then
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local name = player:get_player_name()
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if name then
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if armor.def[name].heal > math.random(100) then
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hp_change = 0
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end
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end
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armor:update_armor(player)
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end
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return hp_change
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end)
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@ -31,22 +31,18 @@ hoch["brew"] = "^[transformfy"
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hoch["matr"] = "^[transformfy"
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hoch["inv"] = "^[transformfy"
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local dark_bg = "creative_bg_dark.png"
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local function reset_menu_item_bg()
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bg["blocks"] = dark_bg
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bg["deco"] = dark_bg
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bg["mese"] = dark_bg
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bg["rail"] = dark_bg
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bg["misc"] = dark_bg
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bg["all"] = dark_bg
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bg["food"] = dark_bg
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bg["tools"] = dark_bg
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bg["combat"] = dark_bg
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bg["brew"] = dark_bg
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bg["matr"] = dark_bg
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bg["inv"] = dark_bg
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end
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bg["blocks"] = "default_grass_side.png"
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bg["deco"] = "creative_deko.png"
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bg["mese"] = "creative_mese.png"
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bg["rail"] = "boats_inventory.png"
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bg["misc"] = "bucket_water.png"
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bg["all"] = "creative_all.png"
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bg["food"] = "creative_food.png"
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bg["tools"] = "creative_tool.png"
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bg["combat"] = "creative_sword.png"
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bg["brew"] = "creative_brew.png"
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bg["matr"] = "default_emerald.png"
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bg["inv"] = "creative_inv.png"
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local function get_item_list(group)
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local item_list = {}
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@ -152,7 +148,6 @@ trash:set_size("main", 1)
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creative.formspec_add = ""
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local function get_creative_formspec(player_name, start_i, pagenum, page, pagemax)
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reset_menu_item_bg()
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pagenum = math.floor(pagenum) or 1
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local slider_height = 4 / pagemax
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local slider_pos = slider_height * (pagenum - 1) + 2.2
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@ -161,7 +156,6 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
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";main;0,1.75;9,5;"..tostring(start_i).."]"
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local name = "all"
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if page ~= nil then name = page end
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bg[name] = "creative_bg.png"
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if name == "inv" then
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main_list = "image[-0.2,1.7;11.35,2.33;creative_bg.png]"..
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"image[-0.3,0.15;3,4.3;inventory_armor.png]"..
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@ -176,24 +170,25 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
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"bgcolor[#080808BB;true]"..
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"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
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"label[-5,-5;"..name.."]"..
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"image[" .. offset[name] .. ";1.5,1.44;creative_active.png"..hoch[name].."]"..
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"image_button[-0.1,0;1,1;"..bg["blocks"].."^default_grass_side.png;build;]".. --build blocks
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"image_button[1.15,0;1,1;"..bg["deco"].."^creative_deko.png;deco;]".. --decoration blocks
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"image_button[2.415,0;1,1;"..bg["mese"].."^creative_mese.png;mese;]".. --bluestone
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"image_button[3.693,0;1,1;"..bg["rail"].."^boats_inventory.png;rail;]".. --transportation
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"image_button[4.93,0;1,1;"..bg["misc"].."^bucket_water.png;misc;]".. --miscellaneous
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"image_button[9.19,0;1,1;"..bg["all"].."^creative_all.png;default;]".. --search
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"image[" .. offset[name] .. ";1.5,1.44;creative_active.png"..hoch[name]..
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"^[combine:107x98:21,17="..bg[name].."]"..
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"image_button[-0.1,0;1,1;"..bg["blocks"]..";build;;;false]".. --build blocks
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"image_button[1.15,0;1,1;"..bg["deco"]..";deco;;;false]".. --decoration blocks
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"image_button[2.415,0;1,1;"..bg["mese"]..";mese;;;false]".. --bluestone
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"image_button[3.693,0;1,1;"..bg["rail"]..";rail;;;false]".. --transportation
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"image_button[4.93,0;1,1;"..bg["misc"]..";misc;;;false]".. --miscellaneous
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"image_button[9.19,0;1,1;"..bg["all"]..";default;;;false]".. --search
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"image[0,1;5,0.75;fnt_"..name..".png]"..
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"list[current_player;main;0,7;9,1;]"..
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main_list..
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"image_button[9.03,1.74;0.85,0.6;creative_up.png;creative_prev;]"..
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"image_button[9.03,6.15;0.85,0.6;creative_down.png;creative_next;]"..
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"image_button[-0.1,8.28;1,1;"..bg["food"].."^creative_food.png;food;]".. --foodstuff
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"image_button[1.15,8.28;1,1;"..bg["tools"].."^creative_tool.png;tools;]".. --tools
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"image_button[2.415,8.28;1,1;"..bg["combat"].."^creative_sword.png;combat;]".. --combat
|
||||
"image_button[3.693,8.28;1,1;"..bg["matr"].."^default_emerald.png;matr;]".. --brewing
|
||||
"image_button[4.93,8.28;1,1;"..bg["brew"].."^creative_brew.png;brew;]".. --materials
|
||||
"image_button[9.19,8.28;1,1;"..bg["inv"].."^creative_inv.png;inv;]".. --inventory
|
||||
"image_button[-0.1,8.28;1,1;"..bg["food"]..";food;;;false]".. --foodstuff
|
||||
"image_button[1.15,8.28;1,1;"..bg["tools"]..";tools;;;false]".. --tools
|
||||
"image_button[2.415,8.28;1,1;"..bg["combat"]..";combat;;;false]".. --combat
|
||||
"image_button[3.693,8.28;1,1;"..bg["matr"]..";matr;;;false]".. --brewing
|
||||
"image_button[4.93,8.28;1,1;"..bg["brew"]..";brew;;;false]".. --materials
|
||||
"image_button[9.19,8.28;1,1;"..bg["inv"]..";inv;;;false]".. --inventory
|
||||
"list[detached:creative_trash;main;9.02,7.02;1,1;]"..
|
||||
"image[9.04," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";creative_slider.png]"
|
||||
|
||||
|
@ -235,6 +230,7 @@ function creative.register_tab(name, title, items)
|
|||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
assert(inv)
|
||||
inv.filter = ""
|
||||
|
||||
if fields.build then
|
||||
sfinv.set_page(player, "creative:blocks")
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 83 B |
|
@ -1185,12 +1185,7 @@ minetest.register_node("default:chest", {
|
|||
"list[current_player;main;0,10.5;9,1;]")
|
||||
m:set_string("infotext", "Large Chest")
|
||||
else
|
||||
meta:set_string("formspec",
|
||||
"size[9,8.5]"..
|
||||
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
|
||||
"list[current_name;main;0,0;9,3;]"..
|
||||
"list[current_player;main;0,4;9,3;9]"..
|
||||
"list[current_player;main;0,7.5.5;9,1;]")
|
||||
meta:set_string("formspec", default.chest_formspec)
|
||||
meta:set_string("infotext", "Chest")
|
||||
end
|
||||
local inv = meta:get_inventory()
|
||||
|
|
|
@ -28,6 +28,13 @@ local function drop_fields(player, name)
|
|||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
if inv then
|
||||
inv:set_size("main", 9*4)
|
||||
end
|
||||
end)
|
||||
|
||||
sfinv.override_page("sfinv:inventory", {
|
||||
title = "Inventory",
|
||||
get = function(self, player, context)
|
||||
|
|
|
@ -85,7 +85,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
// Size of player's main inventory
|
||||
#define PLAYER_INVENTORY_SIZE (8 * 4)
|
||||
#define PLAYER_INVENTORY_SIZE (9 * 4)
|
||||
|
||||
// Maximum hit points of a player
|
||||
#define PLAYER_MAX_HP 20
|
||||
|
|
Loading…
Reference in New Issue