c95f7cce2f
instead use the entity's UV mapping to handle it.
598 lines
15 KiB
Lua
598 lines
15 KiB
Lua
-- This mod provides basic green two-stack street name signs
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-- forked from signs_lib by Diego Martinez et. al
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street_signs = {}
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street_signs.path = minetest.get_modpath(minetest.get_current_modname())
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screwdriver = screwdriver or {}
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-- Load support for intllib.
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local S, NS = dofile(street_signs.path .. "/intllib.lua")
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street_signs.gettext = S
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-- text encoding
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dofile(street_signs.path .. "/encoding.lua");
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street_signs.wallmounted_rotate = function(pos, node, user, mode, new_param2)
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if mode ~= screwdriver.ROTATE_AXIS then return false end
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minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
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for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local e = v:get_luaentity()
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if e and e.name == "street_signs:text" then
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v:remove()
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end
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end
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street_signs.update_sign(pos)
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return true
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end
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street_signs.modpath = minetest.get_modpath("street_signs")
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local DEFAULT_TEXT_SCALE = {x=10, y=10}
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-- infinite stacks
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if not minetest.settings:get_bool("creative_mode") then
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street_signs.expect_infinite_stacks = false
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else
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street_signs.expect_infinite_stacks = true
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end
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-- CONSTANTS
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-- Path to the textures.
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local TP = street_signs.path .. "/textures"
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-- Font file formatter
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local CHAR_FILE = "%s_%02x.png"
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-- Fonts path
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local CHAR_PATH = TP .. "/" .. CHAR_FILE
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-- Font name.
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local font_name = "street_signs_font"
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
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-- check if a file does exist
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-- to avoid reopening file after checking again
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-- pass TRUE as second argument
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function file_exists(name, return_handle, mode)
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mode = mode or "r";
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local f = io.open(name, mode)
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if f ~= nil then
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if (return_handle) then
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return f
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end
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io.close(f)
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return true
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else
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return false
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end
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end
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-- Read the image size from a PNG file.
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-- Returns image_w, image_h.
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-- Only the LSB is read from each field!
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local function read_image_size(filename)
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local f = file_exists(filename, true, "rb")
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-- file might not exist (don't crash the game)
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if (not f) then
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return 0, 0
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end
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f:seek("set", 0x0)
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local hdr = f:read(string.len(PNG_HDR))
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if hdr ~= PNG_HDR then
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f:close()
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return
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end
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f:seek("set", 0x13)
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local ws = f:read(1)
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f:seek("set", 0x17)
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local hs = f:read(1)
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f:close()
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return ws:byte(), hs:byte()
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end
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-- Set by build_char_db()
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local LINE_HEIGHT
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local SIGN_WIDTH
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local COLORBGW, COLORBGH
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-- Size of the canvas, in characters.
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-- Please note that CHARS_PER_LINE is multiplied by the average character
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-- width to get the total width of the canvas, so for proportional fonts,
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-- either more or fewer characters may fit on a line.
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local CHARS_PER_LINE = 30
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local NUMBER_OF_LINES = 2
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-- 4 rows, max 80 chars per, plus a bit of fudge to
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-- avoid excess trimming (e.g. due to color codes)
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local MAX_INPUT_CHARS = 400
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-- This holds the individual character widths.
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-- Indexed by the actual character (e.g. charwidth["A"])
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local charwidth
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-- helper functions to trim sign text input/output
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local function trim_input(text)
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return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
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end
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local function build_char_db()
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charwidth = { }
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-- To calculate average char width.
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local total_width = 0
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local char_count = 0
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for c = 32, 255 do
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local w, h = read_image_size(CHAR_PATH:format(font_name, c))
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if w and h then
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local ch = string.char(c)
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charwidth[ch] = w
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total_width = total_width + w
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char_count = char_count + 1
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end
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end
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COLORBGW, COLORBGH = read_image_size(TP.."/street_signs_color_n.png")
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assert(COLORBGW and COLORBGH, "error reading bg dimensions")
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LINE_HEIGHT = COLORBGH + 6
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-- XXX: Is there a better way to calc this?
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SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
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end
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local sign_groups = {choppy=2, dig_immediate=2}
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local fences_with_sign = { }
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-- some local helper functions
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local function split_lines_and_words(text)
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if not text then return end
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local lines = { }
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for _, line in ipairs(text:split("\n")) do
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table.insert(lines, line:split(" "))
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end
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return lines
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end
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local math_max = math.max
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local function fill_line(x, y, w, c)
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c = c or "0"
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local tex = { }
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for xx = 0, math.max(0, w), COLORBGW do
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table.insert(tex, (":%d,%d=street_signs_color_%s.png"):format(x + xx, y, c))
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end
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return table.concat(tex)
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end
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-- make char texture file name
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-- if texture file does not exist use fallback texture instead
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local function char_tex(font_name, ch)
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local c = ch:byte()
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local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
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if exists and c ~= 14 then
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tex = CHAR_FILE:format(font_name, c)
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else
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tex = CHAR_FILE:format(font_name, 0x0)
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end
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return tex, exists
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end
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local function make_line_texture(line, lineno, pos)
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local width = 0
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local maxw = 0
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local words = { }
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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local default_color = n.default_color or 0
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local cur_color = tonumber(default_color, 16)
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-- We check which chars are available here.
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for word_i, word in ipairs(line) do
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local chars = { }
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local ch_offs = 0
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local word_l = #word
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local i = 1
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while i <= word_l do
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local c = word:sub(i, i)
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if c == "#" then
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local cc = tonumber(word:sub(i+1, i+1), 16)
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if cc then
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i = i + 1
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cur_color = cc
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end
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else
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local w = charwidth[c]
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if w then
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width = width + w + 1
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if width >= (SIGN_WIDTH - charwidth[" "]) then
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width = 0
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else
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maxw = math_max(width, maxw)
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end
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if #chars < MAX_INPUT_CHARS then
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table.insert(chars, {
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off = ch_offs,
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tex = char_tex(font_name, c),
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col = ("%X"):format(cur_color),
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})
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end
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ch_offs = ch_offs + w
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end
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end
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i = i + 1
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end
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width = width + charwidth[" "] + 1
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maxw = math_max(width, maxw)
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table.insert(words, { chars=chars, w=ch_offs })
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end
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-- Okay, we actually build the "line texture" here.
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local texture = { }
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local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2) + 6
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local xpos = start_xpos
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local ypos = (LINE_HEIGHT * lineno) + 4
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cur_color = nil
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for word_i, word in ipairs(words) do
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local xoffs = (xpos - start_xpos)
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if (xoffs > 0) and ((xoffs + word.w) > maxw) then
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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xpos = start_xpos
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ypos = ypos + LINE_HEIGHT
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lineno = lineno + 1
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if lineno >= NUMBER_OF_LINES then break end
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table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
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end
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for ch_i, ch in ipairs(word.chars) do
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if ch.col ~= cur_color then
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cur_color = ch.col
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table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
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end
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table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
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end
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table.insert(
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texture,
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(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
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)
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xpos = xpos + word.w + charwidth[" "]
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if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
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end
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
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return table.concat(texture), lineno
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end
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local function make_sign_texture(lines, pos)
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local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
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local lineno = 0
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for i = 1, #lines do
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if lineno >= NUMBER_OF_LINES then break end
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local linetex, ln = make_line_texture(lines[i], lineno, pos)
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table.insert(texture, linetex)
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lineno = ln + 1
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end
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table.insert(texture, "^[makealpha:0,0,0")
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return table.concat(texture, "")
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end
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local function set_obj_text(obj, text, x, pos)
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local split = split_lines_and_words
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local text_ansi = Utf8ToAnsi(text)
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
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local texture = make_sign_texture(split(text_ansi), pos)
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obj:set_properties({
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textures={texture},
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visual_size = text_scale,
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})
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end
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street_signs.construct_sign = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string(
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"formspec",
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"size[5,2.25]"..
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"textarea[0.55,0.1;4.5,1.5;text;;${text}]"..
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"button_exit[1.5,1.65;2,1;ok;"..S("Write").."]"..
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"background[-0.20,-0.25;5.41,2.98;street_signs_bg.png]")
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meta:set_string("infotext", "")
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end
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street_signs.destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "street_signs:text" then
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v:remove()
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end
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end
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end
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local function make_infotext(text)
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text = trim_input(text)
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local lines = split_lines_and_words(text) or {}
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local lines2 = { }
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for _, line in ipairs(lines) do
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table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
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end
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return table.concat(lines2, "\n")
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end
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street_signs.update_sign = function(pos, fields)
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local meta = minetest.get_meta(pos)
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local text = fields and fields.text or meta:get_string("text")
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text = trim_input(text)
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meta:set_string("infotext", make_infotext(text).." ")
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meta:set_string("text", text)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local found
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "street_signs:text" then
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if found then
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v:remove()
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else
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set_obj_text(v, text, nil, pos)
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found = true
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end
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end
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end
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if found then
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return
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end
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-- if there is no entity
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local signnode = minetest.get_node(pos)
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local signname = signnode.name
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local def = minetest.registered_items[signname]
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local obj = minetest.add_entity(pos, "street_signs:text")
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if not def.entity_info then return end
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obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
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obj:set_properties({
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mesh = def.entity_info.mesh,
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})
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end
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function street_signs.receive_fields(pos, formname, fields, sender)
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if minetest.is_protected(pos, sender:get_player_name()) then
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minetest.record_protection_violation(pos,
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sender:get_player_name())
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return
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end
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if fields and fields.text and fields.ok then
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minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
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(sender:get_player_name() or ""),
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fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
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minetest.pos_to_string(pos)
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))
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street_signs.update_sign(pos, fields)
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end
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end
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local cbox = {
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type = "fixed",
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fixed = {
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{ -1/32, 23/16, -1/32, 1/32, 24/16, 1/32 },
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{ -1/32, 18/16, -8/16, 1/32, 23/16, 8/16 },
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{ -1/32, 17/16, -1/32, 1/32, 18/16, 1/32 },
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{ -8/16, 12/16, -1/32, 8/16, 17/16, 1/32 },
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{ -1/16, -8/16, -1/16, 1/16, 12/16, 1/16 },
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}
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}
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minetest.register_node("street_signs:sign_basic", {
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description = "Basic street name sign",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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mesh = "street_signs_basic.obj",
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tiles = { "street_signs_basic.png" },
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groups = {choppy=2, dig_immediate=2},
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default_color = "f",
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on_construct = function(pos)
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street_signs.construct_sign(pos)
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end,
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on_destruct = function(pos)
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street_signs.destruct_sign(pos)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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street_signs.receive_fields(pos, formname, fields, sender)
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end,
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on_punch = function(pos, node, puncher)
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street_signs.update_sign(pos)
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end,
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entity_info = {
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mesh = "street_signs_basic_entity.obj",
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yaw = {
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0,
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math.pi / -2,
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math.pi,
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math.pi / 2,
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}
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}
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})
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cbox = {
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type = "fixed",
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fixed = {
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{ -1/32, 7/16, -1/32, 1/32, 8/16, 1/32 },
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{ -1/32, 2/16, -8/16, 1/32, 7/16, 8/16 },
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{ -1/32, 1/16, -1/32, 1/32, 2/16, 1/32 },
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{ -8/16, -4/16, -1/32, 8/16, 1/16, 1/32 },
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{ -1/16, -8/16, -1/16, 1/16, -4/16, 1/16 },
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}
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}
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minetest.register_node("street_signs:sign_basic_top_only", {
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description = "Basic street name sign, top only",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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mesh = "street_signs_basic_top_only.obj",
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tiles = { "street_signs_basic.png" },
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groups = {choppy=2, dig_immediate=2},
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default_color = "f",
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on_construct = function(pos)
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street_signs.construct_sign(pos)
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end,
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on_destruct = function(pos)
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street_signs.destruct_sign(pos)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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street_signs.receive_fields(pos, formname, fields, sender)
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end,
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on_punch = function(pos, node, puncher)
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street_signs.update_sign(pos)
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end,
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entity_info = {
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mesh = "street_signs_basic_top_only_entity.obj",
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yaw = {
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0,
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math.pi / -2,
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math.pi,
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math.pi / 2,
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}
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}
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})
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local signs_text_on_activate
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signs_text_on_activate = function(self)
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local pos = self.object:getpos()
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local meta = minetest.get_meta(pos)
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local signnode = minetest.get_node(pos)
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local signname = signnode.name
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local def = minetest.registered_items[signname]
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local text = meta:get_string("text")
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if text and def and def.entity_info then
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text = trim_input(text)
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set_obj_text(self.object, text, nil, pos)
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self.object:set_properties({
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mesh = def.entity_info.mesh,
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})
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end
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end
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minetest.register_entity("street_signs:text", {
|
|
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
|
visual = "mesh",
|
|
mesh = "street_signs_basic_entity.obj",
|
|
textures = {},
|
|
on_activate = signs_text_on_activate,
|
|
})
|
|
|
|
build_char_db()
|
|
|
|
-- craft it!
|
|
|
|
minetest.register_craft({
|
|
output = "street_signs:sign_basic",
|
|
recipe = {
|
|
{ "dye:green", "default:sign_wall_steel", "dye:green" },
|
|
{ "dye:white", "default:steel_ingot", "" },
|
|
{ "", "default:steel_ingot", "" },
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "street_signs:sign_basic",
|
|
recipe = {
|
|
{ "dye:green", "default:sign_wall_steel", "dye:green" },
|
|
{ "", "default:steel_ingot", "dye:white" },
|
|
{ "", "default:steel_ingot", "" },
|
|
}
|
|
})
|
|
|
|
if minetest.get_modpath("signs_lib") then
|
|
minetest.register_craft({
|
|
output = "street_signs:sign_basic",
|
|
recipe = {
|
|
{ "", "signs:sign_wall_green", "" },
|
|
{ "", "default:steel_ingot", "" },
|
|
{ "", "default:steel_ingot", "" },
|
|
}
|
|
})
|
|
end
|
|
|
|
|
|
minetest.register_craft({
|
|
output = "street_signs:sign_basic_top_only",
|
|
recipe = {
|
|
{ "dye:green", "default:sign_wall_steel", "dye:green" },
|
|
{ "dye:white", "default:steel_ingot", "" },
|
|
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "street_signs:sign_basic_top_only",
|
|
recipe = {
|
|
{ "dye:green", "default:sign_wall_steel", "dye:green" },
|
|
{ "", "default:steel_ingot", "dye:white" },
|
|
}
|
|
})
|
|
|
|
if minetest.get_modpath("signs_lib") then
|
|
minetest.register_craft({
|
|
output = "street_signs:sign_basic_top_only",
|
|
recipe = {
|
|
{ "signs:sign_wall_green" },
|
|
{ "default:steel_ingot" },
|
|
}
|
|
})
|
|
end
|
|
|
|
minetest.register_craft({
|
|
output = "street_signs:sign_basic",
|
|
recipe = {
|
|
{ "street_signs:sign_basic_top_only" },
|
|
{ "default:steel_ingot" }
|
|
}
|
|
})
|
|
|
|
|
|
|
|
-- restore signs' text after /clearobjects and the like, the next time
|
|
-- a block is reloaded by the server.
|
|
|
|
minetest.register_lbm({
|
|
nodenames = { "street_signs:sign_basic" },
|
|
name = "street_signs:restore_sign_text",
|
|
label = "Restore sign text",
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
street_signs.update_sign(pos)
|
|
end
|
|
})
|
|
|
|
if minetest.settings:get("log_mods") then
|
|
minetest.log("action", S("[MOD] Street signs loaded"))
|
|
end
|