Vanessa Dannenberg
c95f7cce2f
don't double-up the line texture to cover both sign sides
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instead use the entity's UV mapping to handle it.
2018-09-24 15:38:43 -04:00
Vanessa Dannenberg
5c8262072d
fix signs not updating properly via LBM or punch
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also move the entities' surfaces outward a bit, to compensate for an engine
positioning glitch
2018-09-23 03:23:34 -04:00
Vanessa Dannenberg
b270628717
fix new sign entity being in the wrong place after restart
2018-09-21 20:38:58 -04:00
Vanessa Dannenberg
b664627336
add recipes to make the top-only section
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and to make the full-height from top-only + steel ingot
2018-09-21 20:22:32 -04:00
Vanessa Dannenberg
9e2b65e84e
add a version of the standard sign that's just the top part,
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in case one wants to place it on top of some other kind of pole.
2018-09-21 20:17:31 -04:00
Vanessa Dannenberg
4a4567f027
automatically double-up the entered lines
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so that line 1 does both sides of the top section
and line 2 does both sides of the bottom
2018-09-21 04:44:37 -04:00
Vanessa Dannenberg
1b0cc4ee64
clean-up input formspec
2018-09-21 02:55:21 -04:00
Vanessa Dannenberg
7bc0017232
default color = white
2018-09-21 02:11:19 -04:00
Vanessa Dannenberg
a7ce152b04
remove some cruft
2018-09-21 02:08:36 -04:00
Vanessa Dannenberg
0b095db961
fix derp :-)
2018-09-21 02:07:33 -04:00
Vanessa Dannenberg
09f60d79b9
fork from signs_lib to create a simple street name sign
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(i.e. the two-up green signs found at most street corners.
2018-09-21 01:43:32 -04:00
Jat15
907797ba11
Fix crash if sign is "unknown block"
2018-05-25 03:01:24 +02:00
Vanessa Dannenberg
c30e7ce0fa
Merge pull request #26 from codexp/issue-25
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add support for cyrillic characters
2018-05-11 09:21:51 -04:00
codexp
fa5b88197e
add russian translation
2018-03-24 22:27:54 +01:00
codexp
c6e81f2882
add support for cyrillic cahracters
2018-03-24 20:35:42 +01:00
Vanessa Ezekowitz
a755607f7d
remove unneeded recipe for locked sign
2017-09-25 23:29:44 -04:00
fat115
96161c18dc
updated intllib method (po/pot files)
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added french translation (complete)
german and spanish translations are incomplete
2017-07-31 18:55:35 +02:00
tenplus1
cba3e847d9
add nil check
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add nil check to fix this error: https://github.com/minetest-mods/signs_lib/issues/18
2017-07-19 19:46:54 +01:00
AntumDeluge
a33f58df61
Replace deprecated methods:
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- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-12 21:57:11 -07:00
Dorian Wouters
523978edcf
Fix unplaceable signs on blocks w/ on_rightclick when sneaking
2017-03-05 13:56:13 -05:00
Vanessa Ezekowitz
7657d0d1f2
pass pointed_thing to on_rightclick
2017-01-28 06:59:19 -05:00
xisd
9daf035d44
colored metal signs optional and display size
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That a small change but for someone who try to prevent having one craft guide page per item (and multiples variants) it make all the difference :)
This mod is great but it would be even greater if it was easier to configure
like an option use_big_font_size that would change CHARS_PERLINE from 30 to 12 and NUMBER_OF_LINES from 6 to 3
(I tried to do that but I failed)
2016-10-04 10:43:07 +02:00
Vanessa Ezekowitz
db0973439c
minor API change: defaultcolor -> default_color
2016-09-15 08:40:16 -04:00
Vanessa Ezekowitz
4481ea8726
infinite stacks only depend on creative mode now
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(don't care of unified inventory is installed)
2016-09-15 08:33:23 -04:00
Vanessa Ezekowitz
9dab7d8736
add default steel sign to restore-entities LBM
2016-09-15 07:57:34 -04:00
Vanessa Ezekowitz
a6caa51a85
allow custom nodes to define the text entity's size
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in your node def, add:
text_size = {x=foo, y=bar},
Size defaults to x=0.8 and y=0.5, respectively.
2016-09-15 07:20:34 -04:00
Vanessa Ezekowitz
707f28c309
removed metal sign -> locked wooden sign recipe
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(makes no sense in practice)
2016-09-09 06:45:50 -04:00
Vanessa Ezekowitz
a6be7f222d
Allow setting default text color in sign node def
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Caveat: signs used to reset the text color to black at the start of each
line. Now, they reset to the node's default text color, after which
users' "#x" color codes are applied. This means some signs will change
to a new color where the user didn't explicitly set it. This will only
be visible on green, red w/white border, white w/red border, blue, and
brown metal signs, as these have either white or red as the new default
color. All other signs will render in black, as usual.
2016-09-09 05:37:36 -04:00
Vanessa Ezekowitz
b85eabb58d
added option to specify text position when making a custom sign node
2016-09-09 04:32:51 -04:00
Vanessa Ezekowitz
5bbaa4f294
remove debug stuff
2016-09-09 04:14:34 -04:00
Vanessa Ezekowitz
9d6d9b11e1
add support for visible text on default steel signs
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(if defined by subgame)
2016-09-09 04:08:20 -04:00
Vanessa Ezekowitz
931a3e2b15
Use minetest_game steel sign to craft the various colored metal signs
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instead of using steel ingots. Reduced yield to one per craft.
(the "sheet metal" recipes still exist for users of "steel" mod, yield
there is unchanged)
2016-09-09 03:45:25 -04:00
Vanessa Ezekowitz
fef163662a
adjusted positions of all signs' entities
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to move them to approx. 1 pixels in front of the surface
(trying to workaround an apparent irrlicht/Minetest precision glitch on
entity reload)
2016-09-09 03:28:32 -04:00
Vanessa Ezekowitz
7735a3a382
Clarify comment/reason for LBM
2016-09-09 02:55:21 -04:00
Carter Kolwey
d85713cf63
Use LBM instead of ABM to restore sign text
2016-09-03 15:09:55 -05:00
Auke Kok
cbe3c8a811
"debug" is not a valid log level.
2016-04-23 19:57:16 -07:00
Diego Martinez
2f2f1e4b0a
Support renamed default wooden sign.
2016-03-14 20:26:11 -03:00
Diego Martinez
7d87049693
First commit.
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Split from [homedecor](https://github.com/VanessaE/homedecor_modpack ).
See the homedecor repository's commit log for full history.
Additionally, removed extra fonts. These will be distributed separately
to avoid bloating the repo too much.
2016-03-14 19:03:44 -03:00