38 Commits

Author SHA1 Message Date
Vanessa Dannenberg
c95f7cce2f don't double-up the line texture to cover both sign sides
instead use the entity's UV mapping to handle it.
2018-09-24 15:38:43 -04:00
Vanessa Dannenberg
5c8262072d fix signs not updating properly via LBM or punch
also move the entities' surfaces outward a bit, to compensate for an engine
positioning glitch
2018-09-23 03:23:34 -04:00
Vanessa Dannenberg
b270628717 fix new sign entity being in the wrong place after restart 2018-09-21 20:38:58 -04:00
Vanessa Dannenberg
b664627336 add recipes to make the top-only section
and to make the full-height from top-only + steel ingot
2018-09-21 20:22:32 -04:00
Vanessa Dannenberg
9e2b65e84e add a version of the standard sign that's just the top part,
in case one wants to place it on top of some other kind of pole.
2018-09-21 20:17:31 -04:00
Vanessa Dannenberg
4a4567f027 automatically double-up the entered lines
so that line 1 does both sides of the top section
and line 2 does both sides of the bottom
2018-09-21 04:44:37 -04:00
Vanessa Dannenberg
1b0cc4ee64 clean-up input formspec 2018-09-21 02:55:21 -04:00
Vanessa Dannenberg
7bc0017232 default color = white 2018-09-21 02:11:19 -04:00
Vanessa Dannenberg
a7ce152b04 remove some cruft 2018-09-21 02:08:36 -04:00
Vanessa Dannenberg
0b095db961 fix derp :-) 2018-09-21 02:07:33 -04:00
Vanessa Dannenberg
09f60d79b9 fork from signs_lib to create a simple street name sign
(i.e. the two-up green signs found at most street corners.
2018-09-21 01:43:32 -04:00
Jat15
907797ba11 Fix crash if sign is "unknown block" 2018-05-25 03:01:24 +02:00
Vanessa Dannenberg
c30e7ce0fa
Merge pull request #26 from codexp/issue-25
add support for cyrillic characters
2018-05-11 09:21:51 -04:00
codexp
fa5b88197e add russian translation 2018-03-24 22:27:54 +01:00
codexp
c6e81f2882 add support for cyrillic cahracters 2018-03-24 20:35:42 +01:00
Vanessa Ezekowitz
a755607f7d remove unneeded recipe for locked sign 2017-09-25 23:29:44 -04:00
fat115
96161c18dc updated intllib method (po/pot files)
added french translation (complete)
german and spanish translations are incomplete
2017-07-31 18:55:35 +02:00
tenplus1
cba3e847d9 add nil check
add nil check to fix this error: https://github.com/minetest-mods/signs_lib/issues/18
2017-07-19 19:46:54 +01:00
AntumDeluge
a33f58df61 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-12 21:57:11 -07:00
Dorian Wouters
523978edcf
Fix unplaceable signs on blocks w/ on_rightclick when sneaking 2017-03-05 13:56:13 -05:00
Vanessa Ezekowitz
7657d0d1f2 pass pointed_thing to on_rightclick 2017-01-28 06:59:19 -05:00
xisd
9daf035d44 colored metal signs optional and display size
That a small change but for someone who try to prevent having one craft guide page per item (and multiples variants) it make all the difference :)
This mod is great but it would be even greater if it was easier to configure
like an option use_big_font_size that would change CHARS_PERLINE from 30 to 12  and NUMBER_OF_LINES from 6 to 3
(I tried to do that but I failed)
2016-10-04 10:43:07 +02:00
Vanessa Ezekowitz
db0973439c minor API change: defaultcolor -> default_color 2016-09-15 08:40:16 -04:00
Vanessa Ezekowitz
4481ea8726 infinite stacks only depend on creative mode now
(don't care of unified inventory is installed)
2016-09-15 08:33:23 -04:00
Vanessa Ezekowitz
9dab7d8736 add default steel sign to restore-entities LBM 2016-09-15 07:57:34 -04:00
Vanessa Ezekowitz
a6caa51a85 allow custom nodes to define the text entity's size
in your node def, add:

text_size = {x=foo, y=bar},

Size defaults to x=0.8 and y=0.5, respectively.
2016-09-15 07:20:34 -04:00
Vanessa Ezekowitz
707f28c309 removed metal sign -> locked wooden sign recipe
(makes no sense in practice)
2016-09-09 06:45:50 -04:00
Vanessa Ezekowitz
a6be7f222d Allow setting default text color in sign node def
Caveat: signs used to reset the text color to black at the start of each
line. Now, they reset to the node's default text color, after which
users' "#x" color codes are applied.  This means some signs will change
to a new color where the user didn't explicitly set it.  This will only
be visible on green, red w/white border, white w/red border, blue, and
brown metal signs, as these have either white or red as the new default
color.  All other signs will render in black, as usual.
2016-09-09 05:37:36 -04:00
Vanessa Ezekowitz
b85eabb58d added option to specify text position when making a custom sign node 2016-09-09 04:32:51 -04:00
Vanessa Ezekowitz
5bbaa4f294 remove debug stuff 2016-09-09 04:14:34 -04:00
Vanessa Ezekowitz
9d6d9b11e1 add support for visible text on default steel signs
(if defined by subgame)
2016-09-09 04:08:20 -04:00
Vanessa Ezekowitz
931a3e2b15 Use minetest_game steel sign to craft the various colored metal signs
instead of using steel ingots.  Reduced yield to one per craft.

(the "sheet metal" recipes still exist for users of "steel" mod, yield
there is unchanged)
2016-09-09 03:45:25 -04:00
Vanessa Ezekowitz
fef163662a adjusted positions of all signs' entities
to move them to approx. 1 pixels in front of the surface

(trying to workaround an apparent irrlicht/Minetest precision glitch on
entity reload)
2016-09-09 03:28:32 -04:00
Vanessa Ezekowitz
7735a3a382 Clarify comment/reason for LBM 2016-09-09 02:55:21 -04:00
Carter Kolwey
d85713cf63 Use LBM instead of ABM to restore sign text 2016-09-03 15:09:55 -05:00
Auke Kok
cbe3c8a811 "debug" is not a valid log level. 2016-04-23 19:57:16 -07:00
Diego Martinez
2f2f1e4b0a Support renamed default wooden sign. 2016-03-14 20:26:11 -03:00
Diego Martinez
7d87049693 First commit.
Split from [homedecor](https://github.com/VanessaE/homedecor_modpack).
See the homedecor repository's commit log for full history.

Additionally, removed extra fonts. These will be distributed separately
to avoid bloating the repo too much.
2016-03-14 19:03:44 -03:00