Commit Graph

  • d30fa509c8 make MineDOT streetlights use the new code (sorry, cheapie :) ) master Vanessa Dannenberg 2021-06-29 13:33:16 -0400
  • ff5ccba41f extend the generic streetlight code to place schematics add another type of lamp using that feature this one is good for parking lots or common areas, comes in 1-, 2-, and 4-lamp versions, with either a thin or thick base node. Vanessa Dannenberg 2021-06-28 23:19:10 -0400
  • ebf30c2410 refactor the whole check-and-place function Vanessa Dannenberg 2021-06-28 18:53:10 -0400
  • 7ef6bd4b9a fixup survival-mode item quantity checks Vanessa Dannenberg 2021-06-28 00:18:25 -0400
  • 64d992eec1 add a "modern"-style light morelights_modern wall lamp on streets thin post Vanessa Dannenberg 2021-06-27 22:32:50 -0400
  • fac56f263c Allow speciying custom top and overhang nodes Vanessa Dannenberg 2021-06-27 20:23:51 -0400
  • 92eb5b9e8d allow specifying a custom "base" node for the pole (like if the bottom part should be bigger than the rest of the pole, or has some details such as bolts securing it to the ground) Vanessa Dannenberg 2021-06-27 19:22:59 -0400
  • 42f775f716 allow specifying the height of the lamppost and whether it has a top section over the bulb (the top is included in the height, defaults to 5m, with top) Vanessa Dannenberg 2021-06-27 18:53:29 -0400
  • 6c4bfd6205 pass streetlight "model" parameters via table Vanessa Dannenberg 2021-06-27 18:38:34 -0400
  • 5815180b0e move the check_and_place and pointed_thing functions to their own file (makes the check function global, but still in the streetlights namespace) Vanessa Dannenberg 2021-06-27 18:31:56 -0400
  • c6b10e16e5 convert depends.txt to mod.conf and fill-out some more .conf fields Vanessa Dannenberg 2021-06-27 19:00:50 -0400
  • c007f4c21c Don't allow engine to add the implicit "Proceed" button (this change makes it possible to theme the formspec) Vanessa Dannenberg 2021-02-25 02:14:58 -0500
  • 13522a17ef add minimum minetest version key for contentdb VanessaE 2020-06-03 13:00:36 -0400
  • fd2704217c use table.copy instead of own clone-node function also make sure coloredwood loads first, opt depend Vanessa Dannenberg 2019-06-18 14:33:16 -0400
  • 41625bdf6f defer to the target node's on_rightclick, if defined Vanessa Dannenberg 2019-05-31 23:21:30 -0400
  • 38eb8b8f59 scan around the distribution node, if any, for connection targets Vanessa Dannenberg 2019-05-31 23:07:01 -0400
  • d31c5590fe if there's no digiline distributor, fall back to vertical digilines from "digistuff" mod (if neither mod exists, there will no option to set the distribution node) Vanessa Dannenberg 2019-05-31 23:04:03 -0400
  • fa2cbfdd90 fix missing texture Vanessa Dannenberg 2019-05-31 15:02:52 -0400
  • d991bf02bc override the settings coloredwood (if present) adds to default fence, in the digilines copy thereof Vanessa Dannenberg 2019-05-31 14:57:11 -0400
  • 64139d37d6 fix some opt depends Vanessa Dannenberg 2019-05-31 02:31:49 -0400
  • acfaf86aa8 add recipes to allow upgrading a plain spawner to be digilines-capable, or to upgrade a plain or digiline one to digiline with a distributor Vanessa Dannenberg 2019-05-31 02:18:51 -0400
  • cdfb4c0dba instead of using Aux1/"E" to place a digiline distributor with the streetlight, just craft spawners that will always do that. Vanessa Dannenberg 2019-05-31 02:13:21 -0400
  • 8c272f12f5 fix MineDOT concrete placement Vanessa Dannenberg 2019-05-30 18:07:11 -0400
  • 0bdc475ee5 add recipes for Digilines-conducting poles, just in case someone wants to build the lights by hand :P Vanessa Dannenberg 2019-05-30 06:37:50 -0400
  • 469c18ad91 fix digiline-vs-not pole deduction Vanessa Dannenberg 2019-05-30 06:32:48 -0400
  • 4d94ad9c16 fix wrong survival-mode digiline-wires-needed count fix drops on digilines conducting fences Vanessa Dannenberg 2019-05-30 06:05:20 -0400
  • 333a65785a Allow using aux1 (usually "E") to auto-place a digiline distributor 2 meters below the pole (the usual location for such a thing, but only if you're using a digilines-enabled spawner). Sneak (usually "shift") still places concrete right below the pole, so sneak + aux1 will place both. Vanessa Dannenberg 2019-05-30 03:08:29 -0400
  • 4da69dd206 If digilines is enabled, create digiline conducting copies of all registered pole nodes, with simple texture overlays to make it evident. Vanessa Dannenberg 2019-05-30 01:30:30 -0400
  • 85c7ed8425 rework creative and materials-in-survival checks on simple street lights check if the user has concrete when they try to shift-place in survival fix wrong pole check/deduct count add informational messages for when the player is short on materials Vanessa Dannenberg 2019-05-27 14:24:11 -0400
  • f52f6618b7 actually bail-out on protection violation Vanessa Dannenberg 2019-05-03 01:56:48 -0400
  • 616f2d7777 if basic_materials is installed allow holding shift/sneak while "placing" a spawner to automatically "set" the streetlight in concrete. Vanessa Dannenberg 2019-05-03 01:53:42 -0400
  • 47201c422a add crafting recipes Vanessa Dannenberg 2019-05-02 23:33:45 -0400
  • bc496e221e add junglewood poles and homedecor glowlight cube lights Vanessa Dannenberg 2019-05-02 23:23:11 -0400
  • 6807cc8ddc rewrite mod to use "procedural" code uses tables to generate spawners based on available mods instead having them hard-coded. Vanessa Dannenberg 2019-05-02 23:14:46 -0400
  • 1c6b382592 Fix broken depends due to The Big Home Decor Split Vanessa Dannenberg 2019-05-02 22:06:12 -0400
  • aaaba193d2 license fixups: my code is LGPL 3.0 and media is CC-by-SA 4.0 MineDOT stuff remains as Unlicense Vanessa Dannenberg 2018-11-09 18:01:56 -0500
  • 53eb541543 add MineDOT-style streetlights cheapie 2018-11-02 18:13:56 -0400
  • 28be26e020 require "streetlight" priv to use spawners Vanessa Dannenberg 2018-11-02 16:42:05 -0400
  • 7fdded1f64 add a default wood/mese lamp variant made ilights optional Vanessa Dannenberg 2018-09-20 18:18:21 -0400
  • 65f18cff03 better item textures Vanessa Dannenberg 2018-09-20 18:12:06 -0400
  • e1e32b55df Initial commit Vanessa Dannenberg 2018-09-20 13:44:42 -0400