instead of using Aux1/"E" to place a digiline distributor with the

streetlight, just craft spawners that will always do that.

(does not affect Sneak/"shift" for placing a concrete block)
master
Vanessa Dannenberg 2019-05-31 02:13:21 -04:00
parent 8c272f12f5
commit cdfb4c0dba
1 changed files with 38 additions and 4 deletions

View File

@ -65,7 +65,7 @@ minetest.register_privilege("streetlight", {
give_to_singleplayer = true
})
local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire)
local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire, needs_distributor)
local controls = placer:get_player_control()
if not placer then return end
local playername = placer:get_player_name()
@ -117,7 +117,7 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
if controls.sneak and minetest.is_protected(pos1, player_name) then return end
if controls.aux1 and minetest.is_protected(pos0, player_name) then return end
if needs_distributor and minetest.is_protected(pos0, player_name) then return end
if not creative.is_enabled_for(player_name) then
local inv = placer:get_inventory()
@ -145,7 +145,7 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
end
end
if controls.aux1 and needs_digiline_wire then
if needs_distributor and needs_digiline_wire then
if not inv:contains_item("main", streetlights.distributor) then
minetest.chat_send_player(playername, "*** You don't have any Digiline distributors in your inventory!")
return
@ -163,7 +163,7 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
end
if controls.aux1 and needs_digiline_wire then
if needs_distributor and needs_digiline_wire then
minetest.set_node(pos0, { name = streetlights.distributor })
end
@ -290,6 +290,7 @@ for _, pole in ipairs(poles_tab) do
})
if enable_digilines and minetest.registered_nodes[lightnode].digiline then
minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines", {
description = "Streetlight spawner ("..matname.." pole, with "..lightname..", digilines conducting pole)",
inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
@ -317,6 +318,39 @@ for _, pole in ipairs(poles_tab) do
digiline_wire_node,
}
})
if minetest.registered_items[streetlights.distributor] then
minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor", {
description = "Streetlight spawner ("..matname.." pole, with "..lightname..", digilines conducting pole, with distributor 2m below)",
inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
"^simple_streetlights_inv_pole_digiline_overlay.png"..
"^simple_streetlights_inv_pole_distributor_overlay.png"..
"^simple_streetlights_inv_light_source_"..lightname..".png",
use_texture_alpha = true,
tool_capabilities = { full_punch_interval=0.1 },
on_place = function(itemstack, placer, pointed_thing)
check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true, true)
end,
on_use = ilights.digiline_on_use
})
minetest.register_craft({
output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor",
type = "shapeless",
recipe = {
matnode,
matnode,
matnode,
matnode,
matnode,
matnode,
lightnode,
digiline_wire_node,
streetlights.distributor
}
})
end
end
end
end