Commit Graph

9 Commits (c007f4c21cf79a02474f582dc68d85e89da25380)

Author SHA1 Message Date
Vanessa Dannenberg fd2704217c use table.copy instead of own clone-node function
also make sure coloredwood loads first, opt depend
2019-06-18 14:33:16 -04:00
Vanessa Dannenberg d31c5590fe if there's no digiline distributor, fall back to vertical digilines from "digistuff" mod
(if neither mod exists, there will no option to set the distribution node)
2019-05-31 23:04:03 -04:00
Vanessa Dannenberg 64139d37d6 fix some opt depends 2019-05-31 02:31:49 -04:00
Vanessa Dannenberg 4da69dd206 If digilines is enabled, create digiline conducting copies of all
registered pole nodes, with simple texture overlays to make it evident.

Also, create suitable spawners for these, but only if the light source
to be spawned is also digilines compatible.

When using a digiline-compat spawner, you can set the channel for the
light source (and thus all future lights you place) by shift-punching
while wielding the spawner.  This setting persists until the next
restart, or until you change it with another shift-punch.
2019-05-30 02:02:58 -04:00
Vanessa Dannenberg 616f2d7777 if basic_materials is installed
allow holding shift/sneak while "placing" a spawner
to automatically "set" the streetlight in concrete.
2019-05-03 01:53:42 -04:00
Vanessa Dannenberg 1c6b382592 Fix broken depends due to The Big Home Decor Split 2019-05-02 22:06:12 -04:00
cheapie 53eb541543 add MineDOT-style streetlights 2018-11-02 18:17:15 -04:00
Vanessa Dannenberg 7fdded1f64 add a default wood/mese lamp variant
made ilights optional
2018-09-20 18:18:21 -04:00
Vanessa Dannenberg e1e32b55df Initial commit 2018-09-20 13:44:42 -04:00