Commit Graph

  • 23515f9d3e Update init.lua RealBadAngel 2012-08-19 10:48:34 +0300
  • c51b86831a changelog, readme tweaks. Vanessa Ezekowitz 2012-08-19 02:06:46 -0400
  • a6641f0d20 Pumps and valves now fully participate in the auto-rotate/auto-route process. These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices. Vanessa Ezekowitz 2012-08-19 01:56:30 -0400
  • f574235d1d better pipe end textures, made 'cut' ends also display them. Vanessa Ezekowitz 2012-08-18 22:12:29 -0400
  • 2bdcdc19b5 readme tweak again Vanessa Ezekowitz 2012-08-18 21:42:44 -0400
  • c010124f23 readme tweak Vanessa Ezekowitz 2012-08-18 21:40:45 -0400
  • 9b2e68284e rewrote the readme to match forum post. Vanessa Ezekowitz 2012-08-18 21:33:52 -0400
  • f06a6d9b65 minor wording tweak to comments at top. Vanessa Ezekowitz 2012-08-18 21:26:07 -0400
  • 9e6f469cde Re-enabled old pipes by default. Only horizontal pipe appears in creative inventory now (for both old and new), as well as "off" valve and "off" pump. Vanessa Ezekowitz 2012-08-18 21:24:30 -0400
  • 01e02574e4 changelog Vanessa Ezekowitz 2012-08-18 08:47:58 -0400
  • 4ccb053e03 Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon. Vanessa Ezekowitz 2012-08-18 08:46:17 -0400
  • e388ab5b5c re-arrange recent changelog entry to be easier to read. Vanessa Ezekowitz 2012-08-06 18:26:32 -0400
  • 1ca1200136 moved changelog from forum post into separate file. Vanessa Ezekowitz 2012-08-06 18:18:50 -0400
  • 16f50586ba Made the empty/loaded indication at the capped end more prominent. Vanessa Ezekowitz 2012-08-05 23:23:05 -0400
  • 7fc2cc1af8 changed the default pipe segment to the aforementioned "short centered" segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added empty/loaded indicator images to the capped ends, removed some redundant comments Vanessa Ezekowitz 2012-08-05 23:11:50 -0400
  • dad4ba3df2 Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal segment. Vanessa Ezekowitz 2012-08-05 22:52:18 -0400
  • 151b7f023f rewrote pipeworks to use loops and tables to create the nodes. Requires far less code now. Vanessa Ezekowitz 2012-08-05 21:29:59 -0400
  • b3765b0df6 disable debug by default Vanessa Ezekowitz 2012-07-31 11:44:23 -0400
  • 29c7af22d2 moving all screenshots to a separate site. Vanessa Ezekowitz 2012-07-31 10:25:54 -0400
  • dec059d67a just getting rid of some *~ files Vanessa Ezekowitz 2012-07-30 18:02:26 -0400
  • dad141b193 Fixed pipeworks filenames earlier, this just deletes the old oles. Also added a screenshot taken after the nodebox texture rotation bug got fixed. Vanessa Ezekowitz 2012-07-21 14:23:16 -0400
  • b5b7e64f40 Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now "pipeworks" as it shoulda been, instead of just "pipes". Vanessa Ezekowitz 2012-07-18 13:54:11 -0400
  • 274d4b78b0 added .gitignore for temp Kate files, added depends.txt for "default" Nemo08 2012-07-14 02:51:26 +0400
  • 104bbf67dd first commit Vanessa Ezekowitz 2012-07-12 17:52:35 -0400