Vanessa Dannenberg
fb26a52dd2
change nodeupdate() to minetest.check_for_falling() for 5.0.0
2019-02-22 14:37:02 -05:00
Vanessa Ezekowitz
8cbbb2ab3f
add biome defs, decorations, tree model for mgv5/mgv7
...
(taken from minetest_game, with minor changes)
2015-11-01 10:48:08 -05:00
Vanessa Ezekowitz
41a7a1a5b3
remove obsolete generate_ore() function
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(everything uses register_ore() now)
2015-11-01 09:51:09 -05:00
Carter Kolwey
fb2268b662
Added the ability to hide the trash for non-creative players, and made the settings local so they won't interfere with other mods.
2014-01-27 18:30:42 -06:00
Carter Kolwey
937e3082d3
Added a refill slot to the creative inventory.
2014-01-27 18:12:50 -06:00
Carter Kolwey
d8b97b89ad
Fixed positioning of buttons
2014-01-24 15:23:44 -06:00
Carter Kolwey
d8e74d06d1
Updated...something.
2014-01-23 22:54:00 -06:00
Carter Kolwey
96bf3f9367
Added trash slot to survival, and a clear button to creative.
2014-01-23 22:50:12 -06:00
Vanessa Ezekowitz
658024712d
add protection support for signs
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(ported from minetest_game)
2014-01-20 14:44:53 -05:00
Vanessa Ezekowitz
2572b2d8be
Added abm to convert mud <-> grass since the engine doesn't do that anymore
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(imported from current minetest_game)
2014-01-17 15:55:22 -05:00
Carter Kolwey
974ed90195
Added a "creative" priv that enables creative mode on a per-user basis. Also made it give 99 of each item instead of 1, and disabled infinite stacks.
2014-01-01 22:22:18 -06:00
Vanessa Ezekowitz
8eedcd93c5
Minetest engine no longer handles tree growth internally
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imported the necessary code from minetest_game to facilitate it
2013-12-30 10:38:42 -05:00
DanDuncombe
30f0be0370
Water inv images
2013-11-06 19:48:27 +00:00
DanDuncombe
15bcdb113f
Merge pull request #2 from VanessaE/master
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fix bugs in signs nodes, water/lava surfaces
2013-11-05 03:05:55 -08:00
Vanessa Ezekowitz
e02b4846df
give furnace separate side/top/bottom textures (copies of stone.png)
2013-11-04 19:41:15 -05:00
Vanessa Ezekowitz
480deba4d0
fix texture surface glitches in water and lava
2013-11-04 18:34:57 -05:00
Vanessa Ezekowitz
8d433bd86a
Fix mixup of node names/drawtypes for signs
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The node name for the sign was "sign_wall", but it was being drawn as a
yard sign. This fixes it by adding a real yard sign, changing the node
names, and adding an alias.
2013-11-04 18:25:20 -05:00
DanDuncombe
1562b2e55e
REmovedProblematiclavacooling functions
2013-10-21 16:51:17 +01:00
DanDuncombe
215beb9ce8
CLoud.png rename
2013-10-20 19:28:57 +01:00
DanDuncombe
957984db56
Moar Fixes
2013-10-20 18:22:50 +01:00
DanDuncombe
9dd986562c
Fixes
2013-10-20 18:17:11 +01:00
DanDuncombe
697643c867
New Stuff
2013-10-20 18:05:43 +01:00
DanDuncombe
06aa5dfc22
Tweaked Some textures, Locked Chests, stone glass/wood glass removed, but aliased to normal glass.
2013-10-20 10:49:09 +01:00
DanDuncombe
0ffccce492
New Stuff
2013-10-20 00:16:47 +01:00
DanDuncombe
08cf50d737
New Stuff, fixed crafting
2013-10-19 09:30:28 +01:00
DanDuncombe
3f607976bc
Faster Mese Pick
2013-10-18 23:14:40 +01:00
DanDuncombe
cee3c9a921
Made mese stuff craftable
2013-10-18 22:49:44 +01:00
DanDuncombe
3bee475e59
Made rats spawn on grass
2013-10-18 20:59:46 +01:00
DanDuncombe
a943a1e9d6
Added Fire
2013-10-18 20:17:05 +01:00
DanDuncombe
67a06d77dd
Added Axes
2013-10-18 20:11:37 +01:00
DanDuncombe
ca8324c39f
Added Oerkki and Dungeon Master
2013-10-18 19:47:25 +01:00
DanDuncombe
b0d4d4bc3c
Initial commit
2013-10-18 11:45:58 -07:00