df59dee090fixed a bug where firs sometimes drew as trunks + cones
Vanessa Ezekowitz
2013-01-22 11:29:20 -05:00
7118057c6badded an additional density control to the tree biomes to further limit how many nodes have to be checked before a tree can spawn. This causes trees to be just a tad more sparse than intended, but greatly speeds up the map generator.
Vanessa Ezekowitz
2013-01-21 23:43:15 -05:00
3e308b739bBetter textures for acorn and spruce, fir, pine cones.
Vanessa Ezekowitz
2013-01-21 21:49:10 -05:00
71e0fce57aAdded fir cones, more tweaks to weed out old conifer/jungletree refs. Changed fir models so that they include the new cones.
Vanessa Ezekowitz
2013-01-21 20:52:04 -05:00
466fb89ec1Forgot some references to the old jungletrees and conifers nodes when I was weeding out the legacy names and textures. This should fix the last of it.
Vanessa Ezekowitz
2013-01-21 20:50:41 -05:00
1b14c24ea1weeded out all the old node and texture names from jungletree and conifers mods, added aliases for backwards compatibility.
Vanessa Ezekowitz
2013-01-21 20:31:28 -05:00
7f5b7065cbremoved saplings, added leaves to avoidnodes list
Vanessa Ezekowitz
2013-01-20 16:15:54 -05:00
399671141adisabled beech trees
Vanessa Ezekowitz
2013-01-20 15:01:30 -05:00
f2de625e40fixed missing spruce tree cones
Vanessa Ezekowitz
2013-01-20 14:57:07 -05:00
8952d61c06set sapling interval/chance to their defaults, enabled beech tree code which replaces the default trees.
Vanessa Ezekowitz
2013-01-20 14:53:42 -05:00
d80cfb4a7fMade surface-based sapling growth depend on surface value in each tree's biome
Vanessa Ezekowitz
2013-01-20 14:43:18 -05:00
2fff77f195Added tweak to make sure planted saplings only grow on the same surfaces as they would normally spawn on.
Vanessa Ezekowitz
2013-01-20 14:15:33 -05:00
70940adb50fixed birch and spruce always appearing above their planted saplings
Vanessa Ezekowitz
2013-01-20 14:04:10 -05:00
59bfc5ea51disable debugging info, set sapling growth values to normal (interval = 500, chance = 10)
Vanessa Ezekowitz
2013-01-20 13:51:34 -05:00
d37d847fddAdded sapling spawning, tuned rarity of some of the trees.
Vanessa Ezekowitz
2013-01-20 13:38:23 -05:00
0125bc13b9changed default rarity in example at top of biome_defs.lua to 50.
Vanessa Ezekowitz
2013-01-20 12:35:29 -05:00
8cf7f09b0fAdded rarity control to biomes, all default to 50% for now.
Vanessa Ezekowitz
2013-01-20 12:01:33 -05:00
e46586a58dupdated the date in init.lua
Vanessa Ezekowitz
2013-01-20 01:39:00 -05:00
2c3345aa04Enabled several new types of trees, all spawned at mapgen time!
Vanessa Ezekowitz
2013-01-20 00:01:15 -05:00
1bd0afbc84Working on adding a whole new set of trees to the mod
Vanessa Ezekowitz
2013-01-19 18:36:13 -05:00
c4f79a76cdjust tweaks to the names of some table entries.
Vanessa Ezekowitz
2013-01-19 02:10:01 -05:00
103d75886eTransition trees to only spawn at mapgen time instead of using abms
Vanessa Ezekowitz
2013-01-19 00:45:03 -05:00
59a6323cebmake trees spawn as saplings only at mapgen time
Vanessa Ezekowitz
2013-01-18 21:35:39 -05:00
a275fd876ffixed a bug in conifers generation - I left out a few variable slots so some of the last few variables were being set wrong.
Vanessa Ezekowitz
2013-01-13 20:37:05 -05:00
41501b668dmade jungle trees spawn farther apart (was 8, now 15 nodes). Made them need to be closer to water (was radius 30, now 15). Made them grow only at lower elevations (was -5 to +15, now -5 to +10).
Vanessa Ezekowitz
2013-01-11 19:36:04 -05:00
f05480d78dAdded feature to check for air surrounding a tree's target spawn location, so that trees won't grow on top of stuff line rails, other plants, etc. Also helps keep them from growing half-way into a wall.
Vanessa Ezekowitz
2013-01-11 11:54:41 -05:00
c679cf94b7made all trees require default:dirt_with_grass in all 8 of the nodes that surround the spawn point (to keep them from spawning in a desert->grass transition area).
Vanessa Ezekowitz
2013-01-11 11:17:10 -05:00
750e3aa6eeAdded more variety to jungle trees and conifers shapes
Vanessa Ezekowitz
2013-01-11 10:29:38 -05:00