Transition trees to only spawn at mapgen time instead of using abms

(growing from saplings still uses an abm, however).
This commit is contained in:
Vanessa Ezekowitz 2013-01-19 00:45:03 -05:00
parent 59a6323ceb
commit 103d75886e

View File

@ -62,40 +62,44 @@ local conifers_seed_diff = plantslib.plantlife_seed_diff + 30
-- Spawning functions
-- generate_on_surfaces = function(splant, sradius, ssurface, savoid,
-- seed_diff, lightmin, lightmax, nneighbors, ocount, facedir,
-- depthmax, altitudemin, altitudemax,sbiome,sbiomesize,
-- sbiomecount,tempmin,tempmax)
jungletrees_biome = {
surface = "default:dirt_with_grass", -- must grow on grass only
avoid = {"jungletree:sapling","default:jungletree"}, -- avoid spawning near these
radius = JT_RADIUS, -- Keep this much room around the above avoid items
seed_diff = jungletree_seed_diff, -- duh? :-)
neighbors = nil, -- we don't care about neighbors
ncount = nil, -- or the count thereof
water_depth = nil, -- or water depth
min_elevation = -5, -- must be 5m below sea level or higher
max_elevation = 10, -- but no higher than 10m
near_nodes = {"default:water_source"}, -- Jungle trees must be near water
near_nodes_size = JT_WATER_RADIUS, -- within this radius of it (default 25)
near_nodes_count = JT_WATER_COUNT, -- with this many water nodes in the area
temp_min = nil, -- don't care about temperature
temp_max = nil, -- at either end of the scale
exec_funct = "moretrees:grow_jungletree" -- name of the function to execute to grow a tree
}
plantslib:generate_on_surfaces(
"jungletree:sapling", -- We want to spawn a sapling
JT_RADIUS, -- Keep this much room around saplings
"default:dirt_with_grass", -- must grow on grass only
{"jungletree:sapling","default:jungletree"}, -- avoid spawning near these
jungletree_seed_diff, -- duh? :-)
{"default:dirt_with_grass"}, -- must have grass..
8, -- in all 8 of the surrounding nodes
nil, -- we don't care about facedir
nil, -- or water depth
-5, -- must be 5m below sea level or higher
10, -- but no higher than 10m
{"default:water_source"}, -- Jungle trees must be near water
JT_WATER_RADIUS, -- within this radius of it (default 25)
JT_WATER_COUNT -- with this many water nodes in the area
)
conifers_biome = {
surface = "default:dirt_with_grass",
avoid = {"conifers:sapling", "conifers:trunk"},
radius = CONIFERS_DISTANCE,
seed_diff = conifers_seed_diff,
neighbors = nil,
ncount = nil,
water_depth = nil,
min_elevation = CONIFERS_ALTITUDE,
max_elevation = nil,
near_nodes = nil,
near_nodes_size = nil,
near_nodes_count = nil,
temp_min = nil,
temp_max = nil,
exec_funct = "moretrees:grow_conifer"
}
plantslib:generate_on_surfaces(
"conifers:sapling",
CONIFERS_DISTANCE,
"default:dirt_with_grass",
{"conifers:sapling", "conifers:trunk"},
conifers_seed_diff,
{"default:dirt_with_grass"},
8,
nil,
nil,
CONIFERS_ALTITUDE
)
plantslib:register_generate_plant(jungletrees_biome)
plantslib:register_generate_plant(conifers_biome)
-- growing functions
@ -178,7 +182,7 @@ local ct_rules_b2 = "[-fB][+fB]"
-- Code that actually spawns the trees!
function moretrees:grow_jungletree(pos, noise)
function moretrees:grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
@ -216,7 +220,7 @@ function moretrees:grow_jungletree(pos, noise)
minetest.env:spawn_tree(pos,jungle_tree)
end
function moretrees:grow_conifer(pos, noise)
function moretrees:grow_conifer(pos)
if math.random(2) == 1 then
conifer_tree["leaves"]="conifers:leaves"
else