69 lines
1.5 KiB
Lua
69 lines
1.5 KiB
Lua
glooptest.biome_module = {}
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glooptest.debug("MESSAGE","Loading Biome Module Now!")
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<<<<<<< HEAD
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=======
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local stone_sounds = default.node_sound_stone_defaults()
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minetest.register_node("glooptest:slate", {
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description = "Slate",
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tiles = {"glooptest_slate.png"},
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is_ground_content = true,
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groups = {cracky=3, stone=1},
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sounds = stone_sounds,
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})
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>>>>>>> *boop*
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minetest.register_biome({
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name = "glooptest_flatlands",
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height_min = 1,
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height_max = 3,
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heat_point = 40.0,
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humidity_point = 40.0,
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})
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minetest.register_biome({
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name = "glooptest_wetlands",
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height_min = -4,
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height_max = 5,
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heat_point = 40.0,
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humidity_point = 70.0,
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})
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minetest.register_biome({
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name = "glooptest_wasteland",
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height_min = 3,
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height_max = 20,
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:desert_sand",
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depth_filler = 1,
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heat_point = 40.0,
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humidity_point = 10.0,
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})
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minetest.register_biome({
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<<<<<<< HEAD
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name = "glooptest_mountains",
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height_min = 1,
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height_max = 200,
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node_top = "default:stone",
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depth_top = 1,
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node_filler = "default:stone",
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depth_filler = 1,
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heat_point = 30.0,
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humidity_point = 40.0,
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})
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=======
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name = "glooptest_plateau",
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height_min = 190,
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height_max = 200,
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node_top = "glooptest:slate",
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depth_top = 100,
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node_filler = "glooptest:slate",
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depth_filler = 100,
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heat_point = 30.0,
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humidity_point = 40.0,
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})
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>>>>>>> *boop*
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