glooptest/glooptest/biome_module/init.lua

69 lines
1.5 KiB
Lua

glooptest.biome_module = {}
glooptest.debug("MESSAGE","Loading Biome Module Now!")
<<<<<<< HEAD
=======
local stone_sounds = default.node_sound_stone_defaults()
minetest.register_node("glooptest:slate", {
description = "Slate",
tiles = {"glooptest_slate.png"},
is_ground_content = true,
groups = {cracky=3, stone=1},
sounds = stone_sounds,
})
>>>>>>> *boop*
minetest.register_biome({
name = "glooptest_flatlands",
height_min = 1,
height_max = 3,
heat_point = 40.0,
humidity_point = 40.0,
})
minetest.register_biome({
name = "glooptest_wetlands",
height_min = -4,
height_max = 5,
heat_point = 40.0,
humidity_point = 70.0,
})
minetest.register_biome({
name = "glooptest_wasteland",
height_min = 3,
height_max = 20,
node_top = "default:sand",
depth_top = 1,
node_filler = "default:desert_sand",
depth_filler = 1,
heat_point = 40.0,
humidity_point = 10.0,
})
minetest.register_biome({
<<<<<<< HEAD
name = "glooptest_mountains",
height_min = 1,
height_max = 200,
node_top = "default:stone",
depth_top = 1,
node_filler = "default:stone",
depth_filler = 1,
heat_point = 30.0,
humidity_point = 40.0,
})
=======
name = "glooptest_plateau",
height_min = 190,
height_max = 200,
node_top = "glooptest:slate",
depth_top = 100,
node_filler = "glooptest:slate",
depth_filler = 100,
heat_point = 30.0,
humidity_point = 40.0,
})
>>>>>>> *boop*