glooptest.biome_module = {} glooptest.debug("MESSAGE","Loading Biome Module Now!") <<<<<<< HEAD ======= local stone_sounds = default.node_sound_stone_defaults() minetest.register_node("glooptest:slate", { description = "Slate", tiles = {"glooptest_slate.png"}, is_ground_content = true, groups = {cracky=3, stone=1}, sounds = stone_sounds, }) >>>>>>> *boop* minetest.register_biome({ name = "glooptest_flatlands", height_min = 1, height_max = 3, heat_point = 40.0, humidity_point = 40.0, }) minetest.register_biome({ name = "glooptest_wetlands", height_min = -4, height_max = 5, heat_point = 40.0, humidity_point = 70.0, }) minetest.register_biome({ name = "glooptest_wasteland", height_min = 3, height_max = 20, node_top = "default:sand", depth_top = 1, node_filler = "default:desert_sand", depth_filler = 1, heat_point = 40.0, humidity_point = 10.0, }) minetest.register_biome({ <<<<<<< HEAD name = "glooptest_mountains", height_min = 1, height_max = 200, node_top = "default:stone", depth_top = 1, node_filler = "default:stone", depth_filler = 1, heat_point = 30.0, humidity_point = 40.0, }) ======= name = "glooptest_plateau", height_min = 190, height_max = 200, node_top = "glooptest:slate", depth_top = 100, node_filler = "glooptest:slate", depth_filler = 100, heat_point = 30.0, humidity_point = 40.0, }) >>>>>>> *boop*