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Vanessa Dannenberg 69ae9cccb6 update bees and street signs 2018-10-04 00:27:08 -04:00
3dmushrooms "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
along_shore add readme.md 2018-05-11 10:10:50 -04:00
anvil updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
areas update castle modpack, areas, blox, boost_cart, currency, farming redo, homedecor, and pipeworks 2017-06-17 19:34:42 -04:00
areasprotector update areasprotector mod, pipeworks, technic 2017-04-05 00:23:23 -04:00
arrowboards added cheapie's arrowboards mod 2017-02-16 17:17:01 -05:00
asphalt "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
asphaltstairs "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
bedrock Update all core mods 2016-04-01 22:42:02 -04:00
bees update bees and street signs 2018-10-04 00:27:08 -04:00
biome_lib update biome lib and pipeworks 2017-11-06 19:53:57 -05:00
blox update blox, bobblocks, homedecor, plasticbox, solidcolor, stained glass, 2018-09-12 23:11:30 -04:00
bobblocks update blox, bobblocks, homedecor, plasticbox, solidcolor, stained glass, 2018-09-12 23:11:30 -04:00
building_blocks Add readme.md mostly taken from the forum thread (and markdown-ified) 2018-05-11 10:22:53 -04:00
bushes add readme.md 2018-05-11 10:10:50 -04:00
bushes_classic update plantlife, farming_redo, nixie tubes 2018-08-15 18:15:28 -04:00
campfire copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
castle_farming updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
castle_gates updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
castle_lighting updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
castle_masonry updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
castle_shields updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
castle_storage updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
castle_tapestries update castles modpack, blox, bobblocks, coloredwood, technic, 2018-08-22 22:28:28 -04:00
castle_weapons updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
caverealms Updated several mods for Minetest 0.4.16 2017-06-16 18:12:21 -04:00
cavestuff add readme.md 2018-05-11 10:10:50 -04:00
chains removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
coloredwood update homedecor, coloredwood, and unifieddyes 2018-09-13 22:34:39 -04:00
computer Add readme.md mostly taken from the forum thread (and markdown-ified) 2018-05-11 10:22:53 -04:00
concrete Updated several mods for Minetest 0.4.16 2017-06-16 18:12:21 -04:00
concretestairs "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
constructionarea "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
cottages update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
crafting_bench updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
currency update currency mod 2018-09-21 18:43:13 -04:00
datastorage copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
delineator "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
digidisplay added some new mods: 2018-09-21 03:05:26 -04:00
digilines Add readme.md mostly taken from the forum thread (and markdown-ified) 2018-05-11 10:22:53 -04:00
digistuff update digistuff, pipeworks (again), and plasticbox 2018-09-21 03:13:35 -04:00
display_blocks Update all core mods 2016-04-01 22:42:02 -04:00
dreambuilder_mp_extras split the hotbar code into its own mod, added a 23-slot mode 2018-09-23 19:55:27 -04:00
dryplants add readme.md 2018-05-11 10:10:50 -04:00
emergencyphone "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
extranodes updated technic, steel, and unified dyes 2018-08-27 20:08:57 -04:00
facade Added Tumeninodes' facade mod. 2018-06-26 18:03:58 -04:00
fake_fire update currency, homedecor, unified inventory 2018-06-23 17:26:11 -04:00
farming update blox, coloredwood, farming, homedecor, unified bricks, unified dyes, and Jordach's skin 2018-09-12 20:35:41 -04:00
ferns add readme.md 2018-05-11 10:10:50 -04:00
flowers_plus add readme.md 2018-05-11 10:10:50 -04:00
framedglass removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
gardening copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
gloopblocks update gloopblocks and travelnet 2018-09-22 20:52:55 -04:00
glooptest Did a refresh of the mods' content, shouldn't be any actual changes 2017-02-16 17:39:59 -05:00
homedecor update homedecor, coloredwood, and unifieddyes 2018-09-13 22:34:39 -04:00
homedecor_3d_extras Huge update - lots of mods: 2017-01-31 19:39:31 -05:00
homedecor_i18n update currency, homedecor, unified inventory 2018-06-23 17:26:11 -04:00
hotbar split the hotbar code into its own mod, added a 23-slot mode 2018-09-23 19:55:27 -04:00
ilights update castles modpack, blox, bobblocks, coloredwood, technic, 2018-08-22 22:28:28 -04:00
inbox Updated several mods for Minetest 0.4.16 2017-06-16 18:12:21 -04:00
infrastructure update roads and street signs 2018-09-29 08:22:46 -04:00
inspector update inspector mod 2017-03-19 01:01:59 -04:00
inventory_sorter copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
invsaw Update several mods: 2016-12-01 04:22:40 -05:00
item_tweaks Huge update - lots of mods: 2017-01-31 19:39:31 -05:00
itemframes updated homedecor 2018-05-13 09:37:58 -04:00
jumping fix jumping mod (oops?) 2018-05-12 08:48:22 -04:00
junglegrass "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
labels update castles, boost_cart, and moreores. 2017-03-27 08:33:49 -04:00
lavalamp update blox, bobblocks, homedecor, plasticbox, solidcolor, stained glass, 2018-09-12 23:11:30 -04:00
led_marquee update castles modpack, blox, bobblocks, coloredwood, technic, 2018-08-22 22:28:28 -04:00
locks updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
lrfurn update blox, coloredwood, farming, homedecor, unified bricks, unified dyes, and Jordach's skin 2018-09-12 20:35:41 -04:00
manholes "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
maptools update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
memorandum copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
mesecons update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_alias "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
mesecons_blinkyplant removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_button update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_commandblock removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_delayer update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_detector removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_doors Update all core mods 2016-04-01 22:42:02 -04:00
mesecons_extrawires updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
mesecons_fpga removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_gates removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_hydroturbine update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_insulated updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
mesecons_lamp removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_lightstone removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_luacontroller added some new mods: 2018-09-21 03:05:26 -04:00
mesecons_materials "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
mesecons_microcontroller update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_movestones update mesecons 2018-09-08 17:47:02 -04:00
mesecons_mvps Add readme.md mostly taken from the forum thread (and markdown-ified) 2018-05-11 10:22:53 -04:00
mesecons_noteblock updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
mesecons_pistons update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_powerplant update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_pressureplates update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_random removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_receiver update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_solarpanel removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_stickyblocks removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_switch removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_torch update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
mesecons_walllever removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
mesecons_wires update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
misc_overrides update plantlife, digistuff, farming-redo, roads, 2018-08-13 09:48:45 -04:00
molehills add readme.md 2018-05-11 10:10:50 -04:00
moreblocks update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
moreores Add readme.md mostly taken from the forum thread (and markdown-ified) 2018-05-11 10:22:53 -04:00
moretrees Add readme.md mostly taken from the forum thread (and markdown-ified) 2018-05-11 10:22:53 -04:00
nature_classic add readme.md 2018-05-11 10:10:50 -04:00
nixie_tubes update plantlife, farming_redo, nixie tubes 2018-08-15 18:15:28 -04:00
notice copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
pipeworks update digistuff, pipeworks (again), and plasticbox 2018-09-21 03:13:35 -04:00
plantlife_i18n updated several mods 2017-08-12 20:37:50 -04:00
plasmascreen update homedecor 2017-02-20 18:34:18 -05:00
plasticbox update digistuff, pipeworks (again), and plasticbox 2018-09-21 03:13:35 -04:00
player_textures update blox, coloredwood, farming, homedecor, unified bricks, unified dyes, and Jordach's skin 2018-09-12 20:35:41 -04:00
poisonivy removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
prefab_redo replace prefab mod with cheapie's prefab_redo version 2016-06-07 07:50:39 -04:00
quartz updated boost cart, homedecor modpack, castles modpack, currency, farming-redo, 2017-10-27 15:13:31 -04:00
replacer removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
rgblightstone update several mods and add a few 2017-02-16 17:05:50 -05:00
roadsigns "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
ropes updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
signs_lib update street signs and signs_lib 2018-09-27 07:24:40 -04:00
simple_streetlights added some new mods: 2018-09-21 03:05:26 -04:00
solidcolor update blox, bobblocks, homedecor, plasticbox, solidcolor, stained glass, 2018-09-12 23:11:30 -04:00
stained_glass update blox, bobblocks, homedecor, plasticbox, solidcolor, stained glass, 2018-09-12 23:11:30 -04:00
steel updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
steelsupport "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
street_signs update bees and street signs 2018-10-04 00:27:08 -04:00
streetlamps "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
streetsawards "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
streetsconcrete "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
streetshotfix "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
streetsmod updated several mods 2017-08-12 20:37:50 -04:00
streetspoles "explode" all modpacks into their individual components 2016-04-01 21:10:04 -04:00
technic updated blox, coloredwood, technic, steel, unified bricks, and unified dyes 2018-08-26 09:15:59 -04:00
technic_chests update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
technic_worldgen drop usesdirt, update gloopblocks, led_marquee and technic 2018-08-19 20:28:44 -04:00
teleport_request Huge update - lots of mods: 2017-01-31 19:39:31 -05:00
titanium copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
trafficlight update plantlife, digistuff, farming-redo, roads, 2018-08-13 09:48:45 -04:00
travelnet update gloopblocks and travelnet 2018-09-22 20:52:55 -04:00
trunks add readme.md 2018-05-11 10:10:50 -04:00
ufos Update all core mods 2016-04-01 22:42:02 -04:00
unified_inventory update plantlife, digistuff, farming-redo, roads, 2018-08-13 09:48:45 -04:00
unifiedbricks update blox, coloredwood, farming, homedecor, unified bricks, unified dyes, and Jordach's skin 2018-09-12 20:35:41 -04:00
unifieddyes update unified dyes 2018-09-23 18:13:09 -04:00
unifiedmesecons update unified dyes and unified mesecons 2018-09-13 00:17:56 -04:00
vines add readme.md 2018-05-11 10:10:50 -04:00
windmill copy all standard Dreambuilder mods in from the old subgame 2016-04-01 21:09:33 -04:00
woodsoils add readme.md 2018-05-11 10:10:50 -04:00
worldedit removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
worldedit_commands updated castles, coloredwood, digistuff, locks, mesecons, 2018-09-08 12:12:15 -04:00
worldedit_gui removed boost_cart and carbone_mobs -- too many crashes 2018-02-13 14:05:34 -05:00
worldedit_shortcommands update castles modpack, boost_cart, homedecor, currency, farming redo, 2017-09-26 00:11:57 -04:00
xban2 update castles, cottages, digistuff, gloopblocks, locks, 2018-08-03 09:31:05 -04:00
youngtrees updated several mods 2017-08-12 20:37:50 -04:00
modpack.txt enable 16-slot hotbar 2016-04-01 20:47:00 -04:00
readme.md add readme.md 2018-05-11 10:10:50 -04:00

readme.md

Overview

Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools they should ever need to actually get the job done. This modpack was, for most of its life, maintained as a subgame based on minetest_game, minus a couple of mods that I don't like, with a number of minor things changed, and a number of extra mods added on. Since then, many things have changed, from game content to packaging format. Read on!

This modpack is in use on my Creative server and on my Survival server, which also has a few extra mods installed for its specific needs. It should give you a pretty good idea nonetheless. Expect lag, as it's a significantly-developed multiplayer server, after all.

 

What's in it? What's changed from the default stuff?

  • Being that this was originally based on an old version of minetest_game, it retains the light-colored user interface theme despite having since been updated, because I don't like feeling like I live in a cave when I open a formspec.
  • The complete Plantlife Modpack along with More Trees and Vines mods add a huge amount of variation to your landscape (as a result, they will add mapgen lag). Active spawning of Horsetail ferns is disabled by default, and I've added papyrus growth on dirt/grass with leaves (using a copy of the default growth ABM).
  • This modpack includes RealBadAngel's Unified Inventory mod, which overrides minetest_game's default inventory to give you a much more powerful user interface, with crafting guide, bags, and more, and it also means that if you're using this modpack in creative mode, your stacks are NOT infinite (and they shouldn't be).
  • The default bones and TNT mods have been disabled (by way of "empty" mods, to trick the dependency resolver into skipping the real ones). They're not exactly useful for building stuff with.
  • Stu's split-limb player model replaces the default one.
  • The default hotbar HUD holds 16 items instead of 8, taken from the top two rows of your inventory. The first 10 slots can be accessed by number keys 1-9 and 0, the rest via your mouse wheel. You can use /hotbar ## to change the number of slots from 1 to 23.
  • The default lavacooling code has been supplanted by better, safer code from my Gloopblocks mod. That mod also provides stone/cobble --> mossy stone/cobble transformation in the presence of water.
  • An extensive selection of administration tools for single-player and server use are included, such as areas, maptools, worldedit, xban, and more.
  • A few textures here and there are different.
  • The mapgen won't spawn apples on default trees, nor will they appear on a sapling-grown default tree. Only the real apple trees supplied by the Moretrees mod will bear apples (both at mapgen time and sapling-grown). Or at least that's how it's supposed to work. 😛 While on that subject, apples now use a 3d model instead of the plantlike version.

 

Okay, what else?

A whole boatload of other mods have been added, which is where most of the content actually comes from. To be a little more specific, as of August 2017, this modpack has a total of 165 mods (counting all of the various sub-mods that themselves come as part of some modpack, such as mesecons or home decor) and supplies almost 2000 items in the inventory/craft guide (almost 14,300 unique items in total, counting everything that isn't displayed in the inventory)! A mostly-complete list of mods is as follows:

areas arrowboards bedrock bees biome_lib blox bobblocks (without the traps or mesecons support) campfire castles++ (Philipbenr's re-fork, without the "orbs") caverealms coloredwood colormachine cottages currency datastorage digilines digistuff display_blocks farming_plus framedglass gardening gloopblocks glooptest (without treasure chests) ilights inventory_sorter invsaw item_tweaks locks maptools markers memorandum moreblocks moreores moretrees nixie_tubes notice peaceful_npc pipeworks plasticbox player_textures (cheapie's fork, with several default skins) prefab_redo quartz replacer rgblightstone signs_lib solidcolor stained_glass teleport_request titanium travelnet unifiedbricks (bucket dependency removed) unifieddyes unified_inventory unifiedmesecons vines windmill xban2 The full Home Decor modpack The full Technic modpack The full Plantlife modpack Cheapie's Roads modpack Zeg9's Steel modpack Zeg9's UFO modpack The full Mesecons modpack Jeija's Jumping modpack The full Worldedit modpack

Your Inventory Display

This modpack, as previously mentioned, replaces the standard inventory with Unified Inventory, which almost defies description here. Unified Inventory includes waypoints, a crafting guide, set/go home buttons, set day/set night buttons, a full creative inventory on the right if you're playing in that mode - and you only have to click/tap the item once to get the it, instead of multiple clicks/drag and drop, a trash slot, a clear all inventory button, a search feature for the inventory, and more. Basically, you just need to use it a few times and you'll find yourself wondering how you ever got along with the standard inventory!

The Circular Saw

This modpack uses the More Blocks mod, which comes with the Stairsplus mod and more importantly, the Circular Saw mod by Sokomine and co. This mod replaces the traditional method of creating stairs, slabs, and the like: rather that crafting a stairs block by placing several of the material into your crafting grid, you must first craft a circular saw (really, a table saw), place that on the ground, and then use that to shape the material you had in mind. It can create dozens of shapes, including the standard stairs and slabs. Give it a try and see for yourself!

Land Ownership

This modpack uses ShadowNinja's areas mod for land protection, as well as cheapie's protector blocks. Of course, land protection is only useful if you're using this Modpack on a public server.

Protection blocks:

These are easy. Craft one, place it, and everything within 15m of it becomes yours immediately (if someone else doesn't own some of the land therein, of course). If you dig one of these, the area protection it created is removed; if you shift-dig, the protection is preserved, but the block is deleted, giving back some steel ingots if you're in survival mode, or nothing at all if in creative mode.

Areas:

If you want fine control, use the areas mod's commands. There are three ways to select a region to protect:

Option A:

Just type /area_pos set and then punch two nodes that are diagonally opposite one another, so that they form a 3d box that fully encloses the area you want to claim. A black [1] or [2] will appear where you punched.

Option B:

  1. Move to one corner, on the ground.
  2. Type /area_pos1 and press enter. A black [1] will appear.
  3. Move to the other corner and go up a ways above your area - not too high though.
  4. Type /area_pos2 and press enter. A black [2] will appear.

Option C:

Just give actual coordinates to the /area_xxx commands, e.g.: /area_pos1 123,45,678 /area_pos2 987,654,321

Claim it:

Once you've marked your area using one of the above methods, you must actually claim it. This is the step that actually protects it against vandalism and unauthorized access. Just type: /protect some description here

By default, users may protect up to 3 zones with these commands, and each can be up to 50x100x50 meters in size, but this can be changed by plugging appropriate settings into your minetest.conf.

Sublet it:

Ok, you've claimed an area, and you want to let someone else build there. Simple. Set the coordinates of the box you want to let them build in, using the commands above (Options A, B, or C). Then do: /add_owner your_area# their_name description here

For example, if you own area #123 and the other person's name is "Mike", and you want to sublet them some area called "Mike's home", you might do something like this:

/add_owner 123 Mike Mikes Home

You can add as many users as you like to your areas. You will need to issue one such command per user.

Dependencies:

This modpack requires Minetest 0.4.16 or later, and a corresponding copy of minetest_game. Anything too old will likely either crash, show nodes with the wrong shape or colors, throw nonsensical warnings/errors, or open up wormholes.

Hardware requirements:

This modpack defines a very large number of items and produces a well-detailed landscape, and so it requires a significant amount of resources compared to vanilla Minetest game. At least a 2 GHz dual core CPU and 2 GB free RAM are required for good performance. If you use my HDX texture pack, you'll need more RAM (at least 4 GB free recommended).

This modpack is NOT intended for use on mobile devices.

Download/Install:

...if you're reading this, you're either on the Dreambuilder Github repo page, so clone it from there, or download the ZIP... or maybe you already have it. ;-) You can also fetch it from [url]https://daconcepts.com/vanessa/hobbies/minetest/Dreambuilder_Modpack.tar.bz2[/url]

Just rename the project folder to "dreambuilder_modpack", if necessary, and move it to your Minetest mods directory. Then select and enable it for the world you want to use it in. Depending on the condition of the world you are using, and for brand new maps, this modpack may take a minute or two to start, during which time you may see the hotbar and hand, all-grey window content where the world should be, or other odd-looking things. Just wait it out, it will eventually start and settle down.

License:

Each of the base mods in this modpack retains the standard license that its author has assigned, even if the license file is missing from the archive. All changes and any supplemental content made by me is WTFPL unless explicitly stated otherwise.

Open Source Software

This modpack is open source, or at least as much so as I have control over. Since it started from the standard minetest_game distribution, you'll want to look at that. You can find it at its usual Github repository, here: [url]https://github.com/minetest/minetest_game[/url]

An online copy of the archive of mods the modpack is built from can be found here (with full git histories, including my changes and any files that went missing from the completed modpack, where applicable): [url]http://minetest.daconcepts.com/my-main-mod-archive/[/url]

Notes:

For best results, I recommend adding the following to your minetest.conf (perhaps to a secondary copy of that file that you only use when playing worlds with this modpack):

enable_item_drops = false
enable_item_pickup = true
remove_items = -1
disable_fire = true
enable_mesh_cache = false