-- -- Birch Tree -- local modname = "birch" local modpath = minetest.get_modpath(modname) -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) birch = {} -- birch tree local ai = {name = "air", param1 = 000} local tr = {name = "birch:trunk", param1 = 255, force_place = true} local lp = {name = "birch:leaves", param1 = 255} local lr = {name = "birch:leaves", param1 = 255} birch.birchtree = { size = {x = 5, y = 7, z = 5}, data = { ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, lr, lp, lp, lp, lr, lr, lp, lp, lp, lr, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, lp, lp, lp, lp, lp, lp, lp, lp, lp, lp, ai, lr, lp, lr, ai, ai, ai, lp, ai, ai, ai, ai, tr, ai, ai, ai, ai, tr, ai, ai, ai, ai, tr, ai, ai, lp, lp, tr, lp, lp, lp, lp, tr, lp, lp, ai, lp, tr, lp, ai, ai, lp, lp, lp, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, lp, lp, lp, lp, lp, lp, lp, lp, lp, lp, ai, lr, lp, lr, ai, ai, ai, lp, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, lr, lp, lp, lp, lr, lr, lp, lp, lp, lr, ai, ai, ai, ai, ai, ai, ai, ai, ai, ai, }, yslice_prob = { {ypos = 1, prob = 127} }, } local function grow_new_birch_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, birch.birchtree, "0", nil, false) end -- -- Decoration -- local place_on local biomes local offset local scale if minetest.get_modpath("rainf") then place_on = "rainf:meadow" biomes = "rainf" offset = 0.01 scale = 0.001 else place_on = "default:dirt_with_grass" biomes = "grassland" offset = 0.008 scale = 0.001 end minetest.register_decoration({ deco_type = "schematic", place_on = {place_on}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 255, y = 255, z = 255}, seed = 32, octaves = 3, persist = 0.67 }, biomes = {biomes}, y_min = 1, y_max = 80, schematic = birch.birchtree, flags = "place_center_x, place_center_z", place_offset_y = 1, }) -- -- Nodes -- minetest.register_node("birch:sapling", { description = S("Birch Sapling"), drawtype = "plantlike", tiles = {"birch_sapling.png"}, inventory_image = "birch_sapling.png", wield_image = "birch_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_birch_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "birch:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) -- birch trunk minetest.register_node("birch:trunk", { description = S("Birch Trunk"), tiles = { "birch_trunk_top.png", "birch_trunk_top.png", "birch_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, is_ground_content = false, }) -- birch wood minetest.register_node("birch:wood", { description = S("Birch Wood"), tiles = {"birch_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- birch tree leaves minetest.register_node("birch:leaves", { description = S("Birch Leaves"), drawtype = "allfaces_optional", tiles = {"birch_leaves.png"}, paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"birch:sapling"}, rarity = 20}, {items = {"birch:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Craftitems -- -- -- Recipes -- minetest.register_craft({ output = "birch:wood 4", recipe = {{"birch:trunk"}} }) minetest.register_craft({ type = "fuel", recipe = "birch:trunk", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "birch:wood", burntime = 7, }) minetest.register_lbm({ name = "birch:convert_birch_saplings_to_node_timer", nodenames = {"birch:sapling"}, action = function(pos) minetest.get_node_timer(pos):start(math.random(1200, 2400)) end }) default.register_leafdecay({ trunks = {"birch:trunk"}, leaves = {"birch:leaves"}, radius = 3, }) --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "birch_trunk", "birch:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"birch_wood.png"}, S("Birch Tree Stair"), S("Birch Tree Slab"), default.node_sound_wood_defaults() ) end if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"birch:sapling", grow_new_birch_tree, "soil"}, }) end --Door if minetest.get_modpath("doors") ~= nil then doors.register("door_birch_wood", { tiles = {{ name = "birch_door_wood.png", backface_culling = true }}, description = S("Birch Wood Door"), inventory_image = "birch_item_wood.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, recipe = { {"birch:wood", "birch:wood"}, {"birch:wood", "birch:wood"}, {"birch:wood", "birch:wood"}, } }) end