gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit
switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures
The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
update homedecor, pipeworks, gloopblocks, signs_lib, stainedglass
also updated technic, roads, glooptest, framedglass
(they're my forks actually, just until some pending PRs are merged)
make default locked chests use basic_materials padlock
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes
In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes. See its forum thread for details.
framed glass, gloopblocks, mesecons, moreblocks, pipeworks, signs_lib,
technic, unified mesecons, and worldedit
created a new tag for this release (this will be standard procedure from
now on)
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
blox, bobblocks, homedecor, coloredwood, gloopblocks, moreblocks,
plasticbox, replacer, solidcolor, stained_glass, technic, unifiedbricks,
and unifieddyes (in most of these, it's to upgrade to the Unified Dyes
"extended" palette)
moreores, plantlife, and xban2, and switched to TenPlus1's
"farming redo" mod in lieu of Pilzadam's farming_plus since the
latter breaks default farming.