4aab7d0dbd
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
This mod adds a number of decorative and functional blocks to Minetest, including cement, rainbow blocks, "evil" blocks and sticks, and the usual collection of tools of various strengths and speeds made from either cement or "evil" components. It also supplies a few useful functions - see below. Crafting (Unless explicitly mentioned, ingredients can go anywhere in the crafting grid in these recipes). * Rainbow Blocks can be crafted by putting one each of red, orange, yellow, green, blue, and violet dyes plus one stone and one Mese Crystal into the crafting grid. Yields 1, works with Unified Dyes as well as the game's default dyes. * Three of those can be crafted to form one pop tart cat rainbow, or nine can be crafted together to form one pop tart cat itself. * Wet cement is crafted from a bucket of water and a block of gravel. This can be cooked into dried cement, which can be crafted into tools or back into gravel. * An "evil" stick can be crafted from one lump of coal, one regular stick, and one lump of Kalite from the Gloop Ores mod. * Four of those can be crafted into an "evil" block, which can also be crafted back to "evil" sticks. These blocks emit a small amount of light. * Cement tools are crafted in the usual manner, using cement blocks for the tool heads instead of the usual steel, cobble, etc. * "Evil" tools can be crafted using the same standard recipes as for other tools, substitution "evil" sticks for the handles and "evil" blocks for the tool heads. * Regular sticks can be crafted back into wood blocks by placing four of them in a square. * Cement and "evil" blocks can also be crafted into various stairs and slabs, following the same recipes as with other stairs and slabs. Evil stairs and slabs emit a small amount of light. * Pavement (as for roads or parking lots) can be crafted by placing wet cement ("W") and basalt ("B") into the crafting grid in a 3x3 checkerboard (yields 5): W B W B W B W B W (you can also swap wet cement and basalt, using five and four portions, respectively) Other useful stuff: ------------------- * Cobblestone turns to mossy cobblestone in the presence of water (either flowing or not). * When water and lava come into contact with one another, they will form one of three materials: Flowing lava coming into contact with standing water forms basalt, both flowing into one another form pumice, while standing lava forms obsidian when in contact with flowing or standing water. Note that if you're using this along with the standard minetest_game repository dated March 9 or later, this function no longer works, because the game provides a similar, less capable function. Notes: ------ The cobblestone and mossy cobblestone road bed textures were derived from: http://opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objects ...and the default grass texture that comes with minetest_game.