Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
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committed by
Vanessa Dannenberg
parent
11adf56b75
commit
4394beec6a
131
mods/technic_cnc/cnc_materials.lua
Normal file
131
mods/technic_cnc/cnc_materials.lua
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-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
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-----------------------------------------------------------
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local S = technic_cnc.getter
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-- DIRT
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-------
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technic_cnc.register_all("default:dirt",
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{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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{"default_dirt.png"},
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S("Dirt"))
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-- (DIRT WITH) GRASS
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--------------------
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technic_cnc.register_all("default:dirt_with_grass",
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{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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{"default_grass.png"},
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S("Grassy dirt"))
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-- WOOD
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-------
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technic_cnc.register_all("default:wood",
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{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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{"default_wood.png"},
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S("Wooden"))
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-- STONE
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--------
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technic_cnc.register_all("default:stone",
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{cracky=3, not_in_creative_inventory=1},
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{"default_stone.png"},
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S("Stone"))
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-- COBBLE
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---------
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technic_cnc.register_all("default:cobble",
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{cracky=3, not_in_creative_inventory=1},
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{"default_cobble.png"},
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S("Cobble"))
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-- BRICK
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--------
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technic_cnc.register_all("default:brick",
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{cracky=3, not_in_creative_inventory=1},
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{"default_brick.png"},
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S("Brick"))
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-- SANDSTONE
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------------
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technic_cnc.register_all("default:sandstone",
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{crumbly=2, cracky=3, not_in_creative_inventory=1},
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{"default_sandstone.png"},
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S("Sandstone"))
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-- LEAVES
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---------
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technic_cnc.register_all("default:leaves",
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{snappy=2, choppy=2, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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{"default_leaves.png"},
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S("Leaves"))
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-- TREE
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-------
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technic_cnc.register_all("default:tree",
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{snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
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{"default_tree.png"},
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S("Tree"))
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-- Bronze
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--------
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technic_cnc.register_all("default:bronzeblock",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{"default_bronze_block.png"},
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S("Bronze"))
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local steeltex = "default_steel_block.png"
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local steelname = "Steel"
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if technic_cnc.technic_modpath then
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steeltex = "technic_wrought_iron_block.png"
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steelname = "Wrought Iron"
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-- Stainless Steel
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--------
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technic_cnc.register_all("technic:stainless_steel_block",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{"technic_stainless_steel_block.png"},
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S("Stainless Steel"))
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-- Marble
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------------
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technic_cnc.register_all("technic:marble",
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{cracky=3, not_in_creative_inventory=1},
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{"technic_marble.png"},
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S("Marble"))
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-- Granite
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------------
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technic_cnc.register_all("technic:granite",
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{cracky=1, not_in_creative_inventory=1},
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{"technic_granite.png"},
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S("Granite"))
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-- Blast-resistant concrete
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---------------------------
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technic_cnc.register_all("technic:blast_resistant_concrete",
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{cracky=2, level=2, not_in_creative_inventory=1},
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{"technic_blast_resistant_concrete_block.png"},
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S("Blast-resistant concrete"))
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end
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-- STEEL
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---------------
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technic_cnc.register_all("default:steelblock",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{steeltex},
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S(steelname))
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-- CONCRETE AND CEMENT
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----------------------
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technic_cnc.register_all("basic_materials:concrete_block",
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{cracky=2, level=2, not_in_creative_inventory=1},
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{"basic_materials_concrete_block.png"},
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S("Concrete"))
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technic_cnc.register_all("basic_materials:cement_block",
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{cracky=2, level=2, not_in_creative_inventory=1},
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{"basic_materials_cement_block.png"},
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S("Cement"))
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technic_cnc.register_all("basic_materials:brass_block",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{"basic_materials_brass_block.png"},
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S("Brass block"))
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