Convert the modpack into a standalone game for the Minetest engine

Integrated into the game is most of minetest_game as the stable base
This commit is contained in:
VanessaE
2021-02-23 23:40:11 -05:00
committed by Vanessa Dannenberg
parent 11adf56b75
commit 4394beec6a
8861 changed files with 37424 additions and 4811 deletions

View File

@@ -0,0 +1,58 @@
local material_list
if minetest.get_modpath("moreores") then
material_list = { 'silver' }
else
-- Make the gold chest obtainable for mere mortals (the silver chest is not obtainable)
material_list = { 'copper', 'silver' }
end
for _, material in ipairs(material_list) do
minetest.register_craft({
output = 'technic:gold_chest',
recipe = {
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
{'default:gold_ingot',"technic:"..material.."_chest",'default:gold_ingot'},
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
}
})
minetest.register_craft({
output = 'technic:gold_locked_chest',
recipe = {
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
{'default:gold_ingot',"technic:"..material.."_locked_chest",'default:gold_ingot'},
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
}
})
end
minetest.register_craft({
output = 'technic:gold_locked_chest',
type = "shapeless",
recipe = {
'basic_materials:padlock',
'technic:gold_chest',
}
})
technic.chests:register("Gold", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = true,
color = true,
locked = false,
})
technic.chests:register("Gold", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = true,
color = true,
locked = true,
})