Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
This commit is contained in:
committed by
Vanessa Dannenberg
parent
11adf56b75
commit
4394beec6a
138
mods/street_signs/crafting.lua
Normal file
138
mods/street_signs/crafting.lua
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-- sign crafts
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minetest.register_craft({
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output = "street_signs:sign_basic",
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recipe = {
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{ "dye:green", "default:sign_wall_steel", "dye:green" },
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{ "dye:white", "default:steel_ingot", "" },
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{ "", "default:steel_ingot", "" },
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_basic",
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recipe = {
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{ "dye:green", "default:sign_wall_steel", "dye:green" },
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{ "", "default:steel_ingot", "dye:white" },
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{ "", "default:steel_ingot", "" },
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_basic_top_only",
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recipe = {
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{ "dye:green", "default:sign_wall_steel", "dye:green" },
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{ "dye:white", "default:steel_ingot", "" },
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_basic_top_only",
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recipe = {
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{ "dye:green", "default:sign_wall_steel", "dye:green" },
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{ "", "default:steel_ingot", "dye:white" },
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_basic",
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recipe = {
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{ "street_signs:sign_basic_top_only" },
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{ "default:steel_ingot" }
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}
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})
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for _, c in ipairs(street_signs.big_sign_colors) do
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local color = c[1]
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local defc = c[2]
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local dye1 = c[3]
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local dye2 = c[4]
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minetest.register_craft({
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output = "street_signs:sign_highway_small_"..color,
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recipe = {
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{ dye1, dye2, dye1 },
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{ dye1, dye2, dye1 },
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{ "default:sign_wall_steel", "default:sign_wall_steel", "" }
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_highway_small_"..color,
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recipe = {
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{ dye1, dye2, dye1 },
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{ dye1, dye2, dye1 },
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{ "", "default:sign_wall_steel", "default:sign_wall_steel" }
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_highway_medium_"..color,
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recipe = {
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{ "street_signs:sign_highway_small_"..color },
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{ "street_signs:sign_highway_small_"..color }
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_highway_large_"..color,
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recipe = {
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{ "street_signs:sign_highway_small_"..color },
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{ "street_signs:sign_highway_small_"..color },
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{ "street_signs:sign_highway_small_"..color }
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}
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})
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end
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if minetest.get_modpath("signs_lib") then
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minetest.register_craft({
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output = "street_signs:sign_basic",
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recipe = {
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{ "", "signs:sign_wall_green", "" },
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{ "", "default:steel_ingot", "" },
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{ "", "default:steel_ingot", "" },
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_basic_top_only",
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recipe = {
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{ "signs:sign_wall_green" },
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{ "default:steel_ingot" },
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}
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})
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for _, c in ipairs(street_signs.big_sign_colors) do
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local color = c[1]
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local defc = c[2]
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minetest.register_craft({
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output = "street_signs:sign_highway_small_"..color,
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recipe = {
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{ "signs:sign_wall_"..color, "signs:sign_wall_"..color },
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_highway_medium_"..color,
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recipe = {
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{ "signs:sign_wall_"..color, "signs:sign_wall_"..color },
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{ "signs:sign_wall_"..color, "signs:sign_wall_"..color }
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}
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})
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minetest.register_craft({
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output = "street_signs:sign_highway_large_"..color,
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recipe = {
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{ "signs:sign_wall_"..color, "signs:sign_wall_"..color, "signs:sign_wall_"..color },
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{ "signs:sign_wall_"..color, "signs:sign_wall_"..color, "signs:sign_wall_"..color }
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}
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})
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end
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end
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