Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
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Vanessa Dannenberg
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mods/moreblocks/stairsplus/API.md
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mods/moreblocks/stairsplus/API.md
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# API documentation for Stairs+
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* `stairsplus:register_all(modname, subname, recipeitem, fields)`
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Registers a stair, slab, panel, microblock, and any other types of
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nodes to be added in the future.
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This also registers the node with the circular saw.
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Example:
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```lua
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stairsplus:register_all("moreblocks", "wood", "default:wood", {
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description = "Wooden",
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tiles = {"default_wood.png"},
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groups = {oddly_breakabe_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
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})
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```
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The following register only a particular type of microblock.
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You will probably never want to use them directly:
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* `stairsplus:register_stair(modname, subname, recipeitem, fields)`
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* `stairsplus:register_slab(modname, subname, recipeitem, fields)`
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* `stairsplus:register_panel(modname, subname, recipeitem, fields)`
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* `stairsplus:register_micro(modname, subname, recipeitem, fields)`
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* `stairsplus:register_slope(modname, subname, recipeitem, fields)`
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If you only want to register a subset of stairsplus nodes,
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you can use the `stairsplus:register_custom_subset(subset, modname, subname, recipeitem, fields)` function.
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The subset table should have the following format:
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```lua
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local subset = {
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{ "micro", "" },
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{ "micro", "_1" },
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{ "micro", "_2" },
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{ "micro", "_4" },
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{ "micro", "_12" },
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{ "micro", "_14" },
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{ "micro", "_15" },
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{ "panel", "" },
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{ "panel", "_1" },
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{ "panel", "_2" },
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{ "panel", "_4" },
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{ "panel", "_12" },
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{ "panel", "_14" },
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{ "panel", "_15" },
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{ "slab", "" },
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{ "slab", "_quarter" },
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{ "slab", "_three_quarter" },
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{ "slab", "_1" },
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{ "slab", "_2" },
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{ "slab", "_14" },
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{ "slab", "_15" },
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{ "slab", "_two_sides" },
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{ "slab", "_three_sides" },
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{ "slab", "_three_sides_u" },
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{ "slope", "" },
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{ "slope", "_half" },
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{ "slope", "_half_raised" },
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{ "slope", "_inner" },
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{ "slope", "_inner_half" },
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{ "slope", "_inner_half_raised" },
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{ "slope", "_inner_cut" },
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{ "slope", "_inner_cut_half" },
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{ "slope", "_inner_cut_half_raised" },
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{ "slope", "_outer" },
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{ "slope", "_outer_half" },
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{ "slope", "_outer_half_raised" },
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{ "slope", "_outer_cut" },
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{ "slope", "_outer_cut_half" },
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{ "slope", "_outer_cut_half_raised" },
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{ "slope", "_cut" },
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{ "stair", "" },
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{ "stair", "_half" },
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{ "stair", "_right_half" },
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{ "stair", "_inner" },
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{ "stair", "_outer" },
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{ "stair", "_alt" },
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{ "stair", "_alt_1" },
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{ "stair", "_alt_2" },
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{ "stair", "_alt_4" },
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}
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```
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You can remove entries as needed.
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