Convert the modpack into a standalone game for the Minetest engine

Integrated into the game is most of minetest_game as the stable base
This commit is contained in:
VanessaE
2021-02-23 23:40:11 -05:00
committed by Vanessa Dannenberg
parent 11adf56b75
commit 4394beec6a
8861 changed files with 37424 additions and 4811 deletions

600
mods/led_marquee/LICENSE Normal file
View File

@@ -0,0 +1,600 @@
License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
###############################################################################
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
###############################################################################
Attribution-ShareAlike 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
copyright--then that use is not regulated by the license. Our
licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-ShareAlike 4.0 International Public
License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-ShareAlike 4.0 International Public License ("Public
License"). To the extent this Public License may be interpreted as a
contract, You are granted the Licensed Rights in consideration of Your
acceptance of these terms and conditions, and the Licensor grants You
such rights in consideration of benefits the Licensor receives from
making the Licensed Material available under these terms and
conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Adapter's License means the license You apply to Your Copyright
and Similar Rights in Your contributions to Adapted Material in
accordance with the terms and conditions of this Public License.
c. BY-SA Compatible License means a license listed at
creativecommons.org/compatiblelicenses, approved by Creative
Commons as essentially the equivalent of this Public License.
d. Copyright and Similar Rights means copyright and/or similar rights
closely related to copyright including, without limitation,
performance, broadcast, sound recording, and Sui Generis Database
Rights, without regard to how the rights are labeled or
categorized. For purposes of this Public License, the rights
specified in Section 2(b)(1)-(2) are not Copyright and Similar
Rights.
e. Effective Technological Measures means those measures that, in the
absence of proper authority, may not be circumvented under laws
fulfilling obligations under Article 11 of the WIPO Copyright
Treaty adopted on December 20, 1996, and/or similar international
agreements.
f. Exceptions and Limitations means fair use, fair dealing, and/or
any other exception or limitation to Copyright and Similar Rights
that applies to Your use of the Licensed Material.
g. License Elements means the license attributes listed in the name
of a Creative Commons Public License. The License Elements of this
Public License are Attribution and ShareAlike.
h. Licensed Material means the artistic or literary work, database,
or other material to which the Licensor applied this Public
License.
i. Licensed Rights means the rights granted to You subject to the
terms and conditions of this Public License, which are limited to
all Copyright and Similar Rights that apply to Your use of the
Licensed Material and that the Licensor has authority to license.
j. Licensor means the individual(s) or entity(ies) granting rights
under this Public License.
k. Share means to provide material to the public by any means or
process that requires permission under the Licensed Rights, such
as reproduction, public display, public performance, distribution,
dissemination, communication, or importation, and to make material
available to the public including in ways that members of the
public may access the material from a place and at a time
individually chosen by them.
l. Sui Generis Database Rights means rights other than copyright
resulting from Directive 96/9/EC of the European Parliament and of
the Council of 11 March 1996 on the legal protection of databases,
as amended and/or succeeded, as well as other essentially
equivalent rights anywhere in the world.
m. You means the individual or entity exercising the Licensed Rights
under this Public License. Your has a corresponding meaning.
Section 2 -- Scope.
a. License grant.
1. Subject to the terms and conditions of this Public License,
the Licensor hereby grants You a worldwide, royalty-free,
non-sublicensable, non-exclusive, irrevocable license to
exercise the Licensed Rights in the Licensed Material to:
a. reproduce and Share the Licensed Material, in whole or
in part; and
b. produce, reproduce, and Share Adapted Material.
2. Exceptions and Limitations. For the avoidance of doubt, where
Exceptions and Limitations apply to Your use, this Public
License does not apply, and You do not need to comply with
its terms and conditions.
3. Term. The term of this Public License is specified in Section
6(a).
4. Media and formats; technical modifications allowed. The
Licensor authorizes You to exercise the Licensed Rights in
all media and formats whether now known or hereafter created,
and to make technical modifications necessary to do so. The
Licensor waives and/or agrees not to assert any right or
authority to forbid You from making technical modifications
necessary to exercise the Licensed Rights, including
technical modifications necessary to circumvent Effective
Technological Measures. For purposes of this Public License,
simply making modifications authorized by this Section 2(a)
(4) never produces Adapted Material.
5. Downstream recipients.
a. Offer from the Licensor -- Licensed Material. Every
recipient of the Licensed Material automatically
receives an offer from the Licensor to exercise the
Licensed Rights under the terms and conditions of this
Public License.
b. Additional offer from the Licensor -- Adapted Material.
Every recipient of Adapted Material from You
automatically receives an offer from the Licensor to
exercise the Licensed Rights in the Adapted Material
under the conditions of the Adapter's License You apply.
c. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms
or conditions on, or apply any Effective Technological
Measures to, Adapted Material that restrict exercise of the
rights granted under the Adapter's License You apply.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
to extract, reuse, reproduce, and Share all or a substantial
portion of the contents of the database;
b. if You include all or a substantial portion of the database
contents in a database in which You have Sui Generis Database
Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material,
including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.

View File

@@ -0,0 +1,84 @@
This mod provides set of alphanumeric LED marquee panels, controlled by Mesecons' Digilines mod.
Simply place one or more panels, and set a channel on just the left-most or upper-left one.
Then send a character, a string, or one of several control words or codes to that channel from a Mesecons Lua Controller and the mod will try to display it.
A single character will be displayed on the connected panel.
A numeric message (i.e. not a string) will be converted into a string.
Strings of all types (other than the keywords below) will be displayed using all panels in a lineup, so long as they all face the same way, starting from the panel the Lua Controller is connected to, going left to right. The other panels in the line do not need to be connected to anything - think of them as being connected together internally. Only the panel at the far left need be connected to the Lua Controller.
The string will spread down the line until either a panel is found that faces the wrong way, or has a channel that's not empty/nil and is set to something other than what the first is set to, or if a node is encountered that is not an alpha-numeric panel at all.
Panels to the left of the connected one are ignored (unless they, too, have their own connections).
You can also stack up a wall of LED panels, of any horizontal and vertical amount. If you then set a channel on the upper left panel, leave the others un-set, and connect a LuaController to it via digilines, the whole wall of panels will be treated as a multi-line display.
Long strings sent to that channel will be displayed starting at the upper-left and working from left to right, top to bottom, wrapping from line to line as appropriate (similar to printing to a shell terminal).
As with a single line, printing continues from node to node until the program either finds a panel with a different non-empty channel than the first one, or if it finds a panel that's facing the wrong way.
If the program finds something other than a panel, it wraps to the next line. If it finds something other than a panel twice in a row, that signals that text has wrapped off of the last row, and printing is cut off there.
Lines of panels don't need to be all the same length, the program will wrap as needed, with the left margin always being aligned with the panel the LuaController is connected to.
Strings are trimmed to 6 kB.
Panels are not erased between prints.
Any unrecognized symbol or character, whether part of a string or singularly is ignored, except as noted below.
This mod uses the full ISO-8859-1 character set (see https://en.wikipedia.org/wiki/ISO/IEC_8859-1 for details), plus a bunch of symbols stuffed into the normally-empty 128-159 range that should be useful on this sort of display:
* 128,129: musical notes
* 130-140: box drawing glyphs
* 141-144: block shades
* 145-152: arrows
* 153-156: explosion/splat
* 157-159: smileys
If a string is prefixed with character code 255, it is treated as UTF-8 and passed through a simple translation function. Only characters with codes greater than 159 are altered; normal ASCII text, color codes, control codes, and the above symbols are passed through unchanged. Note that in this mode, a character code over 159 is treated as the first byte of a two-byte symbol.
The panels also respond to these control messages:
* "clear" turns all panels in a lineup or wall off, or up to 2048 of them, anyway - essentially a "clear screen" command.
* "allon" fills all panels in a lineup/wall, up to a max of 2048 of them, with char(144), i.e. the reverse of "clear".
* "start_scroll" starts the automatic scrolling function, repeatedly moving the last displayed message to the left one character space each time the scroll timer runs out (and automatically restarting it, natch). The scroll action will spread across the line, and down a multi-line wall (just set a new, different channel on the first row you want to exclude), and will continue until "stop_scroll" or any displayable message is received.
As it advances through the message, the scroll code will search through the message for a printable character, on each scroll step, basically stripping-out color code, and using just the last one before the new start position. This is done in order to keep a constant visible speed (the text will still be colored properly though).
* "stop_scroll" does just what it says - it stops the auto-scroll timer.
* "scroll_speed" followed by a decimal number (in the string, not a byte value) sets the time between scroll steps. Minimum 0.2s, maximum 5s.
* "scroll_step" will immediately advance the last-displayed message by one character. Omit the above automatic scrolling keywords, and use ONLY this keyword instead if you want to let your LuaController control the scrolling speed. Optionally, you can follow this with a number and the scroll code will skip forward that many bytes into the message, starting from the current position, before starting the above-mentioned color-vs-character search. Essentially, this value will roughly translate to the number of printable characters to skip.
* "get" will read the one character (as a numerical character value) currently displayed by the master panel (by reading its node name)
* "getstr" will read the last-stored message for the entire lineup/wall (from the master panel's meta). Note that even if the message has been or is being scrolled, you'll get the original stored message.
* "getindex" will read the scroll index position in that message, which will always point at a printable character, per the above color-versus-character search.
During a scroll event, the printed string is padded with spaces (one in auto mode, or as many as the skip value when manually stepping).
If you need vertical scrolling, you will have to handle that yourself (since the size of a screen/wall is not hard-coded).
To change colors, put a "/" followed by a digit or a letter from "A" to "R" (or "a" to "r") into your printed string. Digits 0 to 9 trigger colors 0 to 9 (obviously :-) ), while A/a through R/r set colors 10 to 27. Any other sequence is invalid and will just be printed literally. Two slashes "//" will translated to a single char(30) internally, and displayed as a single slash (doing it that way makes the code easier).
Color values 0 to 11 are:
Red (0), orange, yellow, lime, green, aqua, cyan, sky blue, blue, violet, magenta, or red-violet (11)
Colors 12 to 23 are the same as 0 to 11, but lower brightness.
Colors 24 - 27 are white, light grey, medium grey, and dim grey (or think of them as full bright white, a bit less bright, medium brightness, and dim white).
The last color that was used is stored in the left-most/upper-left "master" panel's metadata, and defaults to red. It should persist across reboots.
char(10) will do its job as linefeed/newline.
char(29) signals a cursor position command. The next two byte values select a column and row, respectively. The next character after the row byte will be printed there, and the rest of the string then continues printing from that spot onward with normal line wrapping, colors and so forth. Note that any string that does NOT contain cursor positioning commands will automatically start printing at the upper-left.
Any number of color, line feed, and cursor position commands may be present in a string, making it possible to "frame-buffer" a screen full of text into a string before printing it.
All panels emit a small amount of light when displaying something.
The panels only mount on a wall.
The "master"/connected panel stores the last-displayed message and some other details in its metadata, so you may occasionally need to dig and re-place the panel if things go wonky (this won't happen during normal use, but it may happen if you're making lots of changes to the panels' layout, channel names, etc).

View File

@@ -0,0 +1,5 @@
default
digilines
mesecons_luacontroller
mesecons_microcontroller?
mesecons_lamp?

View File

@@ -0,0 +1 @@
This mod provides a simple LED marquee that accepts single characters, strings, and special control words via digilines.

476
mods/led_marquee/init.lua Normal file
View File

@@ -0,0 +1,476 @@
-- simple LED marquee mod
-- by Vanessa Dannenberg
led_marquee = {}
led_marquee.scheduled_messages = {}
led_marquee.message_minimum_time = tonumber(minetest.settings:get("led_marquee_message_minimum_time")) or 0.5
led_marquee.message_schedule_dtime = tonumber(minetest.settings:get("led_marquee_message_schedule_dtime")) or 0.2
led_marquee.message_schedule_size = tonumber(minetest.settings:get("led_marquee_message_schedule_size")) or 10
led_marquee.relay_timer = 0
local S
if minetest.get_modpath("intllib") then
S = intllib.make_gettext_pair()
else
S = function(s) return s end
end
local color_to_char = {
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H",
"I",
"J",
"K",
"L",
"M",
"N",
"O",
"P",
"Q",
"R"
}
local char_to_color = {
["0"] = 0,
["1"] = 1,
["2"] = 2,
["3"] = 3,
["4"] = 4,
["5"] = 5,
["6"] = 6,
["7"] = 7,
["8"] = 8,
["9"] = 9,
["A"] = 10,
["B"] = 11,
["C"] = 12,
["D"] = 13,
["E"] = 14,
["F"] = 15,
["G"] = 16,
["H"] = 17,
["I"] = 18,
["J"] = 19,
["K"] = 20,
["L"] = 21,
["M"] = 22,
["N"] = 23,
["O"] = 24,
["P"] = 25,
["Q"] = 26,
["R"] = 27,
["a"] = 10,
["b"] = 11,
["c"] = 12,
["d"] = 13,
["e"] = 14,
["f"] = 15,
["g"] = 16,
["h"] = 17,
["i"] = 18,
["j"] = 19,
["k"] = 20,
["l"] = 21,
["m"] = 22,
["n"] = 23,
["o"] = 24,
["p"] = 25,
["q"] = 26,
["r"] = 27
}
-- the following functions based on the so-named ones in Jeija's digilines mod
local reset_meta = function(pos)
minetest.get_meta(pos):set_string("formspec", "field[channel;Channel;${channel}]")
end
local on_digiline_receive_std = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local setchan = meta:get_string("channel")
if setchan ~= channel then return end
local num = tonumber(msg)
if msg == "colon" or msg == "period" or msg == "off" or (num and (num >= 0 and num <= 9)) then
minetest.swap_node(pos, { name = "led_marquee:marquee_"..msg, param2 = node.param2})
end
end
-- convert Lua's idea of a UTF-8 char to ISO-8859-1
-- first char is non-break space, 0xA0
local iso_chars=" ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
local get_iso = function(c)
local hb = string.byte(c,1) or 0
local lb = string.byte(c,2) or 0
local dec = lb+hb*256
local char = dec - 49664
if dec > 49855 then char = dec - 49856 end
return char
end
local make_iso = function(s)
local i = 1
local s2 = ""
while i <= string.len(s) do
if string.byte(s,i) > 159 then
local ciso = get_iso(string.sub(s, i, i+1))
if ciso >= 0 and ciso < 256 then
s2 = s2..string.char(ciso)
else
s2 = s2..string.char(127)
end
i = i + 2
else
s2 = s2..string.sub(s, i, i)
i = i + 1
end
end
return s2
end
-- scrolling
led_marquee.set_timer = function(pos, timeout)
local timer = minetest.get_node_timer(pos)
timer:stop()
if not timeout or timeout < led_marquee.message_minimum_time or timeout > 5 then return false end
if timeout > 0 then
local meta = minetest.get_meta(pos)
meta:set_int("timeout", timeout)
timer:start(timeout)
end
end
led_marquee.scroll_text = function(pos, elapsed, skip)
skip = skip or 1
local meta = minetest.get_meta(pos)
local msg = meta:get_string("last_msg")
local channel = meta:get_string("channel")
local index = meta:get_int("index")
local color = meta:get_int("last_color")
local colorchar = color_to_char[color+1]
if not index or index < 1 then index = 1 end
local len = string.len(msg)
index = index + skip
if index > len then index = 1 end
-- search backward to find the most recent color code in the string
local r = index
while r > 0 and not string.match(string.sub(msg, r, r+1), "/[0-9A-Ra-r]") do
r = r - 1
end
if r == 0 then r = 1 end
if string.match(string.sub(msg, r, r+1), "/[0-9A-Ra-r]") then
colorchar = string.sub(msg, r+1, r+1)
end
-- search forward to find the next printable symbol after the current index
local f = index
while f < len do
if string.match(string.sub(msg, f-1, f), "/[0-9A-Ra-r]") then
f = f + 2
else
break
end
end
led_marquee.schedule_msg(pos, channel, "/"..colorchar..string.sub(msg, f)..string.rep(" ", skip + 1))
meta:set_int("index", f)
if not elapsed or elapsed < 0.2 then return false end
return true
end
-- the nodes:
local fdir_to_right = {
{ 0, -1 },
{ 0, -1 },
{ 0, -1 },
{ 0, 1 },
{ 1, 0 },
{ -1, 0 },
}
local cbox = {
type = "wallmounted",
wall_top = { -8/16, 7/16, -8/16, 8/16, 8/16, 8/16 },
wall_bottom = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
wall_side = { -8/16, -8/16, -8/16, -7/16, 8/16, 8/16 }
}
led_marquee.decode_color = function(msg)
end
minetest.register_globalstep(function(dtime)
if dtime <= led_marquee.message_schedule_dtime
and (#led_marquee.scheduled_messages) > 0 then
led_marquee.display_msg(
led_marquee.scheduled_messages[1].pos,
led_marquee.scheduled_messages[1].channel,
led_marquee.scheduled_messages[1].msg
)
end
table.remove(led_marquee.scheduled_messages, 1)
end)
led_marquee.schedule_msg = function(pos, channel, msg)
local idx = #led_marquee.scheduled_messages
led_marquee.scheduled_messages[idx+1] = { pos=pos, channel=channel, msg=msg }
if idx >= led_marquee.message_schedule_size then
table.remove(led_marquee.scheduled_messages, 1)
end
end
led_marquee.display_msg = function(pos, channel, msg)
msg = string.sub(msg, 1, 6144).." "
if string.sub(msg,1,1) == string.char(255) then -- treat it as incoming UTF-8
msg = make_iso(string.sub(msg, 2, 6144))
end
local master_fdir = minetest.get_node(pos).param2 % 8
local master_meta = minetest.get_meta(pos)
local last_color = master_meta:get_int("last_color")
local pos2 = table.copy(pos)
if not last_color or last_color < 0 or last_color > 27 then
last_color = 0
master_meta:set_int("last_color", 0)
end
local i = 1
local len = string.len(msg)
local wrapped = nil
while i <= len do
local node = minetest.get_node(pos2)
local fdir = node.param2 % 8
local meta = minetest.get_meta(pos2)
local setchan = nil
if meta then setchan = meta:get_string("channel") end
local asc = string.byte(msg, i, i)
if not string.match(node.name, "led_marquee:char_") then
if not wrapped then
pos2.x = pos.x
pos2.y = pos2.y-1
pos2.z = pos.z
wrapped = true
else
break
end
elseif string.match(node.name, "led_marquee:char_")
and fdir ~= master_fdir or (setchan ~= nil and setchan ~= "" and setchan ~= channel) then
break
elseif asc == 10 then
pos2.x = pos.x
pos2.y = pos2.y-1
pos2.z = pos.z
i = i + 1
wrapped = nil
elseif asc == 29 then
local c = string.byte(msg, i+1, i+1) or 0
local r = string.byte(msg, i+2, i+2) or 0
pos2.x = pos.x + (fdir_to_right[fdir+1][1])*c
pos2.y = pos.y - r
pos2.z = pos.z + (fdir_to_right[fdir+1][2])*c
i = i + 3
wrapped = nil
elseif asc == 30 then -- translate to slash for printing
minetest.swap_node(pos2, { name = "led_marquee:char_47", param2 = master_fdir + (last_color*8)})
pos2.x = pos2.x + fdir_to_right[fdir+1][1]
pos2.z = pos2.z + fdir_to_right[fdir+1][2]
i = i + 1
elseif asc == 47 then -- slash
local ccode = string.sub(msg, i+1, i+1)
if ccode then
if char_to_color[ccode] then
last_color = char_to_color[ccode]
i = i + 2
else
minetest.swap_node(pos2, { name = "led_marquee:char_47", param2 = master_fdir + (last_color*8)})
pos2.x = pos2.x + fdir_to_right[fdir+1][1]
pos2.z = pos2.z + fdir_to_right[fdir+1][2]
i = i + 1
end
end
master_meta:set_int("last_color", last_color)
wrapped = nil
elseif asc > 30 and asc < 256 then
minetest.swap_node(pos2, { name = "led_marquee:char_"..asc, param2 = master_fdir + (last_color*8)})
pos2.x = pos2.x + fdir_to_right[fdir+1][1]
pos2.z = pos2.z + fdir_to_right[fdir+1][2]
i = i + 1
wrapped = nil
else
i = i + 1
end
end
end
local on_digiline_receive_string = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local setchan = meta:get_string("channel")
local last_color = meta:get_int("last_color")
if not last_color or last_color < 0 or last_color > 27 then
last_color = 0
meta:set_int("last_color", 0)
end
local fdir = node.param2 % 8
if setchan ~= channel then return end
if msg and msg ~= "" and type(msg) == "string" then
if string.len(msg) > 1 then
if msg == "clear" then
led_marquee.set_timer(pos, 0)
msg = string.rep(" ", 2048)
meta:set_string("last_msg", msg)
led_marquee.schedule_msg(pos, channel, msg)
meta:set_int("index", 1)
elseif msg == "allon" then
led_marquee.set_timer(pos, 0)
msg = string.rep(string.char(144), 2048)
meta:set_string("last_msg", msg)
led_marquee.schedule_msg(pos, channel, msg)
meta:set_int("index", 1)
elseif msg == "start_scroll" then
local timeout = meta:get_int("timeout")
led_marquee.set_timer(pos, timeout)
elseif msg == "stop_scroll" then
led_marquee.set_timer(pos, 0)
return
elseif string.sub(msg, 1, 12) == "scroll_speed" then
local timeout = tonumber(string.sub(msg, 13)) or 0
led_marquee.set_timer(pos, math.max(timeout, led_marquee.message_minimum_time))
elseif string.sub(msg, 1, 11) == "scroll_step" then
local skip = tonumber(string.sub(msg, 12))
led_marquee.scroll_text(pos, nil, skip)
elseif msg == "get" then -- get the master panel's displayed char as ASCII numerical value
digilines.receptor_send(pos, digiline.rules.default, channel, tonumber(string.match(minetest.get_node(pos).name,"led_marquee:char_(.+)"))) -- wonderfully horrible string manipulaiton
elseif msg == "getstr" then -- get the last stored message
digilines.receptor_send(pos, digiline.rules.default, channel, meta:get_string("last_msg"))
elseif msg == "getindex" then -- get the scroll index
digilines.receptor_send(pos, digiline.rules.default, channel, meta:get_int("index"))
else
msg = string.gsub(msg, "//", string.char(30))
led_marquee.set_timer(pos, 0)
local last_msg = meta:get_string("last_msg")
meta:set_string("last_msg", msg)
led_marquee.schedule_msg(pos, channel, msg)
if last_msg ~= msg then
meta:set_int("index", 1)
end
end
else
local asc = string.byte(msg)
if asc > 29 and asc < 256 then
minetest.swap_node(pos, { name = "led_marquee:char_"..asc, param2 = fdir + (last_color*8)})
meta:set_string("last_msg", tostring(msg))
meta:set_int("index", 1)
end
end
elseif msg and type(msg) == "number" then
meta:set_string("last_msg", tostring(msg))
led_marquee.schedule_msg(pos, channel, tostring(msg))
meta:set_int("index", 1)
end
end
-- the nodes!
for i = 31, 255 do
local groups = { cracky = 2, not_in_creative_inventory = 1}
local light = LIGHT_MAX-2
local description = S("LED marquee panel ("..i..")")
local leds = "led_marquee_char_"..i..".png^[mask:led_marquee_leds_on.png"
if i == 31 then
leds ={
name = "led_marquee_char_31.png^[mask:led_marquee_leds_on_cursor.png",
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75}
}
end
local wimage
if i == 32 then
groups = {cracky = 2}
light = nil
description = S("LED marquee panel")
wimage = "led_marquee_leds_off.png^(led_marquee_char_155.png^[multiply:red)"
end
minetest.register_node("led_marquee:char_"..i, {
description = description,
drawtype = "mesh",
mesh = "led_marquee.obj",
tiles = {
{ name = "led_marquee_base.png", color = "white" },
{ name = "led_marquee_leds_off.png", color = "white" }
},
overlay_tiles = { "", leds },
inventory_image = wimage,
wield_image = wimage,
palette="led_marquee_palette.png",
use_texture_alpha = true,
groups = groups,
paramtype = "light",
paramtype2 = "colorwallmounted",
light_source = light,
selection_box = cbox,
node_box = cbox,
on_construct = function(pos)
reset_meta(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
local name = sender:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
minetest.record_protection_violation(pos, name)
return
end
if (fields.channel) then
minetest.get_meta(pos):set_string("channel", fields.channel)
end
end,
digiline = {
receptor = {},
effector = {
action = on_digiline_receive_string,
},
},
drop = "led_marquee:char_32",
on_timer = led_marquee.scroll_text
})
end
-- crafts
minetest.register_craft({
output = "led_marquee:char_32 6",
recipe = {
{ "default:glass", "default:glass", "default:glass" },
{ "mesecons_lamp:lamp_off", "mesecons_lamp:lamp_off", "mesecons_lamp:lamp_off" },
{ "group:wood", "mesecons_microcontroller:microcontroller0000", "group:wood" }
},
})

View File

@@ -0,0 +1,2 @@
name = led_marquee
min_minetest_version = 5.2.0

Binary file not shown.

View File

@@ -0,0 +1,102 @@
# Blender v2.79 (sub 0) OBJ File: 'LED marquee.blend'
# www.blender.org
o Cube_Cube_LEDs
v 0.500000 -0.453125 -0.468750
v -0.500000 -0.453125 -0.468750
v -0.500000 -0.453125 0.468750
v 0.500000 -0.453125 0.468750
v 0.500000 -0.437500 -0.500000
v 0.500000 -0.437500 -0.484375
v 0.500000 -0.453125 -0.468750
v 0.500000 -0.453125 0.468750
v 0.500000 -0.437500 0.484375
v 0.500000 -0.437500 0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 -0.437500 0.500000
v -0.500000 -0.437500 0.484375
v -0.500000 -0.453125 0.468750
v -0.500000 -0.453125 -0.468750
v -0.500000 -0.437500 -0.484375
v -0.500000 -0.437500 -0.500000
vt 0.681855 0.961799
vt 0.723891 0.992824
vt 0.723891 0.000000
vt 1.000000 0.007175
vt 1.000000 1.000000
vt 0.103234 1.000000
vt 0.103234 0.007175
vt 0.723891 0.000000
vt 0.723891 0.992824
vt 0.681855 0.031026
vt 0.003280 0.226388
vt 0.900045 0.226388
vt 0.900045 0.164337
vt 0.003280 0.164337
vt 0.900045 0.226388
vt 0.003280 0.226388
vt 0.003280 0.164337
vt 0.900045 0.164337
vt 1.000000 0.017400
vt 0.000000 -0.000000
vt 1.000000 -0.000000
vt 1.000000 1.000000
vt 0.000000 0.982506
vt 1.000000 0.982506
vt 0.000000 0.965011
vt 0.000000 0.034801
vt 1.000000 0.034801
vt 0.667843 0.992824
vt 0.681855 0.961799
vt 0.667843 0.977312
vt 0.667843 0.015513
vt 0.667843 0.000000
vt 0.667843 0.000000
vt 0.681855 0.031026
vt 0.667843 0.015513
vt 0.667843 0.977312
vt 0.667843 0.992824
vt 0.000000 0.017400
vt 0.000000 1.000000
vt 1.000000 0.965011
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 1.0000 0.0000 0.0000
vn 0.0000 -1.0000 -0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn -0.0000 0.0000 1.0000
vn -0.0000 1.0000 0.0000
vn -0.0000 0.7071 -0.7071
vn -0.0000 0.7071 0.7071
g Cube_Cube_LEDs_Cube_Cube_LEDs_base
s off
f 8/1/1 11/2/1 12/3/1
f 12/4/2 11/5/2 13/6/2 14/7/2
f 14/8/3 13/9/3 18/10/3
f 12/11/4 14/12/4 20/13/4 5/14/4
f 13/15/5 11/16/5 10/17/5 15/18/5
f 19/19/6 5/20/6 20/21/6
f 15/22/6 9/23/6 16/24/6
f 8/25/7 16/24/7 9/23/7
f 7/26/8 19/19/8 18/27/8
f 13/9/3 15/28/3 17/29/3
f 15/28/3 16/30/3 17/29/3
f 19/31/3 20/32/3 18/10/3
f 20/32/3 14/8/3 18/10/3
f 13/9/3 17/29/3 18/10/3
f 12/3/1 5/33/1 7/34/1
f 5/33/1 6/35/1 7/34/1
f 9/36/1 10/37/1 8/1/1
f 10/37/1 11/2/1 8/1/1
f 12/3/1 7/34/1 8/1/1
f 7/26/8 6/38/8 19/19/8
f 19/19/6 6/38/6 5/20/6
f 15/22/6 10/39/6 9/23/6
f 8/25/7 17/40/7 16/24/7
g Cube_Cube_LEDs_Cube_Cube_LEDs_base_led_marquee_leds_off.png
f 1/41/6 2/42/6 3/43/6 4/44/6

Binary file not shown.

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 649 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 649 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 208 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 98 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 92 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 86 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 85 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 85 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 86 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 86 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 92 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 105 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 71 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 97 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 85 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 85 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 B

Some files were not shown because too many files have changed in this diff Show More