Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
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committed by
Vanessa Dannenberg
parent
11adf56b75
commit
4394beec6a
176
mods/farming/soil.lua
Normal file
176
mods/farming/soil.lua
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@@ -0,0 +1,176 @@
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local S = farming.intllib
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-- add soil types to existing dirt blocks
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minetest.override_item("default:dirt", {
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_grass", {
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soil = {
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base = "default:dirt_with_grass",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_dry_grass", {
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soil = {
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base = "default:dirt_with_dry_grass",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_rainforest_litter", {
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soil = {
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base = "default:dirt_with_rainforest_litter",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_coniferous_litter", {
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soil = {
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base = "default:dirt_with_coniferous_litter",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dry_dirt", {
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.override_item("default:dry_dirt_with_dry_grass", {
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soil = {
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base = "default:dry_dirt_with_dry_grass",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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-- normal soil
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minetest.register_node("farming:soil", {
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description = S("Soil"),
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tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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-- wet soil
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minetest.register_node("farming:soil_wet", {
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description = S("Wet Soil"),
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tiles = {
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"default_dirt.png^farming_soil_wet.png",
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"default_dirt.png^farming_soil_wet_side.png"},
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drop = "default:dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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-- savanna soil
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if minetest.registered_nodes["default:dry_dirt"] then
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minetest.register_node("farming:dry_soil", {
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description = S("Savanna Soil"),
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tiles = {
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"default_dry_dirt.png^farming_soil.png",
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"default_dry_dirt.png"},
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drop = "default:dry_dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.register_node("farming:dry_soil_wet", {
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description = S("Wet Savanna Soil"),
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tiles = {
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"default_dry_dirt.png^farming_soil_wet.png",
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"default_dry_dirt.png^farming_soil_wet_side.png"},
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drop = "default:dry_dirt",
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groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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end
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-- sand is not soil, change existing sand-soil to use dry soil
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minetest.register_alias("farming:desert_sand_soil", "farming:dry_soil")
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minetest.register_alias("farming:desert_sand_soil_wet", "farming:dry_soil_wet")
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-- if water near soil then change to wet soil
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minetest.register_abm({
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nodenames = {"group:field"},
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interval = 15,
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chance = 4,
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catch_up = false,
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action = function(pos, node)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.soil or not ndef.soil.wet
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or not ndef.soil.base or not ndef.soil.dry then return end
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pos.y = pos.y + 1
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local nn = minetest.get_node_or_nil(pos)
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pos.y = pos.y - 1
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if nn then nn = nn.name else return end
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-- what's on top of soil, if solid/not plant change soil to dirt
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if minetest.registered_nodes[nn]
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and minetest.registered_nodes[nn].walkable
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and minetest.get_item_group(nn, "plant") == 0 then
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minetest.set_node(pos, {name = "default:dirt"})
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return
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end
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-- if map around soil not loaded then skip until loaded
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if minetest.find_node_near(pos, 3, {"ignore"}) then
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return
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end
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-- check if water is within 3 nodes horizontally and 1 below
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if #minetest.find_nodes_in_area(
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{x = pos.x + 3, y = pos.y - 1, z = pos.z + 3},
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{x = pos.x - 3, y = pos.y , z = pos.z - 3},
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{"group:water"}) > 0 then
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minetest.set_node(pos, {name = ndef.soil.wet})
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elseif node.name == ndef.soil.wet then
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minetest.set_node(pos, {name = ndef.soil.dry})
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elseif node.name == ndef.soil.dry
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and minetest.get_item_group(nn, "plant") == 0 then
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minetest.set_node(pos, {name = ndef.soil.base})
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end
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end
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})
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