Convert the modpack into a standalone game for the Minetest engine

Integrated into the game is most of minetest_game as the stable base
This commit is contained in:
VanessaE
2021-02-23 23:40:11 -05:00
committed by Vanessa Dannenberg
parent 11adf56b75
commit 4394beec6a
8861 changed files with 37424 additions and 4811 deletions

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Copyright (c) 2017, Craig Robbins and contributors
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.

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# caverealms-lite
Based on the original minetest-caverealms mod (https://github.com/HeroOfTheWinds/minetest-caverealms/).
Adds underground realms to minetest.
This caverealms fork provides all the biomes and decorations from the original caverealms, with several additions and without the overhead of generating caves. This lowers the server resources the mod requires, for example CPU and RAM. This also removes the large lava spills created by the original caverealms.
It is specifically written to work with the mgvalleys mapgen, but will work using other mapgens as well. The mapgen used will determine the shape and size of individual caves. Mapgens that generate only smaller caves may be less suitable for use with this fork than mgvalleys.
Note: For worlds where the original caverealms is already in use, this fork is not advised as a replacement. If used in this way, some unknown nodes and other minor issues should be expected.
## License and Contributors
Source code: FreeBSD License (Simplified)
The original caverealms was licensed as WTFPL.
Contributors:
- Zeno, Shara RedCat - This rewrite
- HeroOfTheWinds, Zeno - Original mod
## Recommended Additions
- VanessaE's HDX texturepacks provide alternative textures. For example,
https://gitlab.com/VanessaE/hdx-128.
- ethereal mod unlocks additional content (https://notabug.org/tenplus1/ethereal).
- mobs_monster mod allows Dungeon Masters to spawn in the Dungeon Master's Lair biome (https://notabug.org/tenplus1/mobs_monster).
- mobs_redo is required to run mobs_monster (https://notabug.org/tenplus1/mobs_redo).
- abritorch adds coloured torches made with caverealms items (https://github.com/Ezhh/abritorch).

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local CONFIG_FILE_PREFIX = "caverealms."
caverealms.config = {}
-- This function based on kaeza/minetest-irc/config.lua and used under the
-- terms of BSD 2-clause license.
local function setting(stype, name, default)
local value
if stype == "bool" then
value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name)
elseif stype == "string" then
value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
elseif stype == "number" then
value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
end
if value == nil then
value = default
end
caverealms.config[name] = value
end
--generation settings
setting("number", "ymin", -33000) --bottom realm limit
setting("number", "ymax", -1500) --top realm limit
setting("number", "tcave", 0.75) --cave threshold
--decoration chances
setting("number", "stagcha", 0.003) --chance of stalagmites
setting("number", "stalcha", 0.003) --chance of stalactites
setting("number", "h_lag", 8) --max height for stalagmites
setting("number", "h_lac", 8) --...stalactites
setting("number", "crystal", 0.0002) --chance of glow crystal formations
setting("number", "h_cry", 8) --max height of glow crystals
setting("number", "h_clac", 8) --max height of glow crystal stalactites
setting("number", "gemcha", 0.03) --chance of small glow gems
setting("number", "mushcha", 0.04) --chance of mushrooms
setting("number", "myccha", 0.03) --chance of mycena mushrooms
setting("number", "wormcha", 0.015) --chance of glow worms
setting("number", "giantcha", 0.001) --chance of giant mushrooms
setting("number", "icicha", 0.035) --chance of icicles
setting("number", "flacha", 0.04) --chance of constant flames
--realm limits for Dungeon Masters' Lair
setting("number", "dm_top", -14000) --upper limit
setting("number", "dm_bot", -16000) --lower limit
--should DMs spawn in DM Lair?
setting("bool", "dm_spawn", true)
--Deep cave settings
setting("number", "deep_cave", -7000) -- upper limit

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--thin ice to water
minetest.register_craft({
output = "default:water_source",
type = "shapeless",
recipe = {"caverealms:thin_ice"}
})
--use for coal dust
minetest.register_craft({
output = "default:coalblock",
recipe = {
{"caverealms:coal_dust","caverealms:coal_dust","caverealms:coal_dust"},
{"caverealms:coal_dust","caverealms:coal_dust","caverealms:coal_dust"},
{"caverealms:coal_dust","caverealms:coal_dust","caverealms:coal_dust"}
}
})
-- DM statue
minetest.register_craft({
output = "caverealms:dm_statue",
recipe = {
{"caverealms:glow_ore","caverealms:hot_cobble","caverealms:glow_ore"},
{"caverealms:hot_cobble","caverealms:hot_cobble","caverealms:hot_cobble"},
{"caverealms:hot_cobble","caverealms:hot_cobble","caverealms:hot_cobble"}
}
})
-- Glow obsidian brick
minetest.register_craft({
output = "caverealms:glow_obsidian_brick 4",
recipe = {
{"caverealms:glow_obsidian", "caverealms:glow_obsidian"},
{"caverealms:glow_obsidian", "caverealms:glow_obsidian"}
}
})
minetest.register_craft({
output = "caverealms:glow_obsidian_brick_2 4",
recipe = {
{"caverealms:glow_obsidian_2", "caverealms:glow_obsidian_2"},
{"caverealms:glow_obsidian_2", "caverealms:glow_obsidian_2"}
}
})
-- Glow obsidian glass
minetest.register_craft({
output = "caverealms:glow_obsidian_glass 5",
recipe = {
{"default:glass", "default:glass", "default:glass"},
{"default:glass", "default:glass", "caverealms:glow_obsidian"}
}
})
minetest.register_craft({
output = "caverealms:glow_obsidian_glass 5",
recipe = {
{"default:glass", "default:glass", "default:glass"},
{"default:glass", "default:glass", "caverealms:glow_obsidian_2"}
}
})
-- Requires ethereal:fish_raw
if minetest.get_modpath("ethereal") then
-- Professional Fishing Rod
minetest.register_craftitem("caverealms:angler_rod", {
description = "Pro Fishing Rod",
inventory_image = "caverealms_angler_rod.png",
wield_image = "caverealms_angler_rod.png"
})
minetest.register_craft({
output = "caverealms:angler_rod",
recipe = {
{"","","default:steel_ingot"},
{"", "default:steel_ingot", "caverealms:mushroom_gills"},
{"default:steel_ingot", "", "caverealms:mushroom_gills"},
}
})
-- Glow Bait
minetest.register_craftitem("caverealms:glow_bait", {
description = "Glow Bait",
inventory_image = "caverealms_glow_bait.png",
wield_image = "caverealms_glow_bait.png",
})
minetest.register_craft({
output = "caverealms:glow_bait 9",
recipe = {
{"caverealms:glow_worm_green"},
}
})
-- default ethereal fish
local fish = {
{"ethereal:fish_raw"},
}
-- Pro Fishing Rod (Baited)
minetest.register_craftitem("caverealms:angler_rod_baited", {
description = "Baited Pro Fishing Rod",
inventory_image = "caverealms_angler_rod_baited.png",
wield_image = "caverealms_angler_rod_weild.png",
stack_max = 1,
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node(pointed_thing.under).name
if (node == "default:water_source"
or node == "default:river_water_source")
and math.random(1, 100) < 35 then
local type = fish[math.random(1, #fish)][1]
local inv = user:get_inventory()
if inv:room_for_item("main", {name = type}) then
inv:add_item("main", {name = type})
if (math.random() < 0.6) then
return ItemStack("caverealms:angler_rod_baited")
else
return ItemStack("caverealms:angler_rod")
end
else
minetest.chat_send_player(user:get_player_name(),
"Inventory full, Fish Got Away!")
end
end
end,
})
minetest.register_craft({
type = "shapeless",
output = "caverealms:angler_rod_baited",
recipe = {"caverealms:angler_rod", "caverealms:glow_bait"},
})
end

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default
stairs
ethereal?
mobs?

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A mod for Minetest to add underground realms.

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Biome #, Biome name, "floor node"
0, None
1, Moss, "caverealms:stone_with_moss"
2, Fungal, "caverealms:stone_with_lichen"
3, Algae, "caverealms:stone_with_algae"
4, Glaciated, "caverealms:thin_ice"
The following are "deep realms"
5, Deep Glaciated, "default:ice"
6, DM, "caverealms:hot_cobble"
7, Salt Crystal, "caverealms:stone_with_salt"
8, Glow Obsidian, "caverealms:glow_obsidian"
OR "caverealms:glow_obsidian2"
9, Coal, "default:coalblock"
OR "caverealms:coal_dust"
OR "default:desert_sand"

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mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"caverealms:hot_cobble"},
max_light = 12,
min_light = 0,
chance = 7000,
active_object_count = 2,
max_height = -8000,
on_spawn = function(self, pos)
self.hp_max = 70
self.health = 70
self.damage = 5
self.shoot_interval = 1.5
self.dogshoot_switch = 0
end
})

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local H_LAG = caverealms.config.h_lag --15 --max height for stalagmites
local H_LAC = caverealms.config.h_lac --20 --...stalactites
local H_CRY = caverealms.config.h_cry --9 --max height of glow crystals
local H_CLAC = caverealms.config.h_clac --13 --max height of glow crystal stalactites
function caverealms:above_solid(x,y,z,area,data)
local c_air = minetest.get_content_id("air")
local ai = area:index(x,y+1,z-3)
if data[ai] == c_air then
return false
else
return true
end
end
function caverealms:below_solid(x,y,z,area,data)
local c_air = minetest.get_content_id("air")
local ai = area:index(x,y-1,z-3)
if data[ai] == c_air then
return false
else
return true
end
end
--stalagmite spawner
function caverealms:stalagmite(x,y,z, area, data)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local top = math.random(6,H_LAG) --grab a random height for the stalagmite
for j = 0, top do --y
for k = -3, 3 do
for l = -3, 3 do
if j == 0 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j <= top/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j <= top/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = c_stone
end
end
end
end
end
--stalactite spawner
function caverealms:stalactite(x,y,z, area, data)
if not caverealms:above_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")--("caverealms:limestone")
local bot = math.random(-H_LAC, -6) --grab a random height for the stalagmite
for j = bot, 0 do --y
for k = -3, 3 do
for l = -3, 3 do
if j >= -1 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j >= bot/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j >= bot/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = c_stone
end
end
end
end
end
--glowing crystal stalagmite spawner
function caverealms:crystal_stalagmite(x,y,z, area, data, biome)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
local c_crystore = minetest.get_content_id("caverealms:glow_ore")
local c_emerald = minetest.get_content_id("caverealms:glow_emerald")
local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore")
local c_mesecry = minetest.get_content_id("caverealms:glow_mese")
local c_meseore = minetest.get_content_id("default:stone_with_mese")
local c_ruby = minetest.get_content_id("caverealms:glow_ruby")
local c_rubore = minetest.get_content_id("caverealms:glow_ruby_ore")
local c_ameth = minetest.get_content_id("caverealms:glow_amethyst")
local c_amethore = minetest.get_content_id("caverealms:glow_amethyst_ore")
local c_ice = minetest.get_content_id("default:ice")
local c_thinice = minetest.get_content_id("caverealms:thin_ice")
--for randomness
local mode = 1
if math.random(15) == 1 then
mode = 2
end
if biome == 3 then
if math.random(25) == 1 then
mode = 2
else
mode = 1
end
end
if biome == 4 or biome == 5 then
if math.random(3) == 1 then
mode = 2
end
end
local stalids = {
{ {c_crystore, c_crystal}, {c_emore, c_emerald} },
{ {c_emore, c_emerald}, {c_crystore, c_crystal} },
{ {c_emore, c_emerald}, {c_meseore, c_mesecry} },
{ {c_ice, c_thinice}, {c_crystore, c_crystal}},
{ {c_ice, c_thinice}, {c_crystore, c_crystal}},
{ {c_rubore, c_ruby}, {c_meseore, c_mesecry}},
{ {c_crystore, c_crystal}, {c_rubore, c_ruby} },
{ {c_rubore, c_ruby}, {c_emore, c_emerald}},
{ {c_amethore, c_ameth}, {c_meseore, c_mesecry} },
}
local nid_a
local nid_b
local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes
if biome > 3 and biome < 6 then
if mode == 1 then
nid_a = c_ice
nid_b = c_thinice
nid_s = c_ice
else
nid_a = c_crystore
nid_b = c_crystal
end
elseif mode == 1 then
nid_a = stalids[biome][1][1]
nid_b = stalids[biome][1][2]
else
nid_a = stalids[biome][2][1]
nid_b = stalids[biome][2][2]
end
local top = math.random(5,H_CRY) --grab a random height for the stalagmite
for j = 0, top do --y
for k = -3, 3 do
for l = -3, 3 do
if j == 0 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_s
end
elseif j <= top/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_a
end
elseif j <= top/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_b
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = nid_b
end
end
end
end
end
--crystal stalactite spawner
function caverealms:crystal_stalactite(x,y,z, area, data, biome)
if not caverealms:above_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local c_crystore = minetest.get_content_id("caverealms:glow_ore")
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
local c_emerald = minetest.get_content_id("caverealms:glow_emerald")
local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore")
local c_mesecry = minetest.get_content_id("caverealms:glow_mese")
local c_meseore = minetest.get_content_id("default:stone_with_mese")
local c_ruby = minetest.get_content_id("caverealms:glow_ruby")
local c_rubore = minetest.get_content_id("caverealms:glow_ruby_ore")
local c_ameth = minetest.get_content_id("caverealms:glow_amethyst")
local c_amethore = minetest.get_content_id("caverealms:glow_amethyst_ore")
local c_ice = minetest.get_content_id("default:ice")
local c_thinice = minetest.get_content_id("caverealms:hanging_thin_ice")
--for randomness
local mode = 1
if math.random(15) == 1 then
mode = 2
end
if biome == 3 then
if math.random(25) == 1 then
mode = 2
else
mode = 1
end
end
if biome == 4 or biome == 5 then
if math.random(3) == 1 then
mode = 2
end
end
local stalids = {
{ {c_crystore, c_crystal}, {c_emore, c_emerald} },
{ {c_emore, c_emerald}, {c_crystore, c_crystal} },
{ {c_emore, c_emerald}, {c_meseore, c_mesecry} },
{ {c_ice, c_thinice}, {c_crystore, c_crystal}},
{ {c_ice, c_thinice}, {c_crystore, c_crystal}},
{ {c_rubore, c_ruby}, {c_meseore, c_mesecry}},
{ {c_crystore, c_crystal}, {c_rubore, c_ruby} },
{ {c_rubore, c_ruby}, {c_emore, c_emerald}},
{ {c_amethore, c_ameth}, {c_meseore, c_mesecry} },
}
local nid_a
local nid_b
local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes
if biome > 3 and biome < 6 then
if mode == 1 then
nid_a = c_ice
nid_b = c_thinice
nid_s = c_ice
else
nid_a = c_crystore
nid_b = c_crystal
end
elseif mode == 1 then
nid_a = stalids[biome][1][1]
nid_b = stalids[biome][1][2]
else
nid_a = stalids[biome][2][1]
nid_b = stalids[biome][2][2]
end
local bot = math.random(-H_CLAC, -6) --grab a random height for the stalagmite
for j = bot, 0 do --y
for k = -3, 3 do
for l = -3, 3 do
if j >= -1 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_s
end
elseif j >= bot/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_a
end
elseif j >= bot/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_b
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = nid_b
end
end
end
end
end
--glowing crystal stalagmite spawner
function caverealms:salt_stalagmite(x,y,z, area, data, biome)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local c_salt = minetest.get_content_id("caverealms:salt_crystal")
local scale = math.random(2, 4)
if scale == 2 then
for j = -3, 3 do
for k = -3, 3 do
local vi = area:index(x+j, y, z+k)
data[vi] = c_stone
if math.abs(j) ~= 3 and math.abs(k) ~= 3 then
local vi = area:index(x+j, y+1, z+k)
data[vi] = c_stone
end
end
end
else
for j = -4, 4 do
for k = -4, 4 do
local vi = area:index(x+j, y, z+k)
data[vi] = c_stone
if math.abs(j) ~= 4 and math.abs(k) ~= 4 then
local vi = area:index(x+j, y+1, z+k)
data[vi] = c_stone
end
end
end
end
for j = 2, scale + 2 do --y
for k = -2, scale - 2 do
for l = -2, scale - 2 do
local vi = area:index(x+k, y+j, z+l)
data[vi] = c_salt -- make cube
end
end
end
end
--function to create giant 'shrooms
function caverealms:giant_shroom(x, y, z, area, data)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
local c_cap
local c_stem
--as usual, grab the content ID's
if minetest.get_modpath("ethereal") then
c_stem = minetest.get_content_id("ethereal:mushroom_trunk")
c_cap = minetest.get_content_id("ethereal:mushroom")
else
c_stem = minetest.get_content_id("caverealms:mushroom_stem")
c_cap = minetest.get_content_id("caverealms:mushroom_cap")
end
local c_gills = minetest.get_content_id("caverealms:mushroom_gills")
z = z - 5
--cap
for k = -5, 5 do
for l = -5, 5 do
if k*k + l*l <= 25 then
local vi = area:index(x+k, y+5, z+l)
data[vi] = c_cap
end
if k*k + l*l <= 16 then
local vi = area:index(x+k, y+6, z+l)
data[vi] = c_cap
vi = area:index(x+k, y+5, z+l)
data[vi] = c_gills
end
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+7, z+l)
data[vi] = c_cap
end
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+8, z+l)
data[vi] = c_cap
end
end
end
--stem
for j = 0, 5 do
for k = -1,1 do
local vi = area:index(x+k, y+j, z)
data[vi] = c_stem
if k == 0 then
local ai = area:index(x, y+j, z+1)
data[ai] = c_stem
ai = area:index(x, y+j, z-1)
data[ai] = c_stem
end
end
end
end

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caverealms = {} --create a container for functions and constants
--grab a shorthand for the filepath of the mod
local modpath = minetest.get_modpath(minetest.get_current_modname())
--load companion lua files
dofile(modpath.."/config.lua") --configuration file; holds various constants
dofile(modpath.."/crafting.lua") --crafting recipes
dofile(modpath.."/nodes.lua") --node definitions
dofile(modpath.."/functions.lua") --function definitions
dofile(modpath.."/plants.lua")
if minetest.get_modpath("mobs_monster") then
if caverealms.config.dm_spawn == true then
dofile(modpath.."/dungeon_master.lua") --special DMs for DM's Lair biome
end
end
-- Parameters
local YMIN = caverealms.config.ymin -- Approximate realm limits.
local YMAX = caverealms.config.ymax
local TCAVE = caverealms.config.tcave --0.5 -- Cave threshold. 1 = small rare caves, 0.5 = 1/3rd ground volume, 0 = 1/2 ground volume
local BLEND = 128 -- Cave blend distance near YMIN, YMAX
local STAGCHA = caverealms.config.stagcha --0.002 --chance of stalagmites
local STALCHA = caverealms.config.stalcha --0.003 --chance of stalactites
local CRYSTAL = caverealms.config.crystal --0.007 --chance of glow crystal formations
local GEMCHA = caverealms.config.gemcha --0.03 --chance of small glow gems
local MUSHCHA = caverealms.config.mushcha --0.04 --chance of mushrooms
local MYCCHA = caverealms.config.myccha --0.03 --chance of mycena mushrooms
local WORMCHA = caverealms.config.wormcha --0.03 --chance of glow worms
local GIANTCHA = caverealms.config.giantcha --0.001 -- chance of giant mushrooms
local ICICHA = caverealms.config.icicha --0.035 -- chance of icicles
local FLACHA = caverealms.config.flacha --0.04 --chance of constant flames
local DM_TOP = caverealms.config.dm_top -- -4000 --level at which Dungeon Master Realms start to appear
local DM_BOT = caverealms.config.dm_bot -- -5000 --level at which "" ends
local DEEP_CAVE = caverealms.config.deep_cave -- -7000 --level at which deep cave biomes take over
-- 2D noise for biome
local np_biome = {
offset = 0,
scale = 1,
spread = {x=200, y=200, z=200},
seed = 9130,
octaves = 3,
persist = 0.5
}
-- Stuff
subterrain = {}
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of caverealms limits
if minp.y > YMAX or maxp.y < YMIN then
return --quit; otherwise, you'd have stalagmites all over the place
end
--easy reference to commonly used values
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
--print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
--grab content IDs
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_water = minetest.get_content_id("default:water_source")
local c_lava = minetest.get_content_id("default:lava_source")
local c_ice = minetest.get_content_id("default:ice")
local c_thinice = minetest.get_content_id("caverealms:thin_ice")
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
local c_gem = minetest.get_content_id("caverealms:glow_gem")
local c_saltgem = minetest.get_content_id("caverealms:salt_gem")
local c_spike = minetest.get_content_id("caverealms:spike")
local c_moss = minetest.get_content_id("caverealms:stone_with_moss")
local c_lichen = minetest.get_content_id("caverealms:stone_with_lichen")
local c_algae = minetest.get_content_id("caverealms:stone_with_algae")
local c_salt = minetest.get_content_id("caverealms:stone_with_salt")
local c_hcobble = minetest.get_content_id("caverealms:hot_cobble")
local c_gobsidian = minetest.get_content_id("caverealms:glow_obsidian")
local c_gobsidian2 = minetest.get_content_id("caverealms:glow_obsidian_2")
local c_coalblock = minetest.get_content_id("default:coalblock")
local c_desand = minetest.get_content_id("default:desert_sand")
local c_coaldust = minetest.get_content_id("caverealms:coal_dust")
local c_fungus = minetest.get_content_id("caverealms:fungus")
local c_mycena = minetest.get_content_id("caverealms:mycena")
local c_worm = minetest.get_content_id("caverealms:glow_worm")
local c_worm_green = minetest.get_content_id("caverealms:glow_worm_green")
local c_fire_vine = minetest.get_content_id("caverealms:fire_vine")
local c_iciu = minetest.get_content_id("caverealms:icicle_up")
local c_icid = minetest.get_content_id("caverealms:icicle_down")
local c_flame = minetest.get_content_id("caverealms:constant_flame")
--mandatory values
local sidelen = x1 - x0 + 1 --length of a mapblock
local chulens = {x=sidelen, y=sidelen, z=sidelen} --table of chunk edges
local chulens2D = {x=sidelen, y=sidelen, z=1}
local minposxyz = {x=x0, y=y0, z=z0} --bottom corner
local minposxz = {x=x0, y=z0} --2D bottom corner
local nvals_biome = minetest.get_perlin_map(np_biome, chulens2D):get2dMap_flat({x=x0+150, y=z0+50}) --2D noise for biomes (will be 3D humidity/temp later)
local nixyz = 1 --3D node index
local nixz = 1 --2D node index
local nixyz2 = 1 --second 3D index for second loop
for z = z0, z1 do -- for each xy plane progressing northwards
--increment indices
nixyz = nixyz + 1
--decoration loop
for y = y0, y1 do -- for each x row progressing upwards
local c_selected_worm = c_worm
local is_deep = false
if y < DEEP_CAVE then
is_deep = true
end
local vi = area:index(x0, y, z)
for x = x0, x1 do -- for each node do
--determine biome
local biome = 0 --preliminary declaration
local n_biome = nvals_biome[nixz] --make an easier reference to the noise
--compare noise values to determine a biome
if n_biome <= -0.5 then
if is_deep and n_biome <= -0.25 then
biome = 8 --glow obsidian
else
biome = 2 --fungal
c_selected_worm = c_worm_green
end
elseif n_biome < 0 then
biome = 0 -- none
elseif n_biome < 0.5 then
if is_deep and n_biome <= 0.25 then
biome = 7 --salt crystal
else
biome = 1 --moss
end
elseif n_biome < 0.65 then
biome = 0
elseif n_biome < 0.85 then
if is_deep and n_biome <= 0.75 then
biome = 9 --coal dust
else
biome = 3 --algae
c_selected_worm = c_worm_green
end
else
if is_deep and n_biome <= .95 then
biome = 5 --deep glaciated
else
biome = 4 --glaciated
end
end
--print(biome)
if biome > 0 then
if y <= DM_TOP and y >= DM_BOT then
biome = 6 --DUNGEON MASTER'S LAIR
c_selected_worm = c_fire_vine
end
--ceiling
local ai = area:index(x,y+1,z) --above index
if data[ai] == c_stone and data[vi] == c_air then --ceiling
if math.random() < ICICHA and (biome == 4 or biome == 5) then
data[vi] = c_icid
end
if math.random() < WORMCHA then
data[vi] = c_selected_worm
local bi = area:index(x,y-1,z)
data[bi] = c_selected_worm
if math.random(2) == 1 then
local bbi = area:index(x,y-2,z)
data[bbi] = c_selected_worm
if math.random(2) ==1 then
local bbbi = area:index(x,y-3,z)
data[bbbi] = c_selected_worm
end
end
end
if math.random() < STALCHA then
caverealms:stalactite(x,y,z, area, data)
end
if math.random() < CRYSTAL then
caverealms:crystal_stalactite(x,y,z, area, data, biome)
end
end
--ground
local bi = area:index(x,y-1,z) --below index
if data[bi] == c_stone and data[vi] == c_air then --ground
local ai = area:index(x,y+1,z)
--place floor material, add plants/decorations
if biome == 1 then
data[vi] = c_moss
if math.random() < GEMCHA then
data[ai] = c_gem
end
elseif biome == 2 then
data[vi] = c_lichen
if math.random() < MUSHCHA then --mushrooms
data[ai] = c_fungus
end
if math.random() < MYCCHA then --mycena mushrooms
data[ai] = c_mycena
end
if math.random() < GIANTCHA then --giant mushrooms
caverealms:giant_shroom(x, y, z, area, data)
end
elseif biome == 3 then
data[vi] = c_algae
elseif biome == 4 then
data[vi] = c_thinice
local bi = area:index(x,y-1,z)
data[bi] = c_thinice
if math.random() < ICICHA then --if glaciated, place icicles
data[ai] = c_iciu
end
elseif biome == 5 then
data[vi] = c_ice
local bi = area:index(x,y-1,z)
data[bi] = c_ice
if math.random() < ICICHA then --if glaciated, place icicles
data[ai] = c_iciu
end
elseif biome == 6 then
data[vi] = c_hcobble
if math.random() < FLACHA then --neverending flames
data[ai] = c_flame
end
elseif biome == 7 then
local bi = area:index(x,y-1,z)
data[vi] = c_salt
data[bi] = c_salt
if math.random() < GEMCHA then
data[ai] = c_saltgem
end
if math.random() < STAGCHA then
caverealms:salt_stalagmite(x,y,z, area, data)
end
elseif biome == 8 then
local bi = area:index(x,y-1,z)
if math.random() < 0.5 then
data[vi] = c_gobsidian
data[bi] = c_gobsidian
else
data[vi] = c_gobsidian2
data[bi] = c_gobsidian2
end
if math.random() < FLACHA then --neverending flames
data[ai] = c_flame
end
elseif biome == 9 then
local bi = area:index(x,y-1,z)
if math.random() < 0.05 then
data[vi] = c_coalblock
data[bi] = c_coalblock
elseif math.random() < 0.15 then
data[vi] = c_coaldust
data[bi] = c_coaldust
else
data[vi] = c_desand
data[bi] = c_desand
end
if math.random() < FLACHA * 0.75 then --neverending flames
data[ai] = c_flame
end
if math.random() < GEMCHA then
data[ai] = c_spike
end
end
if math.random() < STAGCHA then
caverealms:stalagmite(x,y,z, area, data)
end
if math.random() < CRYSTAL then
caverealms:crystal_stalagmite(x,y,z, area, data, biome)
end
end
end
nixyz2 = nixyz2 + 1
nixz = nixz + 1
vi = vi + 1
end
nixz = nixz - sidelen --shift the 2D index back
end
nixz = nixz + sidelen --shift the 2D index up a layer
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
--write it to world
vm:write_to_map(data)
--local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took
--print ("[caverealms] "..chugent.." ms") --tell people how long
end)
print("[caverealms] loaded!")

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name = caverealms

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--glowing crystal
minetest.register_node("caverealms:glow_crystal", {
description = "Glow Sapphire",
tiles = {"caverealms_glow_crystal.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--glowing emerald
minetest.register_node("caverealms:glow_emerald", {
description = "Glow Emerald",
tiles = {"caverealms_glow_emerald.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--glowing mese crystal blocks
minetest.register_node("caverealms:glow_mese", {
description = "Glow Mese Crystal",
tiles = {"caverealms_glow_mese.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--glowing ruby
minetest.register_node("caverealms:glow_ruby", {
description = "Glow Ruby",
tiles = {"caverealms_glow_ruby.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--glowing amethyst
minetest.register_node("caverealms:glow_amethyst", {
description = "Glow Amethyst",
tiles = {"caverealms_glow_amethyst.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--embedded crystal
minetest.register_node("caverealms:glow_ore", {
description = "Glow Crystal Ore",
tiles = {"caverealms_glow_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 10,
paramtype = "light",
})
--embedded emerald
minetest.register_node("caverealms:glow_emerald_ore", {
description = "Glow Emerald Ore",
tiles = {"caverealms_glow_emerald_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 10,
paramtype = "light",
})
--embedded ruby
minetest.register_node("caverealms:glow_ruby_ore", {
description = "Glow Ruby Ore",
tiles = {"caverealms_glow_ruby_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 10,
paramtype = "light",
})
--embedded amethyst
minetest.register_node("caverealms:glow_amethyst_ore", {
description = "Glow Amethyst Ore",
tiles = {"caverealms_glow_amethyst_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 10,
paramtype = "light",
})
--thin (transparent) ice
minetest.register_node("caverealms:thin_ice", {
description = "Thin Ice",
tiles = {"caverealms_thin_ice.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
freezemelt = "default:water_source",
paramtype = "light",
})
--salt crystal
minetest.register_node("caverealms:salt_crystal", {
description = "Salt Crystal",
tiles = {"caverealms_salt_crystal.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 11,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--glowing crystal gem
minetest.register_node("caverealms:glow_gem", {
description = "Glow Gem",
tiles = {"caverealms_glow_gem.png"},
inventory_image = "caverealms_glow_gem.png",
wield_image = "caverealms_glow_gem.png",
is_ground_content = true,
groups = {cracky = 3, oddly_breakable_by_hand = 1, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
light_source = 11,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 0.75,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
}
})
--glowing salt gem
minetest.register_node("caverealms:salt_gem", {
description = "Salt Gem",
tiles = {"caverealms_salt_gem.png"},
inventory_image = "caverealms_salt_gem.png",
wield_image = "caverealms_salt_gem.png",
is_ground_content = true,
groups = {cracky = 3, oddly_breakable_by_hand = 1, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
light_source = 11,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 0.75,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
}
})
--stone spike
minetest.register_node("caverealms:spike", {
description = "Stone Spike",
tiles = {"caverealms_spike.png"},
inventory_image = "caverealms_spike.png",
wield_image = "caverealms_spike.png",
is_ground_content = true,
groups = {cracky = 3, oddly_breakable_by_hand = 1, attached_node = 1},
sounds = default.node_sound_stone_defaults(),
light_source = 3,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 0.75,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
}
})
--upward pointing icicle
minetest.register_node("caverealms:icicle_up", {
description = "Icicle",
tiles = {"caverealms_icicle_up.png"},
inventory_image = "caverealms_icicle_up.png",
wield_image = "caverealms_icicle_up.png",
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
light_source = 8,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},
},
})
--downward pointing icicle
minetest.register_node("caverealms:icicle_down", {
description = "Icicle",
tiles = {"caverealms_icicle_down.png"},
inventory_image = "caverealms_icicle_down.png",
wield_image = "caverealms_icicle_down.png",
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
light_source = 8,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, 7/16, -0.5, 0.5, 0.5, 0.5},
},
})
--cave mossy cobble - bluish?
minetest.register_node("caverealms:stone_with_moss", {
description = "Cave Stone with Moss",
tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"},
is_ground_content = true,
groups = {crumbly=1, cracky=3},
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
--cave lichen-covered cobble - purple-ish
minetest.register_node("caverealms:stone_with_lichen", {
description = "Cave Stone with Lichen",
tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"},
is_ground_content = true,
groups = {crumbly=1, cracky=3},
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
--cave algae-covered cobble - yellow-ish
minetest.register_node("caverealms:stone_with_algae", {
description = "Cave Stone with Algae",
tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"},
is_ground_content = true,
groups = {crumbly=1, cracky=3},
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
--tiny-salt-crystal-covered cobble - pink-ish
minetest.register_node("caverealms:stone_with_salt", {
description = "Salt Crystal",
tiles = {"caverealms_salty2.png"},
light_source = 9,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
--Hot Cobble - cobble with lava instead of mortar XD
minetest.register_node("caverealms:hot_cobble", {
description = "Hot Cobble",
tiles = {"caverealms_hot_cobble.png"},
is_ground_content = true,
groups = {cracky=1, hot=1, unbreakable = 1},
damage_per_second = 1,
light_source = 3,
paramtype = "light",
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
--Glow Obsidian
minetest.register_node("caverealms:glow_obsidian", {
description = "Glowing Obsidian",
tiles = {"caverealms_glow_obsidian.png"},
is_ground_content = true,
groups = {cracky=1, level=2},
light_source = 7,
paramtype = "light",
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
--Glow Obsidian 2 - has traces of lava
minetest.register_node("caverealms:glow_obsidian_2", {
description = "Hot Glowing Obsidian",
tiles = {"caverealms_glow_obsidian2.png"},
is_ground_content = true,
groups = {cracky=1, hot=1, level=2},
light_source = 9,
paramtype = "light",
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
--Glow Obsidian Bricks
minetest.register_node("caverealms:glow_obsidian_brick", {
description = "Glow Obsidian Brick",
tiles = {"caverealms_glow_obsidian_brick.png"},
light_source = 7,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("caverealms:glow_obsidian_brick_2", {
description = "Glow Obsidian Brick",
tiles = {"caverealms_glow_obsidian_brick_2.png"},
light_source = 9,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
--Glow Obsidian Stairs/Slabs
stairs.register_stair_and_slab(
"glow_obsidian_brick",
"caverealms:glow_obsidian_brick",
{cracky = 1, level = 2},
{"caverealms_glow_obsidian_brick.png"},
"Glow Obsidian Brick Stair",
"Glow Obsidian Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab(
"glow_obsidian_brick_2",
"caverealms:glow_obsidian_brick_2",
{cracky = 1, level = 2},
{"caverealms_glow_obsidian_brick_2.png"},
"Glow Obsidian Brick Stair",
"Glow Obsidian Brick Slab",
default.node_sound_stone_defaults())
--Glow Obsidian Glass
minetest.register_node("caverealms:glow_obsidian_glass", {
description = "Glow Obsidian Glass",
drawtype = "glasslike_framed_optional",
tiles = {"caverealms_glow_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
light_source = 13,
sunlight_propagates = true,
groups = {cracky = 3},
sounds = default.node_sound_glass_defaults(),
})
--Coal Dust
minetest.register_node("caverealms:coal_dust", {
description = "Coal Dust",
tiles = {"caverealms_coal_dust.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1},
sounds = default.node_sound_sand_defaults(),
})
--glow worms
minetest.register_node("caverealms:glow_worm", {
description = "Blue Glow Worms",
tiles = {"caverealms_glow_worm.png"},
inventory_image = "caverealms_glow_worm.png",
wield_image = "caverealms_glow_worm.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand=3},
light_source = 9,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-1/6, -1/2, -1/6, 1/6, 1/2, 1/6},
},
})
minetest.register_node("caverealms:glow_worm_green", {
description = "Green Glow Worms",
tiles = {"caverealms_glow_worm_green.png"},
inventory_image = "caverealms_glow_worm_green.png",
wield_image = "caverealms_glow_worm_green.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand=3},
light_source = 9,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-1/6, -1/2, -1/6, 1/6, 1/2, 1/6},
},
})
minetest.register_node("caverealms:fire_vine", {
description = "Fire Vine",
tiles = {"caverealms_fire_vine.png"},
inventory_image = "caverealms_fire_vine.png",
wield_image = "caverealms_fire_vine.png",
is_ground_content = true,
damage_per_second = 1,
groups = {oddly_breakable_by_hand=3},
light_source = 9,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-1/6, -1/2, -1/6, 1/6, 1/2, 1/6},
},
})
--define special flame so that it does not expire
minetest.register_node("caverealms:constant_flame", {
description = "Fire",
drawtype = "plantlike",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups = {igniter=2, dig_immediate=3, hot=3, not_in_creative_inventory=1},
paramtype = "light",
drop = '',
walkable = false,
buildable_to = true,
damage_per_second = 4,
})
--dungeon master statue (nodebox)
minetest.register_node("caverealms:dm_statue", {
description = "Dungeon Master Statue",
tiles = {
"caverealms_dm_stone.png",
"caverealms_dm_stone.png",
"caverealms_dm_stone.png",
"caverealms_dm_stone.png",
"caverealms_dm_stone.png",
"caverealms_stone_eyes.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2},
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, -0.3125, 0.4375}, -- NodeBox1
{-0.25, -0.125, -0.1875, 0.25, 0.5, 0.1875}, -- NodeBox2
{-0.375, 0, -0.125, -0.25, 0.4375, 0.125}, -- NodeBox3
{0.25, 0.125, -0.4375, 0.375, 0.375, 0.1875}, -- NodeBox4
{-0.25, -0.5, -0.125, -0.125, -0.125, 0.125}, -- NodeBox5
{0.125, -0.3125, -0.125, 0.25, 0, 0.125}, -- NodeBox6
}
},
selection_box = {
type = "regular"
}
})
-- Compatibility
minetest.register_alias("caverealms:hanging_thin_ice", "caverealms:thin_ice")
minetest.register_alias("caverealms:spike_2", "caverealms:spike")
minetest.register_alias("caverealms:spike_3", "caverealms:spike")
minetest.register_alias("caverealms:spike_4", "caverealms:spike")
minetest.register_alias("caverealms:spike_5", "caverealms:spike")
minetest.register_alias("caverealms:salt_gem_2", "caverealms:salt_gem")
minetest.register_alias("caverealms:salt_gem_3", "caverealms:salt_gem")
minetest.register_alias("caverealms:salt_gem_4", "caverealms:salt_gem")
minetest.register_alias("caverealms:salt_gem_5", "caverealms:salt_gem")
minetest.register_alias("caverealms:glow_gem_2", "caverealms:glow_gem")
minetest.register_alias("caverealms:glow_gem_3", "caverealms:glow_gem")
minetest.register_alias("caverealms:glow_gem_4", "caverealms:glow_gem")
minetest.register_alias("caverealms:glow_gem_5", "caverealms:glow_gem")
minetest.register_alias("caverealms:obsidian", "default:obsidian")
minetest.register_alias("caverealms:obsidian_1", "default:obsidian")
minetest.register_alias("caverealms:obsidian_2", "default:obsidian")
minetest.register_alias("caverealms:obsidian_3", "default:obsidian")
minetest.register_alias("caverealms:obsidian_4", "default:obsidian")

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-- Lichen biome
-- glowing fungi
minetest.register_node("caverealms:fungus", {
description = "Glowing Fungus",
tiles = {"caverealms_fungi.png"},
inventory_image = "caverealms_fungi.png",
wield_image = "caverealms_fungi.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand = 3, attached_node = 1},
light_source = 5,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
-- mycena mushroom
minetest.register_node("caverealms:mycena", {
description = "Mycena Mushroom",
tiles = {"caverealms_mycena.png"},
inventory_image = "caverealms_mycena.png",
wield_image = "caverealms_mycena.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand = 3, attached_node = 1},
light_source = 6,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
-- giant mushroom
if minetest.get_modpath("ethereal") then
minetest.register_alias("caverealms:mushroom_cap", "ethereal:mushroom")
minetest.register_alias("caverealms:mushroom_stem", "ethereal:mushroom_trunk")
else
-- stem
minetest.register_node("caverealms:mushroom_stem", {
description = "Giant Mushroom Stem",
tiles = {"caverealms_mushroom_stem.png"},
is_ground_content = true,
groups = {choppy=2, oddly_breakable_by_hand=1},
})
-- cap
minetest.register_node("caverealms:mushroom_cap", {
description = "Giant Mushroom Cap",
tiles = {"caverealms_mushroom_cap.png"},
is_ground_content = true,
groups = {choppy=2, oddly_breakable_by_hand=1,},
drop = {
max_items = 1,
items = {
{items = {"caverealms:mushroom_sapling"}, rarity = 20},
{items = {"caverealms:mushroom_cap"}}
}
},
})
-- sapling
minetest.register_node("caverealms:mushroom_sapling", {
description = "Mushroom Tree Sapling",
drawtype = "plantlike",
tiles = {"caverealms_mushroom_sapling.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
})
end
-- gills
minetest.register_node("caverealms:mushroom_gills", {
description = "Giant Mushroom Gills",
tiles = {"caverealms_mushroom_gills.png"},
is_ground_content = true,
light_source = 10,
groups = {choppy=2, oddly_breakable_by_hand=1},
drawtype = "plantlike",
paramtype = "light",
})
-- Saplings
-- grow trees
local add_tree = function (pos, ofx, ofy, ofz, schem)
if not schem then
print ("Schematic not found")
return
end
minetest.swap_node(pos, {name = "air"})
minetest.place_schematic(
{x = pos.x - ofx, y = pos.y - ofy, z = pos.z - ofz},
schem, 0, nil, false)
end
local path = minetest.get_modpath("caverealms").."/schematics/"
-- giant mushrooms
function grow_caverealms_mushroom(pos)
add_tree(pos, 5, 0, 5, path .. "shroom.mts")
end
-- height check
local function enough_height(pos, height)
local nod = minetest.line_of_sight(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + height, z = pos.z})
if not nod then
return false
else
return true
end
end
minetest.register_abm({
label = "Caverealms grow sapling",
nodenames = {"ethereal:mushroom_sapling", "caverealms:mushroom_sapling"},
interval = 10,
chance = 50,
catch_up = false,
action = function(pos, node)
local light_level = minetest.get_node_light(pos)
-- check light level
if not light_level or light_level > 10 then
return
end
-- get node under sapling
local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name
-- check if registered
if not minetest.registered_nodes[node.name] then
return
end
-- ethereal sapling on lichen stone
if node.name == "ethereal:mushroom_sapling"
and under == "caverealms:stone_with_lichen"
and enough_height(pos, 10) then
grow_caverealms_mushroom(pos)
-- caverealms sapling on lichen stone
elseif node.name == "caverealms:mushroom_sapling"
and under == "caverealms:stone_with_lichen"
and enough_height(pos, 10) then
grow_caverealms_mushroom(pos)
end
end,
})
-- spread moss/lichen/algae to nearby cobblestone
minetest.register_abm({
label = "Caverealms stone spread",
nodenames = {
"caverealms:stone_with_moss",
"caverealms:stone_with_lichen",
"caverealms:stone_with_algae",
},
neighbors = {"air"},
interval = 16,
chance = 50,
catch_up = false,
action = function(pos, node)
local num = minetest.find_nodes_in_area_under_air(
{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
"default:cobble")
if #num > 0 then
minetest.set_node(num[math.random(#num)], {name = node.name})
end
end,
})

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