Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
This commit is contained in:
committed by
Vanessa Dannenberg
parent
11adf56b75
commit
4394beec6a
142
mods/castle_storage/ironbound_chest.lua
Normal file
142
mods/castle_storage/ironbound_chest.lua
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minetest.register_alias("castle:ironbound_chest", "castle_storage:ironbound_chest")
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local S = minetest.get_translator(minetest.get_current_modname())
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local get_ironbound_chest_formspec = function(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[8,9]"..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:".. spos .. ";main;,0;8,4;]"..
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"list[current_player;main;,5;8,4;]"..
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"listring[]"
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return formspec
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end
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local function has_ironbound_chest_privilege(meta, player)
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local name = ""
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if player then
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if minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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name = player:get_player_name()
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end
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if name ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node("castle_storage:ironbound_chest",{
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drawtype = "nodebox",
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description = S("Ironbound Chest"),
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tiles = {"castle_ironbound_chest_top.png",
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"castle_ironbound_chest_top.png",
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"castle_ironbound_chest_side.png",
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"castle_ironbound_chest_side.png",
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"castle_ironbound_chest_back.png",
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"castle_ironbound_chest_front.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.3125, 0.5, -0.0625, 0.3125},
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{-0.5, -0.0625, -0.25, 0.5, 0, 0.25},
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{-0.5, 0, -0.1875,0.5, 0.0625, 0.1875},
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{-0.5, 0.0625, -0.0625, 0.5, 0.125, 0.0625},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.4, 0.5, 0.2, 0.4},
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},
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},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", S("Ironbound Chest (owned by @1)", meta:get_string("owner")))
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Ironbound Chest"))
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_ironbound_chest_privilege(meta, player) then
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minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
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player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_ironbound_chest_privilege(meta, player) then
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minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
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player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_ironbound_chest_privilege(meta, player) then
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minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
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player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("@1 moves stuff in locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("@1 moves stuff to locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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end,
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_ironbound_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"castle_storage:ironbound_chest",
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get_ironbound_chest_formspec(pos)
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)
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end
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end,
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on_blast = function() end,
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})
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minetest.register_craft({
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output = "castle_storage:ironbound_chest",
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recipe = {
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{"default:wood", "default:steel_ingot","default:wood"},
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{"default:wood", "default:steel_ingot","default:wood"}
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}
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})
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-- Hopper compatibility
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if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
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hopper:add_container({
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{"top", "castle_storage:ironbound_chest", "main"},
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{"side", "castle_storage:ironbound_chest", "main"},
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{"bottom", "castle_storage:ironbound_chest", "main"},
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})
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end
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