Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
65
mods/3dmushrooms/init.lua
Normal file
@@ -0,0 +1,65 @@
|
||||
-- 3D Mushroom mod by VanessaE
|
||||
|
||||
mushroom = {}
|
||||
|
||||
minetest.override_item("flowers:mushroom_fertile_brown", {
|
||||
drawtype = "mesh",
|
||||
mesh = "3dmushrooms.obj",
|
||||
tiles = {"3dmushrooms_brown.png"},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
|
||||
},
|
||||
inventory_image = "3dmushrooms_brown_inv.png"
|
||||
})
|
||||
|
||||
minetest.override_item("flowers:mushroom_brown", {
|
||||
drawtype = "mesh",
|
||||
mesh = "3dmushrooms.obj",
|
||||
tiles = {"3dmushrooms_brown.png"},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
|
||||
},
|
||||
inventory_image = "3dmushrooms_brown_inv.png"
|
||||
})
|
||||
|
||||
minetest.override_item("flowers:mushroom_fertile_red", {
|
||||
drawtype = "mesh",
|
||||
mesh = "3dmushrooms.obj",
|
||||
tiles = {"3dmushrooms_red.png"},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
|
||||
},
|
||||
inventory_image = "3dmushrooms_red_inv.png"
|
||||
})
|
||||
|
||||
minetest.override_item("flowers:mushroom_red", {
|
||||
drawtype = "mesh",
|
||||
mesh = "3dmushrooms.obj",
|
||||
tiles = {"3dmushrooms_red.png"},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
|
||||
},
|
||||
inventory_image = "3dmushrooms_red_inv.png"
|
||||
})
|
||||
|
||||
-- aliases to the default mushrooms
|
||||
|
||||
minetest.register_alias("mushroom:brown", "flowers:mushroom_brown")
|
||||
minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_fertile_brown")
|
||||
minetest.register_alias("mushroom:spore_brown", "flowers:mushroom_spores_brown")
|
||||
minetest.register_alias("mushroom:spore2", "flowers:mushroom_spores_brown")
|
||||
minetest.register_alias("mushroom:brown_essence", "flowers:mushroom_brown")
|
||||
|
||||
minetest.register_alias("mushroom:red", "flowers:mushroom_red")
|
||||
minetest.register_alias("mushroom:red_natural", "flowers:mushroom_fertile_red")
|
||||
minetest.register_alias("mushroom:spore_red", "flowers:mushroom_spores_red")
|
||||
minetest.register_alias("mushroom:spore1", "flowers:mushroom_spores_red")
|
||||
minetest.register_alias("mushroom:poison", "flowers:mushroom_red")
|
||||
|
||||
minetest.register_alias("mushroom:identifier", "default:mese_crystal_fragment")
|
||||
|
||||
print("[3D Mushrooms] loaded.")
|
2
mods/3dmushrooms/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = 3dmushrooms
|
||||
depends = default, flowers
|
329
mods/3dmushrooms/models/3dmushrooms.obj
Normal file
@@ -0,0 +1,329 @@
|
||||
# Blender v2.73 (sub 0) OBJ File: 'plantlife_mushroom.blend'
|
||||
# www.blender.org
|
||||
o Cylinder
|
||||
v 0.261489 -0.177877 -0.000000
|
||||
v 0.165972 -0.203714 -0.000000
|
||||
v 0.210761 -0.224729 -0.000000
|
||||
v 0.258520 -0.211811 -0.000000
|
||||
v 0.185335 -0.171215 -0.184553
|
||||
v 0.116925 -0.199423 -0.118862
|
||||
v 0.148161 -0.219252 -0.151707
|
||||
v 0.182366 -0.205148 -0.184553
|
||||
v 0.001484 -0.155130 -0.260997
|
||||
v -0.001484 -0.189063 -0.168096
|
||||
v -0.002969 -0.206030 -0.214547
|
||||
v -0.001484 -0.189063 -0.260997
|
||||
v -0.182366 -0.139045 -0.184553
|
||||
v -0.119894 -0.178704 -0.118862
|
||||
v -0.154099 -0.192808 -0.151707
|
||||
v -0.185335 -0.172979 -0.184553
|
||||
v -0.258520 -0.132382 -0.000000
|
||||
v -0.168941 -0.174413 -0.000000
|
||||
v -0.216699 -0.187331 -0.000000
|
||||
v -0.261489 -0.166316 -0.000000
|
||||
v -0.182366 -0.139045 0.184553
|
||||
v -0.119894 -0.178704 0.118862
|
||||
v -0.154099 -0.192808 0.151707
|
||||
v -0.185335 -0.172979 0.184553
|
||||
v 0.001484 -0.155130 0.260997
|
||||
v -0.001484 -0.189063 0.168096
|
||||
v -0.002969 -0.206030 0.214547
|
||||
v -0.001484 -0.189063 0.260997
|
||||
v 0.185335 -0.171215 0.184553
|
||||
v 0.116925 -0.199423 0.118862
|
||||
v 0.148161 -0.219252 0.151708
|
||||
v 0.182366 -0.205148 0.184553
|
||||
v 0.059333 -0.075538 0.000000
|
||||
v 0.044915 -0.074277 -0.034942
|
||||
v 0.010106 -0.071232 -0.049416
|
||||
v -0.024704 -0.068186 -0.034942
|
||||
v -0.039122 -0.066925 0.000000
|
||||
v -0.024704 -0.068186 0.034942
|
||||
v 0.010106 -0.071232 0.049416
|
||||
v 0.044915 -0.074277 0.034942
|
||||
v 0.004580 -0.119744 -0.206430
|
||||
v 0.149993 -0.132466 -0.145968
|
||||
v 0.004580 -0.119744 0.206430
|
||||
v -0.140833 -0.107022 0.145968
|
||||
v 0.210225 -0.137736 -0.000000
|
||||
v 0.149993 -0.132466 0.145968
|
||||
v -0.201064 -0.101752 -0.000000
|
||||
v -0.140833 -0.107022 -0.145968
|
||||
v 0.033054 -0.500000 -0.079800
|
||||
v 0.025067 -0.177627 -0.060518
|
||||
v 0.079800 -0.500000 -0.033054
|
||||
v 0.060518 -0.177627 -0.025067
|
||||
v 0.079800 -0.500000 0.033054
|
||||
v 0.060518 -0.177627 0.025067
|
||||
v 0.033054 -0.500000 0.079800
|
||||
v 0.025067 -0.177627 0.060518
|
||||
v -0.033054 -0.500000 0.079800
|
||||
v -0.025067 -0.177627 0.060518
|
||||
v -0.079800 -0.500000 0.033054
|
||||
v -0.060518 -0.177627 0.025067
|
||||
v -0.079800 -0.500000 -0.033054
|
||||
v -0.060518 -0.177627 -0.025067
|
||||
v -0.033054 -0.500000 -0.079800
|
||||
v -0.025067 -0.177627 -0.060518
|
||||
v 0.014323 -0.253674 -0.065067
|
||||
v 0.012105 -0.382623 -0.072780
|
||||
v 0.052438 -0.253674 -0.026952
|
||||
v 0.054739 -0.382623 -0.030146
|
||||
v 0.052438 -0.253674 0.026952
|
||||
v 0.054739 -0.382623 0.030146
|
||||
v 0.014323 -0.253674 0.065067
|
||||
v 0.012105 -0.382623 0.072780
|
||||
v -0.039580 -0.253674 0.065067
|
||||
v -0.048187 -0.382623 0.072780
|
||||
v -0.077695 -0.253674 0.026952
|
||||
v -0.090820 -0.382623 0.030146
|
||||
v -0.077695 -0.253674 -0.026952
|
||||
v -0.090820 -0.382623 -0.030146
|
||||
v -0.039580 -0.253674 -0.065067
|
||||
v -0.048187 -0.382623 -0.072780
|
||||
vt 0.261010 0.917920
|
||||
vt 0.235559 0.983636
|
||||
vt 0.016350 0.764426
|
||||
vt 0.080814 0.737724
|
||||
vt 0.545568 0.235207
|
||||
vt 0.764778 0.454417
|
||||
vt 0.690996 0.484978
|
||||
vt 0.517617 0.311599
|
||||
vt 0.235559 0.235207
|
||||
vt 0.515845 0.302693
|
||||
vt 0.261010 0.302693
|
||||
vt 0.578125 0.234375
|
||||
vt 0.765625 0.234375
|
||||
vt 0.765625 0.312500
|
||||
vt 0.578125 0.312500
|
||||
vt 0.015625 0.234375
|
||||
vt 0.203125 0.234375
|
||||
vt 0.203125 0.312500
|
||||
vt 0.015625 0.312500
|
||||
vt 0.390625 0.312500
|
||||
vt 0.578125 0.390625
|
||||
vt 0.390625 0.390625
|
||||
vt 0.016350 0.454417
|
||||
vt 0.080814 0.482889
|
||||
vt 0.545569 0.983636
|
||||
vt 0.515845 0.917920
|
||||
vt 0.099043 0.730173
|
||||
vt 0.272422 0.903553
|
||||
vt 0.290733 0.368408
|
||||
vt 0.490395 0.368408
|
||||
vt 0.149550 0.709253
|
||||
vt 0.149550 0.509591
|
||||
vt 0.764778 0.764426
|
||||
vt 0.696041 0.737725
|
||||
vt 0.696041 0.482889
|
||||
vt 0.099043 0.484978
|
||||
vt 0.203125 0.390625
|
||||
vt 0.765625 0.390625
|
||||
vt 0.272422 0.311599
|
||||
vt 0.631577 0.509591
|
||||
vt 0.390625 0.234375
|
||||
vt 0.517617 0.903553
|
||||
vt 0.690996 0.730173
|
||||
vt 0.432320 0.675133
|
||||
vt 0.473823 0.633629
|
||||
vt 0.015625 0.390625
|
||||
vt 0.490395 0.850435
|
||||
vt 0.290733 0.850435
|
||||
vt 0.631577 0.709253
|
||||
vt 0.373624 0.533431
|
||||
vt 0.332121 0.574934
|
||||
vt 0.473823 0.574934
|
||||
vt 0.432320 0.533431
|
||||
vt 0.332121 0.633630
|
||||
vt 0.373624 0.675133
|
||||
vt 0.935126 0.767633
|
||||
vt 0.998032 0.830539
|
||||
vt 0.998032 0.919502
|
||||
vt 0.935126 0.982408
|
||||
vt 0.846164 0.982408
|
||||
vt 0.783257 0.919502
|
||||
vt 0.783258 0.830539
|
||||
vt 0.846164 0.767633
|
||||
vt 0.375000 0.187500
|
||||
vt 0.375000 0.031250
|
||||
vt 0.500000 0.031250
|
||||
vt 0.500000 0.187500
|
||||
vt 0.625000 0.031250
|
||||
vt 0.625000 0.187500
|
||||
vt 0.750000 0.031250
|
||||
vt 0.750000 0.187500
|
||||
vt 0.875000 0.031250
|
||||
vt 0.875000 0.187500
|
||||
vt 1.000000 0.031250
|
||||
vt 1.000000 0.187500
|
||||
vt 0.000000 0.031250
|
||||
vt 0.125000 0.031250
|
||||
vt 0.125000 0.187500
|
||||
vt 0.000000 0.187500
|
||||
vt 0.250000 0.031250
|
||||
vt 0.250000 0.187500
|
||||
vt 0.542224 0.015885
|
||||
vt 0.601585 0.075246
|
||||
vt 0.601585 0.159195
|
||||
vt 0.542224 0.218556
|
||||
vt 0.458275 0.218556
|
||||
vt 0.398914 0.159195
|
||||
vt 0.398914 0.075246
|
||||
vt 0.458275 0.015885
|
||||
vt 0.625000 0.125000
|
||||
vt 0.500000 0.125000
|
||||
vt 0.750000 0.125000
|
||||
vt 0.875000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.125000 0.125000
|
||||
vt 0.000000 0.125000
|
||||
vt 0.250000 0.125000
|
||||
vt 0.375000 0.125000
|
||||
vn -0.147000 -0.987300 0.060400
|
||||
vn -0.648700 -0.460200 0.606100
|
||||
vn -0.898800 -0.438400 0.000000
|
||||
vn -0.172000 -0.985100 0.000000
|
||||
vn 0.672500 0.376500 0.637100
|
||||
vn 0.935400 0.353500 0.000000
|
||||
vn 0.529200 0.848500 0.000000
|
||||
vn 0.396700 0.860200 0.320400
|
||||
vn -0.044900 -0.513100 -0.857100
|
||||
vn 0.558900 -0.565900 -0.606100
|
||||
vn -0.026600 -0.997800 -0.060400
|
||||
vn -0.086800 -0.992500 -0.085500
|
||||
vn -0.044900 -0.513100 0.857100
|
||||
vn 0.037800 0.432000 0.901100
|
||||
vn -0.596900 0.487600 0.637100
|
||||
vn -0.648700 -0.460200 -0.606100
|
||||
vn -0.596900 0.487600 -0.637100
|
||||
vn 0.037800 0.432000 -0.901100
|
||||
vn 0.809000 -0.587800 0.000000
|
||||
vn 0.672500 0.376500 -0.637100
|
||||
vn -0.147000 -0.987300 -0.060400
|
||||
vn -0.086800 -0.992500 0.085500
|
||||
vn -0.859800 0.510500 0.000000
|
||||
vn -0.372100 0.928200 0.000000
|
||||
vn -0.240600 0.916500 -0.319400
|
||||
vn -0.085100 -0.972600 0.216400
|
||||
vn -0.237500 -0.959200 0.153000
|
||||
vn 0.130500 -0.991400 0.000000
|
||||
vn 0.067400 -0.985900 0.153000
|
||||
vn 0.558900 -0.565900 0.606100
|
||||
vn -0.026600 -0.997800 0.060400
|
||||
vn -0.001700 -1.000000 0.000000
|
||||
vn -0.240600 0.916500 0.319400
|
||||
vn 0.077500 0.888400 0.452400
|
||||
vn -0.300700 -0.953700 0.000000
|
||||
vn 0.077500 0.888400 -0.452400
|
||||
vn 0.396700 0.860200 -0.320400
|
||||
vn 0.086200 0.978700 -0.186300
|
||||
vn 0.217800 0.967000 -0.132200
|
||||
vn -0.085100 -0.972600 -0.216400
|
||||
vn 0.067400 -0.985900 -0.153000
|
||||
vn -0.237500 -0.959200 -0.153000
|
||||
vn 0.086200 0.978700 0.186300
|
||||
vn -0.044600 0.990300 0.131300
|
||||
vn 0.272600 0.962100 0.000000
|
||||
vn 0.217800 0.967000 0.132200
|
||||
vn -0.098600 0.995100 0.000000
|
||||
vn -0.044600 0.990300 -0.131300
|
||||
vn -0.273500 -0.626100 -0.730200
|
||||
vn -0.402500 0.040600 -0.914500
|
||||
vn 0.360300 0.084000 -0.929000
|
||||
vn 0.335600 -0.581700 -0.740900
|
||||
vn 0.369900 0.027700 -0.928600
|
||||
vn 0.921100 -0.031200 -0.388000
|
||||
vn 0.913800 0.116800 -0.388800
|
||||
vn 0.921100 -0.031200 0.388000
|
||||
vn 0.913800 0.116800 0.388800
|
||||
vn 0.369900 0.027700 0.928600
|
||||
vn 0.360300 0.084000 0.929000
|
||||
vn -0.391600 0.105700 0.914000
|
||||
vn -0.402500 0.040600 0.914500
|
||||
vn -0.914200 0.156600 0.373800
|
||||
vn -0.927200 0.012400 0.374500
|
||||
vn -0.914200 0.156600 -0.373800
|
||||
vn -0.927200 0.012400 -0.374500
|
||||
vn -0.391600 0.105700 -0.914000
|
||||
vn 0.774400 -0.552100 -0.309000
|
||||
vn 0.774400 -0.552100 0.309000
|
||||
vn 0.335600 -0.581700 0.740900
|
||||
vn -0.273500 -0.626100 0.730200
|
||||
vn -0.690800 -0.658600 0.298100
|
||||
vn -0.690800 -0.658600 -0.298100
|
||||
vn 0.416700 -0.004500 -0.909100
|
||||
vn 0.925800 -0.089300 -0.367400
|
||||
vn 0.925800 -0.089300 0.367400
|
||||
vn 0.416700 -0.004500 0.909100
|
||||
vn -0.344300 0.121400 0.931000
|
||||
vn -0.896600 0.212200 0.388700
|
||||
vn -0.896600 0.212200 -0.388700
|
||||
vn -0.344300 0.121400 -0.931000
|
||||
s 1
|
||||
f 23/1/1 24/2/2 20/3/3 19/4/4
|
||||
f 29/5/5 1/6/6 45/7/7 46/8/8
|
||||
f 12/9/9 8/5/10 7/10/11 11/11/12
|
||||
f 24/12/2 28/13/13 25/14/14 21/15/15
|
||||
f 12/16/9 16/17/16 13/18/17 9/19/18
|
||||
f 4/20/19 8/15/10 5/21/20 1/22/6
|
||||
f 16/23/16 12/9/9 11/11/12 15/24/21
|
||||
f 28/25/13 24/2/2 23/1/1 27/26/22
|
||||
f 13/2/17 17/3/23 47/27/24 48/28/25
|
||||
f 10/29/26 11/11/12 7/10/11 6/30/27
|
||||
f 18/31/28 19/4/4 15/24/21 14/32/29
|
||||
f 4/6/19 32/33/30 31/34/31 3/35/32
|
||||
f 17/3/23 21/23/15 44/36/33 47/27/24
|
||||
f 32/18/30 4/20/19 1/22/6 29/37/5
|
||||
f 8/5/10 4/6/19 3/35/32 7/10/11
|
||||
f 8/15/10 12/14/9 9/38/18 5/21/20
|
||||
f 25/9/14 29/5/5 46/8/8 43/39/34
|
||||
f 6/30/27 7/10/11 3/35/32 2/40/35
|
||||
f 16/17/16 20/41/3 17/20/23 13/18/17
|
||||
f 31/34/31 32/33/30 28/25/13 27/26/22
|
||||
f 5/33/20 9/25/18 41/42/36 42/43/37
|
||||
f 41/42/36 35/44/38 34/45/39 42/43/37
|
||||
f 15/24/21 11/11/12 10/29/26 14/32/29
|
||||
f 20/41/3 24/12/2 21/15/15 17/20/23
|
||||
f 1/6/6 5/33/20 42/43/37 45/7/7
|
||||
f 19/4/4 20/3/3 16/23/16 15/24/21
|
||||
f 28/19/13 32/18/30 29/37/5 25/46/14
|
||||
f 26/47/40 27/26/22 23/1/1 22/48/41
|
||||
f 21/23/15 25/9/14 43/39/34 44/36/33
|
||||
f 9/25/18 13/2/17 48/28/25 41/42/36
|
||||
f 23/1/1 19/4/4 18/31/28 22/48/41
|
||||
f 2/40/35 3/35/32 31/34/31 30/49/42
|
||||
f 43/39/34 39/50/43 38/51/44 44/36/33
|
||||
f 45/7/7 33/52/45 40/53/46 46/8/8
|
||||
f 42/43/37 34/45/39 33/52/45 45/7/7
|
||||
f 46/8/8 40/53/46 39/50/43 43/39/34
|
||||
f 44/36/33 38/51/44 37/54/47 47/27/24
|
||||
f 47/27/24 37/54/47 36/55/48 48/28/25
|
||||
f 48/28/25 36/55/48 35/44/38 41/42/36
|
||||
f 35/44/38 36/55/48 37/54/47 38/51/44 39/50/43 40/53/46 33/52/45 34/45/39
|
||||
f 6/56/27 2/57/35 30/58/42 26/59/40 22/60/41 18/61/28 14/62/29 10/63/26
|
||||
f 63/64/49 80/65/50 66/66/51 49/67/52
|
||||
f 65/66/53 67/68/54 68/69/55 66/67/51
|
||||
f 67/68/54 69/70/56 70/71/57 68/69/55
|
||||
f 69/70/56 71/72/58 72/73/59 70/71/57
|
||||
f 71/72/58 73/74/60 74/75/61 72/73/59
|
||||
f 73/76/60 75/77/62 76/78/63 74/79/61
|
||||
f 75/77/62 77/80/64 78/81/65 76/78/63
|
||||
f 77/80/64 79/65/66 80/64/50 78/81/65
|
||||
f 49/82/52 51/83/67 53/84/68 55/85/69 57/86/70 59/87/71 61/88/72 63/89/49
|
||||
f 50/66/73 52/68/74 67/90/54 65/91/53
|
||||
f 52/68/74 54/70/75 69/92/56 67/90/54
|
||||
f 66/66/51 68/68/55 51/69/67 49/67/52
|
||||
f 54/70/75 56/72/76 71/93/58 69/92/56
|
||||
f 68/68/55 70/70/57 53/71/68 51/69/67
|
||||
f 56/72/76 58/74/77 73/94/60 71/93/58
|
||||
f 70/70/57 72/72/59 55/73/69 53/71/68
|
||||
f 58/76/77 60/77/78 75/95/62 73/96/60
|
||||
f 72/72/59 74/74/61 57/75/70 55/73/69
|
||||
f 60/77/78 62/80/79 77/97/64 75/95/62
|
||||
f 74/76/61 76/77/63 59/78/71 57/79/70
|
||||
f 62/80/79 64/65/80 79/98/66 77/97/64
|
||||
f 76/77/63 78/80/65 61/81/72 59/78/71
|
||||
f 31/34/31 27/26/22 26/47/40 30/49/42
|
||||
f 78/80/65 80/65/50 63/64/49 61/81/72
|
||||
f 79/98/66 64/65/80 50/66/73 65/91/53
|
||||
f 79/65/66 65/66/53 66/67/51 80/64/50
|
BIN
mods/3dmushrooms/textures/3dmushrooms_brown.png
Normal file
After Width: | Height: | Size: 5.0 KiB |
BIN
mods/3dmushrooms/textures/3dmushrooms_brown_inv.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
mods/3dmushrooms/textures/3dmushrooms_red.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
mods/3dmushrooms/textures/3dmushrooms_red_inv.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
9
mods/along_shore/init.lua
Normal file
@@ -0,0 +1,9 @@
|
||||
-----------------------------------------------------------------------------------------------
|
||||
local title = "Along the Shore"
|
||||
local version = "0.0.4"
|
||||
local mname = "along_shore"
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
|
||||
-----------------------------------------------------------------------------------------------
|
3
mods/along_shore/mod.conf
Normal file
@@ -0,0 +1,3 @@
|
||||
name = along_shore
|
||||
depends = default, biome_lib
|
||||
optional_depends = flowers_plus
|
BIN
mods/along_shore/textures/along_shore_seaweed_1Darker.png
Normal file
After Width: | Height: | Size: 234 B |
30
mods/along_shore/textures/credit_textures.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
-------------------------------------------------------------
|
||||
Credit for textures of "along_shore"
|
||||
-------------------------------------------------------------
|
||||
(If more than one author is listed the names are in alphabetical order)
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
FOLDER TEXTURE AUTHORS
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
../along_shore/textures along_shore_seaweed_1Darker.png Neuromancer, VanessaE
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
../along_shore/textures/old (along_shore_empty.png) (Mossmanikin)
|
||||
along_shore_lilypads_1.png Mossmanikin, Neuromancer
|
||||
along_shore_lilypads_2.png Mossmanikin, Neuromancer
|
||||
along_shore_lilypads_3.png Mossmanikin, Neuromancer
|
||||
along_shore_lilypads_4.png Mossmanikin, Neuromancer
|
||||
along_shore_pondscum_1.png Neuromancer
|
||||
along_shore_seaweed_1.png Neuromancer, VanessaE
|
||||
along_shore_seaweed_2.png Mossmanikin, Neuromancer, VanessaE
|
||||
along_shore_seaweed_3.png Mossmanikin, Neuromancer, VanessaE
|
||||
along_shore_seaweed_4.png Mossmanikin, Neuromancer, VanessaE
|
||||
flowers_seaweed.png Neuromancer, VanessaE
|
||||
flowers_waterlily.png Mossmanikin, VanessaE
|
||||
flowers_waterlily_22.5.png Mossmanikin, VanessaE
|
||||
flowers_waterlily_45.png Mossmanikin, VanessaE
|
||||
flowers_waterlily_67.5.png Mossmanikin, VanessaE
|
||||
lillypad3Flower16x.png Neuromancer
|
||||
LillyPad3x16.png Neuromancer
|
||||
lillyPad5x16.png Neuromancer
|
||||
MultiLilly16x.png Neuromancer
|
||||
pondscum16xc.png Neuromancer
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
BIN
mods/along_shore/textures/old/LillyPad3x16.png
Normal file
After Width: | Height: | Size: 439 B |
BIN
mods/along_shore/textures/old/MultiLilly16x.png
Normal file
After Width: | Height: | Size: 305 B |
BIN
mods/along_shore/textures/old/along_shore_empty.png
Normal file
After Width: | Height: | Size: 74 B |
BIN
mods/along_shore/textures/old/along_shore_lilypads_1.png
Normal file
After Width: | Height: | Size: 305 B |
BIN
mods/along_shore/textures/old/along_shore_lilypads_2.png
Normal file
After Width: | Height: | Size: 382 B |
BIN
mods/along_shore/textures/old/along_shore_lilypads_3.png
Normal file
After Width: | Height: | Size: 314 B |
BIN
mods/along_shore/textures/old/along_shore_lilypads_4.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
mods/along_shore/textures/old/along_shore_pondscum_1.png
Normal file
After Width: | Height: | Size: 543 B |
BIN
mods/along_shore/textures/old/along_shore_seaweed_1.png
Normal file
After Width: | Height: | Size: 222 B |
BIN
mods/along_shore/textures/old/along_shore_seaweed_2.png
Normal file
After Width: | Height: | Size: 224 B |
BIN
mods/along_shore/textures/old/along_shore_seaweed_3.png
Normal file
After Width: | Height: | Size: 226 B |
BIN
mods/along_shore/textures/old/along_shore_seaweed_4.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
mods/along_shore/textures/old/flowers_seaweed.png
Normal file
After Width: | Height: | Size: 222 B |
BIN
mods/along_shore/textures/old/flowers_waterlily.png
Normal file
After Width: | Height: | Size: 404 B |
BIN
mods/along_shore/textures/old/flowers_waterlily_22.5.png
Normal file
After Width: | Height: | Size: 429 B |
BIN
mods/along_shore/textures/old/flowers_waterlily_45.png
Normal file
After Width: | Height: | Size: 424 B |
BIN
mods/along_shore/textures/old/flowers_waterlily_67.5.png
Normal file
After Width: | Height: | Size: 427 B |
BIN
mods/along_shore/textures/old/lillyPad5x16.png
Normal file
After Width: | Height: | Size: 308 B |
BIN
mods/along_shore/textures/old/lillypad3Flower16x.png
Normal file
After Width: | Height: | Size: 411 B |
BIN
mods/along_shore/textures/old/pondscum16xc.png
Normal file
After Width: | Height: | Size: 543 B |
22
mods/ambience/README.md
Normal file
@@ -0,0 +1,22 @@
|
||||
Ambience Redo mod for Minetest
|
||||
by TenPlus1
|
||||
|
||||
Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
|
||||
|
||||
- 0.1 - Initial release
|
||||
- 0.2 - Code change and new water sounds added
|
||||
- 0.3 - Works with Fire Redo mod to provide fire sounds
|
||||
- 0.4 - Code optimized
|
||||
- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
|
||||
- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
|
||||
- 0.7 - Code tweaks and added Jungle sounds for day and night time
|
||||
- 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
|
||||
- 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
|
||||
- 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
|
||||
- 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
|
||||
- 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
|
||||
- 1.3 - Added API for use with other mods, code rewrite
|
||||
- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
|
||||
- 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
|
||||
|
||||
Code license: MIT
|
91
mods/ambience/api.txt
Normal file
@@ -0,0 +1,91 @@
|
||||
|
||||
Ambience Lite API
|
||||
=================
|
||||
|
||||
This short guide will show you how to add sound sets into ambience mod for the
|
||||
api to use and play sounds accordingly. Please note that the order they are
|
||||
added will affect sound checks, so high priority sets first.
|
||||
|
||||
|
||||
Function Usage
|
||||
==============
|
||||
|
||||
|
||||
Adding Sound Set
|
||||
----------------
|
||||
|
||||
ambience.add_set(set_name, def)
|
||||
'set_name' contains the name of the sound set to add
|
||||
'def' contains the following:
|
||||
'frequency' how often the sound set is played (1 to 1000) higher is more
|
||||
'nodes' contains a table of nodes needed for checks
|
||||
'sound_check(def)' function to check if sounds can be played, def contains:
|
||||
'player' player userdata
|
||||
'pos' position of player
|
||||
'tod' time of day
|
||||
'totals' totals for each node e.g. def.totals["default:sand"]
|
||||
'positions' position data for every node found
|
||||
'head_node' name of node at player head level
|
||||
'feet_node' nameof node at player foot level
|
||||
|
||||
This will let you add a set or sounds with the frequency it's used and check
|
||||
function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
|
||||
|
||||
e.g.
|
||||
|
||||
ambience.add_set("windy", {
|
||||
frequency = 500,
|
||||
nodes = {"default:sand"},
|
||||
sounds = {
|
||||
{name = "wind", length = 9, gain = 0.3},
|
||||
{name = "desertwind", length = 8, gain = 0.3},
|
||||
{name = "crow", length = 3, ephemeral = true},
|
||||
},
|
||||
sound_check = function(def)
|
||||
local number = totals["default:sand"] or 0 -- yep, can also be nil
|
||||
if number > 20 then
|
||||
return "windy", 0.2 -- return set to play and optional gain volume
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
Getting Sound Set
|
||||
-----------------
|
||||
|
||||
ambience.get_set(set_name)
|
||||
|
||||
This returns a table containing all of the set information like example above.
|
||||
|
||||
e.g.
|
||||
|
||||
local myset = ambience.get_set("windy") -- returns everything inside {} above.
|
||||
|
||||
|
||||
Deleting Sound Set
|
||||
------------------
|
||||
|
||||
ambience.del_set(set_name)
|
||||
|
||||
This will remove a sound set from the list.
|
||||
|
||||
e.g.
|
||||
|
||||
ambience.del_set("windy")
|
||||
|
||||
|
||||
Additional Commands
|
||||
===================
|
||||
|
||||
Two volume commands have been added to set sound and music volume:
|
||||
|
||||
/svol (0.1 to 1.0)
|
||||
/mvol (0.1 to 1.0) -- 0 can be used to stop music from playing when it begins
|
||||
|
||||
|
||||
Music
|
||||
=====
|
||||
|
||||
Music can be stored in the sounds folder either on server or locally and so long
|
||||
as it is named 'ambience_music.1', 'ambience_music.2' etc. then it will select
|
||||
a song randomly at midnight and play player.
|
3
mods/ambience/depends.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
default
|
||||
fire?
|
||||
playerplus?
|
1
mods/ambience/description.txt
Normal file
@@ -0,0 +1 @@
|
||||
Adds realistic sound effects into your world.
|
329
mods/ambience/init.lua
Normal file
@@ -0,0 +1,329 @@
|
||||
|
||||
ambience = {}
|
||||
|
||||
-- override default water sounds
|
||||
minetest.override_item("default:water_source", { sounds = {} })
|
||||
minetest.override_item("default:water_flowing", { sounds = {} })
|
||||
minetest.override_item("default:river_water_source", { sounds = {} })
|
||||
minetest.override_item("default:river_water_flowing", { sounds = {} })
|
||||
|
||||
-- settings
|
||||
local SOUNDVOLUME = 1.0
|
||||
local MUSICVOLUME = 1.0
|
||||
local play_music = minetest.settings:get_bool("ambience_music") ~= false
|
||||
local pplus = minetest.get_modpath("playerplus")
|
||||
local radius = 6
|
||||
local playing = {}
|
||||
local sound_sets = {} -- all the sounds and their settings
|
||||
local sound_set_order = {} -- needed because pairs loops randomly through tables
|
||||
local set_nodes = {} -- all the nodes needed for sets
|
||||
|
||||
|
||||
-- global functions
|
||||
|
||||
-- add set to list
|
||||
ambience.add_set = function(set_name, def)
|
||||
|
||||
if not set_name or not def then
|
||||
return
|
||||
end
|
||||
|
||||
sound_sets[set_name] = {
|
||||
frequency = def.frequency or 50,
|
||||
sounds = def.sounds,
|
||||
sound_check = def.sound_check,
|
||||
nodes = def.nodes
|
||||
}
|
||||
|
||||
-- add set name to the sound_set_order table
|
||||
local can_add = true
|
||||
|
||||
for i = 1, #sound_set_order do
|
||||
|
||||
if sound_set_order[i] == set_name then
|
||||
can_add = false
|
||||
end
|
||||
end
|
||||
|
||||
if can_add then
|
||||
table.insert(sound_set_order, set_name)
|
||||
end
|
||||
|
||||
-- add any missing nodes to the set_nodes table
|
||||
if def.nodes then
|
||||
|
||||
for i = 1, #def.nodes do
|
||||
|
||||
can_add = def.nodes[i]
|
||||
|
||||
for j = 1, #set_nodes do
|
||||
|
||||
if def.nodes[i] == set_nodes[j] then
|
||||
can_add = false
|
||||
end
|
||||
end
|
||||
|
||||
if can_add then
|
||||
table.insert(set_nodes, can_add)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- return set from list using name
|
||||
ambience.get_set = function(set_name)
|
||||
|
||||
if sound_sets[set_name] then
|
||||
return sound_sets[set_name]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- remove set from list
|
||||
ambience.del_set = function(set_name)
|
||||
|
||||
sound_sets[set_name] = nil
|
||||
|
||||
local can_del = false
|
||||
|
||||
for i = 1, #sound_set_order do
|
||||
|
||||
if sound_set_order[i] == set_name then
|
||||
can_del = i
|
||||
end
|
||||
end
|
||||
|
||||
if can_del then
|
||||
table.remove(sound_set_order, can_del)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- plays music and selects sound set
|
||||
local get_ambience = function(player, tod, name)
|
||||
|
||||
-- play server or local music if available
|
||||
if play_music and playing[name] then
|
||||
|
||||
-- play at midnight
|
||||
if tod >= 0.0 and tod <= 0.01 then
|
||||
|
||||
if not playing[name].music then
|
||||
|
||||
playing[name].music = minetest.sound_play("ambience_music", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = MUSICVOLUME
|
||||
})
|
||||
end
|
||||
|
||||
elseif tod > 0.1 and playing[name].music then
|
||||
|
||||
playing[name].music = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- get foot and head level nodes at player position
|
||||
local pos = player:get_pos() ; if not pos then return end
|
||||
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
|
||||
local nod_head = pplus and name and playerplus[name].nod_head or
|
||||
minetest.get_node(pos).name
|
||||
|
||||
pos.y = pos.y - 1.2 -- foot level
|
||||
|
||||
local nod_feet = pplus and name and playerplus[name].nod_feet or
|
||||
minetest.get_node(pos).name
|
||||
|
||||
pos.y = pos.y - 0.2 -- reset pos
|
||||
|
||||
-- get all set nodes around player
|
||||
local ps, cn = minetest.find_nodes_in_area(
|
||||
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
|
||||
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
|
||||
|
||||
-- loop through sets in order and choose first that meets it's conditions
|
||||
for n = 1, #sound_set_order do
|
||||
|
||||
local set = sound_sets[ sound_set_order[n] ]
|
||||
|
||||
if set and set.sound_check then
|
||||
|
||||
-- pass settings to function for condition check
|
||||
local set_name, gain = set.sound_check({
|
||||
player = player,
|
||||
pos = pos,
|
||||
tod = tod,
|
||||
totals = cn,
|
||||
positions = ps,
|
||||
head_node = nod_head,
|
||||
feet_node = nod_feet
|
||||
})
|
||||
|
||||
-- if conditions met return set name and gain value
|
||||
if set_name then
|
||||
return set_name, gain
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local timer = 0
|
||||
local random = math.random
|
||||
|
||||
-- players routine
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
-- one second timer
|
||||
timer = timer + dtime
|
||||
if timer < 1 then return end
|
||||
timer = 0
|
||||
|
||||
-- get list of players and set some variables
|
||||
local players = minetest.get_connected_players()
|
||||
local player_name, number, chance, ambience, handler, ok
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
-- loop through players
|
||||
for n = 1, #players do
|
||||
|
||||
player_name = players[n]:get_player_name()
|
||||
|
||||
--local t1 = os.clock()
|
||||
|
||||
local set_name, MORE_GAIN = get_ambience(players[n], tod, player_name)
|
||||
|
||||
--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
|
||||
|
||||
ok = true -- everything starts off ok
|
||||
|
||||
-- stop current sound if another set active or gain changed
|
||||
if playing[player_name]
|
||||
and playing[player_name].handler then
|
||||
|
||||
if playing[player_name].set ~= set_name
|
||||
or (playing[player_name].set == set_name
|
||||
and playing[player_name].gain ~= MORE_GAIN) then
|
||||
|
||||
--print ("-- change stop", set_name, playing[player_name].old_handler)
|
||||
|
||||
minetest.sound_stop(playing[player_name].old_handler)
|
||||
|
||||
playing[player_name].set = nil
|
||||
playing[player_name].handler = nil
|
||||
playing[player_name].gain = nil
|
||||
else
|
||||
ok = false -- sound set still playing, skip new sound
|
||||
end
|
||||
end
|
||||
|
||||
-- set random chance and reset seed
|
||||
chance = random(1, 1000)
|
||||
|
||||
math.randomseed(tod + chance)
|
||||
|
||||
-- if chance is lower than set frequency then select set
|
||||
if ok and set_name and chance < sound_sets[set_name].frequency then
|
||||
|
||||
-- choose random sound from set
|
||||
number = random(#sound_sets[set_name].sounds)
|
||||
ambience = sound_sets[set_name].sounds[number]
|
||||
|
||||
-- play sound
|
||||
handler = minetest.sound_play(ambience.name, {
|
||||
to_player = player_name,
|
||||
gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * SOUNDVOLUME,
|
||||
pitch = ambience.pitch or 1.0
|
||||
}, ambience.ephemeral)
|
||||
|
||||
--print ("playing... " .. ambience.name .. " (" .. chance .. " < "
|
||||
-- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN, handler)
|
||||
|
||||
-- only continue if sound playing returns handler
|
||||
if handler then
|
||||
|
||||
--print("-- current handler", handler)
|
||||
|
||||
-- set what player is currently listening to
|
||||
playing[player_name] = {
|
||||
set = set_name, gain = MORE_GAIN,
|
||||
handler = handler, old_handler = handler
|
||||
}
|
||||
|
||||
-- set timer to stop sound
|
||||
minetest.after(ambience.length, function()
|
||||
|
||||
--print("-- after", set_name, handler)
|
||||
|
||||
-- make sure we are stopping same sound we started
|
||||
if playing[player_name]
|
||||
and playing[player_name].handler
|
||||
and playing[player_name].old_handler == handler then
|
||||
|
||||
--print("-- timed stop", set_name, handler)
|
||||
|
||||
--minetest.sound_stop(playing[player_name].handler)
|
||||
minetest.sound_stop(handler)
|
||||
|
||||
-- reset player variables and backup handler
|
||||
playing[player_name] = {
|
||||
set = nil, gain = nil,
|
||||
handler = nil, old_handler = nil
|
||||
}
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- sound volume command
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set sound volume (0.1 to 1.0)",
|
||||
privs = {server = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
SOUNDVOLUME = tonumber(param) or SOUNDVOLUME
|
||||
|
||||
if SOUNDVOLUME < 0.1 then SOUNDVOLUME = 0.1 end
|
||||
if SOUNDVOLUME > 1.0 then SOUNDVOLUME = 1.0 end
|
||||
|
||||
return true, "Sound volume set to " .. SOUNDVOLUME
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- music volume command (0 stops music)
|
||||
minetest.register_chatcommand("mvol", {
|
||||
params = "<mvol>",
|
||||
description = "set music volume (0.1 to 1.0)",
|
||||
privs = {server = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
MUSICVOLUME = tonumber(param) or MUSICVOLUME
|
||||
|
||||
-- ability to stop music just as it begins
|
||||
if MUSICVOLUME == 0 and playing[name].music then
|
||||
minetest.sound_stop(playing[name].music)
|
||||
end
|
||||
|
||||
if MUSICVOLUME < 0.1 then MUSICVOLUME = 0.1 end
|
||||
if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end
|
||||
|
||||
return true, "Music volume set to " .. MUSICVOLUME
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- load default sound sets
|
||||
dofile(minetest.get_modpath("ambience") .. "/soundsets.lua")
|
||||
|
||||
|
||||
print("[MOD] Ambience Lite loaded")
|
4
mods/ambience/mod.conf
Normal file
@@ -0,0 +1,4 @@
|
||||
name = ambience
|
||||
depends = default
|
||||
optional_depends = fire, playerplus
|
||||
description = Adds realistic sound effects into your world.
|
BIN
mods/ambience/screenshot.png
Normal file
After Width: | Height: | Size: 51 KiB |
2
mods/ambience/settingtypes.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
# If enabled will play a random music file from ./minetest/sounds at midnight
|
||||
ambience_music (Ambience music) bool true
|
105
mods/ambience/sounds/SoundLicenses.txt
Normal file
@@ -0,0 +1,105 @@
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
http://www.freesfx.co.uk/soundeffects/forests-jungles/
|
||||
|
||||
zero-project
|
||||
|
||||
icecrack.ogg by figowitz (http://freesound.org/people/Figowitz/sounds/67881/)
|
BIN
mods/ambience/sounds/beach.ogg
Normal file
BIN
mods/ambience/sounds/beach_2.ogg
Normal file
BIN
mods/ambience/sounds/bird1.ogg
Normal file
BIN
mods/ambience/sounds/bird2.ogg
Normal file
BIN
mods/ambience/sounds/bluejay.ogg
Normal file
BIN
mods/ambience/sounds/canadianloon2.ogg
Normal file
BIN
mods/ambience/sounds/cardinal.ogg
Normal file
BIN
mods/ambience/sounds/coyote.ogg
Normal file
BIN
mods/ambience/sounds/craw.ogg
Normal file
BIN
mods/ambience/sounds/crestedlark.ogg
Normal file
BIN
mods/ambience/sounds/cricket.ogg
Normal file
BIN
mods/ambience/sounds/deer.ogg
Normal file
BIN
mods/ambience/sounds/desertwind.ogg
Normal file
BIN
mods/ambience/sounds/drippingwater1.ogg
Normal file
BIN
mods/ambience/sounds/drippingwater2.ogg
Normal file
BIN
mods/ambience/sounds/frog.ogg
Normal file
BIN
mods/ambience/sounds/gull.ogg
Normal file
BIN
mods/ambience/sounds/hornedowl.ogg
Normal file
BIN
mods/ambience/sounds/icecrack.ogg
Normal file
BIN
mods/ambience/sounds/jungle_day_1.ogg
Normal file
BIN
mods/ambience/sounds/jungle_night_1.ogg
Normal file
BIN
mods/ambience/sounds/jungle_night_2.ogg
Normal file
BIN
mods/ambience/sounds/lava.ogg
Normal file
BIN
mods/ambience/sounds/peacock.ogg
Normal file
BIN
mods/ambience/sounds/river.ogg
Normal file
BIN
mods/ambience/sounds/robin.ogg
Normal file
BIN
mods/ambience/sounds/scuba.ogg
Normal file
BIN
mods/ambience/sounds/seagull.ogg
Normal file
BIN
mods/ambience/sounds/swim_splashing.ogg
Normal file
BIN
mods/ambience/sounds/waterfall.ogg
Normal file
BIN
mods/ambience/sounds/wind.ogg
Normal file
BIN
mods/ambience/sounds/wolves.ogg
Normal file
429
mods/ambience/soundsets.lua
Normal file
@@ -0,0 +1,429 @@
|
||||
--[[
|
||||
Default Sound Sets
|
||||
------------------
|
||||
|
||||
Order is very important when adding a sound set so it will play a certain
|
||||
set of sounds before any another.
|
||||
--]]
|
||||
|
||||
-- Underwater sounds play when player head is submerged
|
||||
|
||||
ambience.add_set("underwater", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "scuba", length = 8}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
if minetest.registered_nodes[def.head_node]
|
||||
and minetest.registered_nodes[def.head_node].groups.water then
|
||||
return "underwater"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Splashing sound plays when player walks inside water nodes
|
||||
|
||||
ambience.add_set("splash", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "swim_splashing", length = 3},
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
if minetest.registered_nodes[def.feet_node]
|
||||
and minetest.registered_nodes[def.feet_node].groups.water then
|
||||
|
||||
local control = def.player:get_player_control()
|
||||
|
||||
if control.up or control.down or control.left or control.right then
|
||||
return "splash"
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- check for env_sounds mod, if not found enable water flowing sounds
|
||||
if not minetest.get_modpath("env_sounds") then
|
||||
|
||||
-- Water sound plays when near flowing water
|
||||
|
||||
ambience.add_set("flowing_water", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "waterfall", length = 6}
|
||||
},
|
||||
|
||||
nodes = {"default:water_flowing"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_flowing"] or 0)
|
||||
|
||||
if c > 40 then
|
||||
return "flowing_water", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "flowing_water"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- River sound plays when near flowing river
|
||||
|
||||
ambience.add_set("river", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "river", length = 4, gain = 0.1}
|
||||
},
|
||||
|
||||
nodes = {"default:river_water_flowing"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:river_water_flowing"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "river", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "river"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
else
|
||||
print ("[Ambience] found env_sounds, flowing water sounds disabled.")
|
||||
end
|
||||
|
||||
-- Only add fire sounds set if flame_sound is disabled or fire redo active
|
||||
|
||||
local flame_sound = minetest.settings:get_bool("flame_sound", true)
|
||||
local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
|
||||
|
||||
if flame_sound and not fire_redo then
|
||||
|
||||
print ("[Ambience] fire sounds not enabled, already active in fire mod.")
|
||||
|
||||
else
|
||||
|
||||
-- Small fire sound plays when near lower than 9 flames
|
||||
|
||||
ambience.add_set("smallfire", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "fire_small", length = 6, gain = 0.1}
|
||||
},
|
||||
|
||||
nodes = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["fire:basic_flame"] or 0)
|
||||
+ (def.totals["fire:permanent_flame"] or 0)
|
||||
|
||||
if c > 5 and c < 9 then
|
||||
return "smallfire", 0.5
|
||||
|
||||
elseif c > 0 and c < 9 then
|
||||
return "smallfire"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Large fire sound plays when near more than 9 flames
|
||||
|
||||
ambience.add_set("largefire", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "fire_large", length = 8, gain = 0.4}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- fire nodes were added in last set, so don't need to be added in this one
|
||||
local c = (def.totals["fire:basic_flame"] or 0)
|
||||
+ (def.totals["fire:permanent_flame"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "largefire", 0.5
|
||||
|
||||
elseif c > 8 then
|
||||
return "largefire"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- Lava sound plays when near lava
|
||||
|
||||
ambience.add_set("lava", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "lava", length = 7}
|
||||
},
|
||||
|
||||
nodes = {"default:lava_source", "default:lava_flowing"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:lava_source"] or 0)
|
||||
+ (def.totals["default:lava_flowing"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "lava", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "lava"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Beach sounds play when below y-pos 6 and 150+ water source found
|
||||
|
||||
ambience.add_set("beach", {
|
||||
|
||||
frequency = 40,
|
||||
|
||||
sounds = {
|
||||
{name = "seagull", length = 4.5, ephemeral = true},
|
||||
{name = "beach", length = 13},
|
||||
{name = "gull", length = 1, ephemeral = true},
|
||||
{name = "beach_2", length = 6}
|
||||
},
|
||||
|
||||
nodes = {"default:water_source"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_source"] or 0)
|
||||
|
||||
if def.pos.y < 6 and def.pos.y > 0 and c > 150 then
|
||||
return "beach"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Ice sounds play when 100 or more ice are nearby
|
||||
|
||||
ambience.add_set("ice", {
|
||||
|
||||
frequency = 250,
|
||||
|
||||
sounds = {
|
||||
{name = "icecrack", length = 23},
|
||||
{name = "desertwind", length = 8},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
nodes = {"default:ice"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:ice"] or 0)
|
||||
|
||||
if c > 100 then
|
||||
return "ice"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Desert sounds play when near 150+ desert or normal sand
|
||||
|
||||
ambience.add_set("desert", {
|
||||
|
||||
frequency = 20,
|
||||
|
||||
sounds = {
|
||||
{name = "coyote", length = 2.5, ephemeral = true},
|
||||
{name = "wind", length = 9},
|
||||
{name = "desertwind", length = 8}
|
||||
},
|
||||
|
||||
nodes = {"default:desert_sand", "default:sand"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:desert_sand"] or 0)
|
||||
+ (def.totals["default:sand"] or 0)
|
||||
|
||||
if c > 150 and def.pos.y > 10 then
|
||||
return "desert"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Cave sounds play when below player position Y -25
|
||||
|
||||
ambience.add_set("cave", {
|
||||
|
||||
frequency = 60,
|
||||
|
||||
sounds = {
|
||||
{name = "drippingwater1", length = 1.5, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
if def.pos.y < -25 then
|
||||
return "cave"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Jungle sounds play during day and when around 90 jungletree trunks
|
||||
|
||||
ambience.add_set("jungle", {
|
||||
|
||||
frequency = 200,
|
||||
|
||||
sounds = {
|
||||
{name = "jungle_day_1", length = 7},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "canadianloon2", length = 14},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "peacock", length = 2, ephemeral = true}
|
||||
},
|
||||
|
||||
nodes = {"default:jungletree"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:jungletree"] or 0)
|
||||
|
||||
if def.tod > 0.2 and def.tod < 0.8 and c > 90 then
|
||||
return "jungle"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Jungle sounds play during night and when around 90 jungletree trunks
|
||||
|
||||
ambience.add_set("jungle_night", {
|
||||
|
||||
frequency = 200,
|
||||
|
||||
sounds = {
|
||||
{name = "jungle_night_1", length = 4, ephemeral = true},
|
||||
{name = "jungle_night_2", length = 4, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- jungle tree was added in last set, so doesnt need to be added in this one
|
||||
local c = (def.totals["default:jungletree"] or 0)
|
||||
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and c > 90 then
|
||||
return "jungle_night"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Daytime sounds play during day when around leaves and above ground
|
||||
|
||||
ambience.add_set("day", {
|
||||
|
||||
frequency = 40,
|
||||
|
||||
sounds = {
|
||||
{name = "cardinal", length = 3, ephemeral = true},
|
||||
{name = "craw", length = 3, ephemeral = true},
|
||||
{name = "bluejay", length = 6, ephemeral = true},
|
||||
{name = "robin", length = 4, ephemeral = true},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "bird2", length = 6, ephemeral = true},
|
||||
{name = "crestedlark", length = 6, ephemeral = true},
|
||||
{name = "peacock", length = 2, ephemeral = true},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
nodes = {"group:leaves"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- we used group:leaves but still need to specify actual nodes for total
|
||||
local c = (def.totals["default:leaves"] or 0)
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
|
||||
if (def.tod > 0.2 and def.tod < 0.8)
|
||||
and def.pos.y > -10
|
||||
and c > 5 then
|
||||
return "day"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Nighttime sounds play at night when above ground near leaves
|
||||
|
||||
ambience.add_set("night", {
|
||||
|
||||
frequency = 40,
|
||||
|
||||
sounds = {
|
||||
{name = "hornedowl", length = 2, ephemeral = true},
|
||||
{name = "wolves", length = 4, gain = 0.4, ephemeral = true},
|
||||
{name = "cricket", length = 6, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- leaves were added in last set, so don't need to be added to this one
|
||||
local c = (def.totals["default:leaves"] or 0)
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
|
||||
if (def.tod < 0.2 or def.tod > 0.8)
|
||||
and def.pos.y > -10
|
||||
and c > 5 then
|
||||
return "night"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Winds play when player is above 50 y-pos or near 150+ snow blocks
|
||||
|
||||
ambience.add_set("high_up", {
|
||||
|
||||
frequency = 40,
|
||||
|
||||
sounds = {
|
||||
{name = "desertwind", length = 8},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
nodes = {"default:snowblock"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:snowblock"] or 0)
|
||||
|
||||
if def.pos.y > 50 or c > 150 then
|
||||
return "high_up"
|
||||
end
|
||||
end
|
||||
})
|
675
mods/anvil/LICENSE
Normal file
@@ -0,0 +1,675 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
9
mods/anvil/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
Anvil mod by Sokomine, originally a part of the Cottages mod but extracted to stand alone.
|
||||
|
||||
This anvil (and its associated hammer) allows a player to repair worn tools. Place the worn tool in the anvil's inventory and strike it with the hammer to improve its condition.
|
||||
|
||||
By default, a hammer can be repaired on the anvil just like any other tool, allowing for infinite recycling of worn tools. Set "anvil_hammer_is_repairable false" to prevent this.
|
||||
|
||||
Any tool belonging to the group "not_repaired_by_anvil" can't be repaired at an anvil.
|
||||
|
||||
The API function anvil.make_unrepairable(item_name) can be used as a convenience function to add this group to an already-registered tool.
|
4
mods/anvil/depends.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
default
|
||||
doc?
|
||||
intllib?
|
||||
technic?
|
1
mods/anvil/description.txt
Normal file
@@ -0,0 +1 @@
|
||||
Hammer and anvil for repairing tools
|
448
mods/anvil/i18n.py
Normal file
@@ -0,0 +1,448 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Script to generate the template file and update the translation files.
|
||||
# Copy the script into the mod or modpack root folder and run it there.
|
||||
#
|
||||
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
|
||||
# LGPLv2.1+
|
||||
#
|
||||
# See https://github.com/minetest-tools/update_translations for
|
||||
# potential future updates to this script.
|
||||
|
||||
from __future__ import print_function
|
||||
import os, fnmatch, re, shutil, errno
|
||||
from sys import argv as _argv
|
||||
from sys import stderr as _stderr
|
||||
|
||||
# Running params
|
||||
params = {"recursive": False,
|
||||
"help": False,
|
||||
"mods": False,
|
||||
"verbose": False,
|
||||
"folders": [],
|
||||
"no-old-file": False
|
||||
}
|
||||
# Available CLI options
|
||||
options = {"recursive": ['--recursive', '-r'],
|
||||
"help": ['--help', '-h'],
|
||||
"mods": ['--installed-mods'],
|
||||
"verbose": ['--verbose', '-v'],
|
||||
"no-old-file": ['--no-old-file']
|
||||
}
|
||||
|
||||
# Strings longer than this will have extra space added between
|
||||
# them in the translation files to make it easier to distinguish their
|
||||
# beginnings and endings at a glance
|
||||
doublespace_threshold = 60
|
||||
|
||||
def set_params_folders(tab: list):
|
||||
'''Initialize params["folders"] from CLI arguments.'''
|
||||
# Discarding argument 0 (tool name)
|
||||
for param in tab[1:]:
|
||||
stop_param = False
|
||||
for option in options:
|
||||
if param in options[option]:
|
||||
stop_param = True
|
||||
break
|
||||
if not stop_param:
|
||||
params["folders"].append(os.path.abspath(param))
|
||||
|
||||
def set_params(tab: list):
|
||||
'''Initialize params from CLI arguments.'''
|
||||
for option in options:
|
||||
for option_name in options[option]:
|
||||
if option_name in tab:
|
||||
params[option] = True
|
||||
break
|
||||
|
||||
def print_help(name):
|
||||
'''Prints some help message.'''
|
||||
print(f'''SYNOPSIS
|
||||
{name} [OPTIONS] [PATHS...]
|
||||
DESCRIPTION
|
||||
{', '.join(options["help"])}
|
||||
prints this help message
|
||||
{', '.join(options["recursive"])}
|
||||
run on all subfolders of paths given
|
||||
{', '.join(options["mods"])}
|
||||
run on locally installed modules
|
||||
{', '.join(options["no-old-file"])}
|
||||
do not create *.old files
|
||||
{', '.join(options["verbose"])}
|
||||
add output information
|
||||
''')
|
||||
|
||||
|
||||
def main():
|
||||
'''Main function'''
|
||||
set_params(_argv)
|
||||
set_params_folders(_argv)
|
||||
if params["help"]:
|
||||
print_help(_argv[0])
|
||||
elif params["recursive"] and params["mods"]:
|
||||
print("Option --installed-mods is incompatible with --recursive")
|
||||
else:
|
||||
# Add recursivity message
|
||||
print("Running ", end='')
|
||||
if params["recursive"]:
|
||||
print("recursively ", end='')
|
||||
# Running
|
||||
if params["mods"]:
|
||||
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
|
||||
run_all_subfolders("~/.minetest/mods")
|
||||
elif len(params["folders"]) >= 2:
|
||||
print("on folder list:", params["folders"])
|
||||
for f in params["folders"]:
|
||||
if params["recursive"]:
|
||||
run_all_subfolders(f)
|
||||
else:
|
||||
update_folder(f)
|
||||
elif len(params["folders"]) == 1:
|
||||
print("on folder", params["folders"][0])
|
||||
if params["recursive"]:
|
||||
run_all_subfolders(params["folders"][0])
|
||||
else:
|
||||
update_folder(params["folders"][0])
|
||||
else:
|
||||
print("on folder", os.path.abspath("./"))
|
||||
if params["recursive"]:
|
||||
run_all_subfolders(os.path.abspath("./"))
|
||||
else:
|
||||
update_folder(os.path.abspath("./"))
|
||||
|
||||
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
|
||||
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
|
||||
pattern_lua_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
|
||||
pattern_lua_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
|
||||
pattern_lua_bracketed_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
|
||||
pattern_lua_bracketed_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
|
||||
|
||||
# Handles "concatenation" .. " of strings"
|
||||
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
|
||||
|
||||
pattern_tr = re.compile(r'(.*?[^@])=(.*)')
|
||||
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
|
||||
pattern_tr_filename = re.compile(r'\.tr$')
|
||||
pattern_po_language_code = re.compile(r'(.*)\.po$')
|
||||
|
||||
#attempt to read the mod's name from the mod.conf file. Returns None on failure
|
||||
def get_modname(folder):
|
||||
try:
|
||||
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
|
||||
for line in mod_conf:
|
||||
match = pattern_name.match(line)
|
||||
if match:
|
||||
return match.group(1)
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
return None
|
||||
|
||||
#If there are already .tr files in /locale, returns a list of their names
|
||||
def get_existing_tr_files(folder):
|
||||
out = []
|
||||
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
||||
for name in files:
|
||||
if pattern_tr_filename.search(name):
|
||||
out.append(name)
|
||||
return out
|
||||
|
||||
# A series of search and replaces that massage a .po file's contents into
|
||||
# a .tr file's equivalent
|
||||
def process_po_file(text):
|
||||
# The first three items are for unused matches
|
||||
text = re.sub(r'#~ msgid "', "", text)
|
||||
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
|
||||
text = re.sub(r'"\n#~ msgstr "', "=", text)
|
||||
# comment lines
|
||||
text = re.sub(r'#.*\n', "", text)
|
||||
# converting msg pairs into "=" pairs
|
||||
text = re.sub(r'msgid "', "", text)
|
||||
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
|
||||
text = re.sub(r'"\nmsgstr "', "=", text)
|
||||
# various line breaks and escape codes
|
||||
text = re.sub(r'"\n"', "", text)
|
||||
text = re.sub(r'"\n', "\n", text)
|
||||
text = re.sub(r'\\"', '"', text)
|
||||
text = re.sub(r'\\n', '@n', text)
|
||||
# remove header text
|
||||
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
|
||||
# remove double-spaced lines
|
||||
text = re.sub(r'\n\n', '\n', text)
|
||||
return text
|
||||
|
||||
# Go through existing .po files and, if a .tr file for that language
|
||||
# *doesn't* exist, convert it and create it.
|
||||
# The .tr file that results will subsequently be reprocessed so
|
||||
# any "no longer used" strings will be preserved.
|
||||
# Note that "fuzzy" tags will be lost in this process.
|
||||
def process_po_files(folder, modname):
|
||||
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
||||
for name in files:
|
||||
code_match = pattern_po_language_code.match(name)
|
||||
if code_match == None:
|
||||
continue
|
||||
language_code = code_match.group(1)
|
||||
tr_name = modname + "." + language_code + ".tr"
|
||||
tr_file = os.path.join(root, tr_name)
|
||||
if os.path.exists(tr_file):
|
||||
if params["verbose"]:
|
||||
print(f"{tr_name} already exists, ignoring {name}")
|
||||
continue
|
||||
fname = os.path.join(root, name)
|
||||
with open(fname, "r", encoding='utf-8') as po_file:
|
||||
if params["verbose"]:
|
||||
print(f"Importing translations from {name}")
|
||||
text = process_po_file(po_file.read())
|
||||
with open(tr_file, "wt", encoding='utf-8') as tr_out:
|
||||
tr_out.write(text)
|
||||
|
||||
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
|
||||
# Creates a directory if it doesn't exist, silently does
|
||||
# nothing if it already exists
|
||||
def mkdir_p(path):
|
||||
try:
|
||||
os.makedirs(path)
|
||||
except OSError as exc: # Python >2.5
|
||||
if exc.errno == errno.EEXIST and os.path.isdir(path):
|
||||
pass
|
||||
else: raise
|
||||
|
||||
# Converts the template dictionary to a text to be written as a file
|
||||
# dKeyStrings is a dictionary of localized string to source file sets
|
||||
# dOld is a dictionary of existing translations and comments from
|
||||
# the previous version of this text
|
||||
def strings_to_text(dkeyStrings, dOld, mod_name, header_comments):
|
||||
lOut = [f"# textdomain: {mod_name}\n"]
|
||||
if header_comments is not None:
|
||||
lOut.append(header_comments)
|
||||
|
||||
dGroupedBySource = {}
|
||||
|
||||
for key in dkeyStrings:
|
||||
sourceList = list(dkeyStrings[key])
|
||||
sourceList.sort()
|
||||
sourceString = "\n".join(sourceList)
|
||||
listForSource = dGroupedBySource.get(sourceString, [])
|
||||
listForSource.append(key)
|
||||
dGroupedBySource[sourceString] = listForSource
|
||||
|
||||
lSourceKeys = list(dGroupedBySource.keys())
|
||||
lSourceKeys.sort()
|
||||
for source in lSourceKeys:
|
||||
localizedStrings = dGroupedBySource[source]
|
||||
localizedStrings.sort()
|
||||
lOut.append("")
|
||||
lOut.append(source)
|
||||
lOut.append("")
|
||||
for localizedString in localizedStrings:
|
||||
val = dOld.get(localizedString, {})
|
||||
translation = val.get("translation", "")
|
||||
comment = val.get("comment")
|
||||
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
|
||||
lOut.append("")
|
||||
if comment != None:
|
||||
lOut.append(comment)
|
||||
lOut.append(f"{localizedString}={translation}")
|
||||
if len(localizedString) > doublespace_threshold:
|
||||
lOut.append("")
|
||||
|
||||
|
||||
unusedExist = False
|
||||
for key in dOld:
|
||||
if key not in dkeyStrings:
|
||||
val = dOld[key]
|
||||
translation = val.get("translation")
|
||||
comment = val.get("comment")
|
||||
# only keep an unused translation if there was translated
|
||||
# text or a comment associated with it
|
||||
if translation != None and (translation != "" or comment):
|
||||
if not unusedExist:
|
||||
unusedExist = True
|
||||
lOut.append("\n\n##### not used anymore #####\n")
|
||||
if len(key) > doublespace_threshold and not lOut[-1] == "":
|
||||
lOut.append("")
|
||||
if comment != None:
|
||||
lOut.append(comment)
|
||||
lOut.append(f"{key}={translation}")
|
||||
if len(key) > doublespace_threshold:
|
||||
lOut.append("")
|
||||
return "\n".join(lOut) + '\n'
|
||||
|
||||
# Writes a template.txt file
|
||||
# dkeyStrings is the dictionary returned by generate_template
|
||||
def write_template(templ_file, dkeyStrings, mod_name):
|
||||
# read existing template file to preserve comments
|
||||
existing_template = import_tr_file(templ_file)
|
||||
|
||||
text = strings_to_text(dkeyStrings, existing_template[0], mod_name, existing_template[2])
|
||||
mkdir_p(os.path.dirname(templ_file))
|
||||
with open(templ_file, "wt", encoding='utf-8') as template_file:
|
||||
template_file.write(text)
|
||||
|
||||
|
||||
# Gets all translatable strings from a lua file
|
||||
def read_lua_file_strings(lua_file):
|
||||
lOut = []
|
||||
with open(lua_file, encoding='utf-8') as text_file:
|
||||
text = text_file.read()
|
||||
#TODO remove comments here
|
||||
|
||||
text = re.sub(pattern_concat, "", text)
|
||||
|
||||
strings = []
|
||||
for s in pattern_lua_s.findall(text):
|
||||
strings.append(s[1])
|
||||
for s in pattern_lua_bracketed_s.findall(text):
|
||||
strings.append(s)
|
||||
for s in pattern_lua_fs.findall(text):
|
||||
strings.append(s[1])
|
||||
for s in pattern_lua_bracketed_fs.findall(text):
|
||||
strings.append(s)
|
||||
|
||||
for s in strings:
|
||||
s = re.sub(r'"\.\.\s+"', "", s)
|
||||
s = re.sub("@[^@=0-9]", "@@", s)
|
||||
s = s.replace('\\"', '"')
|
||||
s = s.replace("\\'", "'")
|
||||
s = s.replace("\n", "@n")
|
||||
s = s.replace("\\n", "@n")
|
||||
s = s.replace("=", "@=")
|
||||
lOut.append(s)
|
||||
return lOut
|
||||
|
||||
# Gets strings from an existing translation file
|
||||
# returns both a dictionary of translations
|
||||
# and the full original source text so that the new text
|
||||
# can be compared to it for changes.
|
||||
# Returns also header comments in the third return value.
|
||||
def import_tr_file(tr_file):
|
||||
dOut = {}
|
||||
text = None
|
||||
header_comment = None
|
||||
if os.path.exists(tr_file):
|
||||
with open(tr_file, "r", encoding='utf-8') as existing_file :
|
||||
# save the full text to allow for comparison
|
||||
# of the old version with the new output
|
||||
text = existing_file.read()
|
||||
existing_file.seek(0)
|
||||
# a running record of the current comment block
|
||||
# we're inside, to allow preceeding multi-line comments
|
||||
# to be retained for a translation line
|
||||
latest_comment_block = None
|
||||
for line in existing_file.readlines():
|
||||
line = line.rstrip('\n')
|
||||
if line[:3] == "###":
|
||||
if header_comment is None:
|
||||
# Save header comments
|
||||
header_comment = latest_comment_block
|
||||
# Stip textdomain line
|
||||
tmp_h_c = ""
|
||||
for l in header_comment.split('\n'):
|
||||
if not l.startswith("# textdomain:"):
|
||||
tmp_h_c += l + '\n'
|
||||
header_comment = tmp_h_c
|
||||
|
||||
# Reset comment block if we hit a header
|
||||
latest_comment_block = None
|
||||
continue
|
||||
if line[:1] == "#":
|
||||
# Save the comment we're inside
|
||||
if not latest_comment_block:
|
||||
latest_comment_block = line
|
||||
else:
|
||||
latest_comment_block = latest_comment_block + "\n" + line
|
||||
continue
|
||||
match = pattern_tr.match(line)
|
||||
if match:
|
||||
# this line is a translated line
|
||||
outval = {}
|
||||
outval["translation"] = match.group(2)
|
||||
if latest_comment_block:
|
||||
# if there was a comment, record that.
|
||||
outval["comment"] = latest_comment_block
|
||||
latest_comment_block = None
|
||||
dOut[match.group(1)] = outval
|
||||
return (dOut, text, header_comment)
|
||||
|
||||
# Walks all lua files in the mod folder, collects translatable strings,
|
||||
# and writes it to a template.txt file
|
||||
# Returns a dictionary of localized strings to source file sets
|
||||
# that can be used with the strings_to_text function.
|
||||
def generate_template(folder, mod_name):
|
||||
dOut = {}
|
||||
for root, dirs, files in os.walk(folder):
|
||||
for name in files:
|
||||
if fnmatch.fnmatch(name, "*.lua"):
|
||||
fname = os.path.join(root, name)
|
||||
found = read_lua_file_strings(fname)
|
||||
if params["verbose"]:
|
||||
print(f"{fname}: {str(len(found))} translatable strings")
|
||||
|
||||
for s in found:
|
||||
sources = dOut.get(s, set())
|
||||
sources.add(f"### {os.path.basename(fname)} ###")
|
||||
dOut[s] = sources
|
||||
|
||||
if len(dOut) == 0:
|
||||
return None
|
||||
templ_file = os.path.join(folder, "locale/template.txt")
|
||||
write_template(templ_file, dOut, mod_name)
|
||||
return dOut
|
||||
|
||||
# Updates an existing .tr file, copying the old one to a ".old" file
|
||||
# if any changes have happened
|
||||
# dNew is the data used to generate the template, it has all the
|
||||
# currently-existing localized strings
|
||||
def update_tr_file(dNew, mod_name, tr_file):
|
||||
if params["verbose"]:
|
||||
print(f"updating {tr_file}")
|
||||
|
||||
tr_import = import_tr_file(tr_file)
|
||||
dOld = tr_import[0]
|
||||
textOld = tr_import[1]
|
||||
|
||||
textNew = strings_to_text(dNew, dOld, mod_name, tr_import[2])
|
||||
|
||||
if textOld and textOld != textNew:
|
||||
print(f"{tr_file} has changed.")
|
||||
if not params["no-old-file"]:
|
||||
shutil.copyfile(tr_file, f"{tr_file}.old")
|
||||
|
||||
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
|
||||
new_tr_file.write(textNew)
|
||||
|
||||
# Updates translation files for the mod in the given folder
|
||||
def update_mod(folder):
|
||||
modname = get_modname(folder)
|
||||
if modname is not None:
|
||||
process_po_files(folder, modname)
|
||||
print(f"Updating translations for {modname}")
|
||||
data = generate_template(folder, modname)
|
||||
if data == None:
|
||||
print(f"No translatable strings found in {modname}")
|
||||
else:
|
||||
for tr_file in get_existing_tr_files(folder):
|
||||
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
|
||||
else:
|
||||
print(f"\033[31mUnable to find modname in folder {folder}.\033[0m", file=_stderr)
|
||||
exit(1)
|
||||
|
||||
# Determines if the folder being pointed to is a mod or a mod pack
|
||||
# and then runs update_mod accordingly
|
||||
def update_folder(folder):
|
||||
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
|
||||
if is_modpack:
|
||||
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
|
||||
for subfolder in subfolders:
|
||||
update_mod(subfolder + "/")
|
||||
else:
|
||||
update_mod(folder)
|
||||
print("Done.")
|
||||
|
||||
def run_all_subfolders(folder):
|
||||
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
|
||||
update_folder(modfolder + "/")
|
||||
|
||||
|
||||
main()
|
495
mods/anvil/init.lua
Normal file
@@ -0,0 +1,495 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- simple anvil that can be used to repair tools
|
||||
---------------------------------------------------------------------------------------
|
||||
-- * can be used to repair tools
|
||||
-- * the hammer gets damaged a bit at each repair step
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
anvil = {
|
||||
setting = {
|
||||
item_displacement = 2/16,
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_alias("castle:anvil", "anvil:anvil")
|
||||
|
||||
local hammer_repairable = minetest.settings:get_bool("anvil_hammer_is_repairable", true)
|
||||
|
||||
anvil.make_unrepairable = function(item_name)
|
||||
local item_def = minetest.registered_items[item_name]
|
||||
if item_def then
|
||||
-- Drop table reference. Copy other values over.
|
||||
local groups = { not_repaired_by_anvil = 1 }
|
||||
for k, v in pairs(item_def.groups) do groups[k] = v end
|
||||
minetest.override_item(item_name, {groups = groups})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
-- make rechargeable technic tools unrepairable
|
||||
anvil.make_unrepairable("technic:water_can")
|
||||
anvil.make_unrepairable("technic:lava_can")
|
||||
anvil.make_unrepairable("technic:flashlight")
|
||||
anvil.make_unrepairable("technic:battery")
|
||||
anvil.make_unrepairable("technic:vacuum")
|
||||
anvil.make_unrepairable("technic:prospector")
|
||||
anvil.make_unrepairable("technic:sonic_screwdriver")
|
||||
anvil.make_unrepairable("technic:chainsaw")
|
||||
anvil.make_unrepairable("technic:laser_mk1")
|
||||
anvil.make_unrepairable("technic:laser_mk2")
|
||||
anvil.make_unrepairable("technic:laser_mk3")
|
||||
anvil.make_unrepairable("technic:mining_drill")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_1")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_2")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_3")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_4")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_1")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_2")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_3")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_4")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_5")
|
||||
end
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- the hammer for the anvil
|
||||
|
||||
local hammer_def = {
|
||||
description = S("Steel blacksmithing hammer"),
|
||||
_doc_items_longdesc = S("A tool for repairing other tools at a blacksmith's anvil."),
|
||||
_doc_items_usagehelp = S("Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task."),
|
||||
image = "anvil_tool_steelhammer.png",
|
||||
inventory_image = "anvil_tool_steelhammer.png",
|
||||
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.8,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
-- about equal to a stone pick (it's not intended as a tool)
|
||||
cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy=6},
|
||||
}
|
||||
}
|
||||
|
||||
if not hammer_repairable then
|
||||
hammer_def.groups = {["not_repaired_by_anvil"] = 1}
|
||||
end
|
||||
|
||||
minetest.register_tool("anvil:hammer", hammer_def)
|
||||
|
||||
local tmp = {}
|
||||
|
||||
minetest.register_entity("anvil:item",{
|
||||
hp_max = 1,
|
||||
visual="wielditem",
|
||||
visual_size={x=.33,y=.33},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
physical=false,
|
||||
textures={"air"},
|
||||
on_activate = function(self, staticdata)
|
||||
if tmp.nodename ~= nil and tmp.texture ~= nil then
|
||||
self.nodename = tmp.nodename
|
||||
tmp.nodename = nil
|
||||
self.texture = tmp.texture
|
||||
tmp.texture = nil
|
||||
else
|
||||
if staticdata ~= nil and staticdata ~= "" then
|
||||
local data = staticdata:split(';')
|
||||
if data and data[1] and data[2] then
|
||||
self.nodename = data[1]
|
||||
self.texture = data[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.texture ~= nil then
|
||||
self.object:set_properties({textures={self.texture}})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if self.nodename ~= nil and self.texture ~= nil then
|
||||
return self.nodename .. ';' .. self.texture
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
})
|
||||
|
||||
local remove_item = function(pos, node)
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y + anvil.setting.item_displacement, z = pos.z}, .5)
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local update_item = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("input") then
|
||||
pos.y = pos.y + anvil.setting.item_displacement
|
||||
tmp.nodename = node.name
|
||||
tmp.texture = inv:get_stack("input", 1):get_name()
|
||||
local e = minetest.add_entity(pos,"anvil:item")
|
||||
local yaw = math.pi*2 - node.param2 * math.pi/2
|
||||
if e.set_rotation == nil then
|
||||
-- This is for 0.4.16 support, remove it eventually
|
||||
e:set_yaw(yaw)
|
||||
pos.y = pos.y + 5/16
|
||||
e:set_pos(pos)
|
||||
else
|
||||
e:set_rotation({x=-1.5708, y=yaw, z=0}) -- x is pitch, 1.5708 is 90 degrees.
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local metal_sounds
|
||||
-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.
|
||||
if default.node_sound_metal_defaults ~= nil then
|
||||
metal_sounds = default.node_sound_metal_defaults()
|
||||
else
|
||||
metal_sounds = default.node_sound_stone_defaults()
|
||||
end
|
||||
|
||||
minetest.register_node("anvil:anvil", {
|
||||
drawtype = "nodebox",
|
||||
description = S("Anvil"),
|
||||
_doc_items_longdesc = S("A tool for repairing other tools in conjunction with a blacksmith's hammer."),
|
||||
_doc_items_usagehelp = S("Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand."),
|
||||
tiles = {"default_stone.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
sounds = metal_sounds,
|
||||
-- the nodebox model comes from realtest
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
|
||||
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
|
||||
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
|
||||
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
|
||||
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
|
||||
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
|
||||
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
|
||||
}
|
||||
},
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("input", 1)
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local stackmeta = itemstack:get_meta()
|
||||
if stackmeta:get_int("shared") == 1 then
|
||||
meta:set_int("shared", 1)
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("@1's anvil", placer:get_player_name()))
|
||||
end
|
||||
end,
|
||||
|
||||
preserve_metadata = function(pos, oldnode, oldmeta, drops)
|
||||
if next(drops) and tonumber(oldmeta.shared) == 1 then
|
||||
local meta = drops[next(drops)]:get_meta()
|
||||
meta:set_int("shared", 1)
|
||||
meta:set_string("description", S("Shared anvil"))
|
||||
end
|
||||
return drops
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if not inv:is_empty("input") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if listname~="input" then
|
||||
return 0
|
||||
end
|
||||
if (listname=='input') then
|
||||
if (stack:get_wear() == 0) then
|
||||
minetest.chat_send_player( player:get_player_name(), S('This anvil is for damaged tools only.'))
|
||||
return 0
|
||||
end
|
||||
|
||||
if (minetest.get_item_group(stack:get_name(), "not_repaired_by_anvil") ~= 0) then
|
||||
local item_def = minetest.registered_items[stack:get_name()]
|
||||
minetest.chat_send_player( player:get_player_name(), S('@1 cannot be repaired with an anvil.', item_def.description))
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
if meta:get_inventory():room_for_item("input", stack) then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if listname~="input" then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not clicker or not itemstack then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
local shared = meta:get_int("shared") == 1
|
||||
|
||||
if name ~= owner and not shared then return itemstack end
|
||||
if itemstack:get_count() == 0 then
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("input") then
|
||||
local return_stack = inv:get_stack("input", 1)
|
||||
inv:set_stack("input", 1, nil)
|
||||
local wield_index = clicker:get_wield_index()
|
||||
clicker:get_inventory():set_stack("main", wield_index, return_stack)
|
||||
if shared then
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("infotext", S("@1's anvil", owner))
|
||||
end
|
||||
remove_item(pos, node)
|
||||
return return_stack
|
||||
end
|
||||
end
|
||||
local this_def = minetest.registered_nodes[node.name]
|
||||
if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then
|
||||
local s = itemstack:take_item()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:add_item("input", s)
|
||||
local meta_description = s:get_meta():get_string("description")
|
||||
if "" ~= meta_description then
|
||||
if shared then
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("infotext", S("@1's anvil", owner) .. "\n" .. meta_description)
|
||||
end
|
||||
end
|
||||
meta:set_int("informed", 0)
|
||||
update_item(pos,node)
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if( not( pos ) or not( node ) or not( puncher )) then
|
||||
return
|
||||
end
|
||||
|
||||
local wielded = puncher:get_wielded_item()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local owner = meta:get_string("owner")
|
||||
local shared = meta:get_int("shared") == 1
|
||||
if owner ~= puncher:get_player_name() and not shared then
|
||||
return
|
||||
end
|
||||
|
||||
if wielded:get_count() == 0 then
|
||||
if not inv:is_empty("input") then
|
||||
local return_stack = inv:get_stack("input", 1)
|
||||
inv:set_stack("input", 1, nil)
|
||||
local wield_index = puncher:get_wield_index()
|
||||
puncher:get_inventory():set_stack("main", wield_index, return_stack)
|
||||
if shared then
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("infotext", S("@1's anvil", owner))
|
||||
end
|
||||
remove_item(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- only punching with the hammer is supposed to work
|
||||
if wielded:get_name() ~= 'anvil:hammer' then
|
||||
return
|
||||
end
|
||||
local input = inv:get_stack('input',1)
|
||||
|
||||
-- only tools can be repaired
|
||||
if not input or input:is_empty() then
|
||||
return
|
||||
end
|
||||
|
||||
-- 65535 is max damage
|
||||
local damage_state = 40-math.floor(input:get_wear()/1638)
|
||||
|
||||
local tool_name = input:get_name()
|
||||
|
||||
local hud2 = nil
|
||||
local hud3 = nil
|
||||
if( input:get_wear()>0 ) then
|
||||
hud2 = puncher:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
text = "default_cloud.png^[colorize:#ff0000:256",
|
||||
number = 40,
|
||||
direction = 0, -- left to right
|
||||
position = {x=0.5, y=0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x=32, y=32},
|
||||
})
|
||||
hud3 = puncher:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
text = "default_cloud.png^[colorize:#00ff00:256",
|
||||
number = damage_state,
|
||||
direction = 0, -- left to right
|
||||
position = {x=0.5, y=0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x=32, y=32},
|
||||
})
|
||||
end
|
||||
minetest.after(2, function()
|
||||
if( puncher ) and ( hud2 ) and ( hud3 ) then
|
||||
puncher:hud_remove(hud2)
|
||||
puncher:hud_remove(hud3)
|
||||
end
|
||||
end)
|
||||
|
||||
-- tell the player when the job is done
|
||||
if( input:get_wear() == 0 ) then
|
||||
-- but only once
|
||||
if 0 < meta:get_int("informed") then return end
|
||||
meta:set_int("informed", 1)
|
||||
local tool_desc
|
||||
local meta_description = input:get_meta():get_string("description")
|
||||
if "" ~= meta_description then
|
||||
tool_desc = meta_description
|
||||
elseif minetest.registered_items[tool_name] and minetest.registered_items[tool_name].description then
|
||||
tool_desc = minetest.registered_items[tool_name].description
|
||||
else
|
||||
tool_desc = tool_name
|
||||
end
|
||||
minetest.chat_send_player( puncher:get_player_name(), S('Your @1 has been repaired successfully.', tool_desc))
|
||||
return
|
||||
else
|
||||
pos.y = pos.y + anvil.setting.item_displacement
|
||||
minetest.sound_play({name="anvil_clang"}, {pos=pos})
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x=2, y=3, z=2},
|
||||
maxvel = {x=-2, y=1, z=-2},
|
||||
minacc = {x=0, y= -10, z=0},
|
||||
maxacc = {x=0, y= -10, z=0},
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "anvil_spark.png",
|
||||
})
|
||||
end
|
||||
|
||||
-- do the actual repair
|
||||
input:add_wear( -5000 ) -- equals to what technic toolshop does in 5 seconds
|
||||
inv:set_stack("input", 1, input)
|
||||
|
||||
-- damage the hammer slightly
|
||||
wielded:add_wear( 100 )
|
||||
puncher:set_wielded_item( wielded )
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
-- automatically restore entities lost due to /clearobjects or similar
|
||||
minetest.register_lbm({
|
||||
name = "anvil:anvil_item_restoration",
|
||||
nodenames = { "anvil:anvil" },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local test_pos = {x=pos.x, y=pos.y + anvil.setting.item_displacement, z=pos.z}
|
||||
if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then return end
|
||||
update_item(pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
-- Transfer the hammer from the old hammer storage slot to the main slot, or else drop it in world
|
||||
minetest.register_lbm({
|
||||
name = "anvil:hammer_ejection",
|
||||
nodenames = "anvil:anvil",
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("hammer") then
|
||||
local hammer = inv:get_stack("hammer", 1)
|
||||
inv:set_stack("hammer", 1, nil)
|
||||
inv:set_size("hammer", 0)
|
||||
if inv:is_empty("input") then
|
||||
inv:set_stack("input", 1, hammer) -- the abm will ensure there's an entity showing the hammer is here
|
||||
else
|
||||
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, hammer)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_craft({
|
||||
output = "anvil:anvil",
|
||||
type = "shapeless",
|
||||
recipe = { "anvil:anvil" }
|
||||
})
|
||||
|
||||
local shared_anvil_craft_stack = ItemStack("anvil:anvil")
|
||||
shared_anvil_craft_stack:get_meta():set_int("shared", 1)
|
||||
shared_anvil_craft_stack:get_meta():set_string("description", S("Shared anvil"))
|
||||
minetest.register_craft({
|
||||
output = shared_anvil_craft_stack:to_string(),
|
||||
type = "shapeless",
|
||||
recipe = { "anvil:anvil", "default:paper" }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "anvil:anvil",
|
||||
recipe = {
|
||||
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
|
||||
{'', "default:steel_ingot",'' },
|
||||
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "anvil:hammer",
|
||||
recipe = {
|
||||
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
|
||||
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
|
||||
{"group:stick","",""}
|
||||
}
|
||||
})
|
44
mods/anvil/locale/anvil.de.tr
Normal file
@@ -0,0 +1,44 @@
|
||||
# textdomain: anvil
|
||||
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
@1 cannot be repaired with an anvil.=@1 kann nicht mit einem Amboss repariert werden.
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
@1's anvil=@1 Amboss
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Stahlhammer um Werkzeuge auf dem Amboss zu reparieren
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Ein Werkzeug zur Reparatur anderer Werkzeuge in Verbindung mit einem Schmiedehammer.
|
||||
|
||||
Anvil=Amboss
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Klicken Sie mit einem beschädigten Werkzeug mit der rechten Maustaste auf diesen Amboss, um das beschädigte Werkzeug darauf zu platzieren. Sie können das beschädigte Werkzeug dann reparieren, indem Sie es mit einem Schmiedehammer schlagen. Wiederholte Schläge können erforderlich sein, um ein stark abgenutztes Werkzeug vollständig zu reparieren. Um das Werkzeug abzurufen, schlagen Sie entweder mit einer leeren Hand auf den Amboss oder klicken Sie mit der rechten Maustaste darauf.
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Shared anvil=Geteilter Amboss
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Steel blacksmithing hammer=Stahlschmiedehammer
|
||||
This anvil is for damaged tools only.=Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug.
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Schlagen Sie mit diesem Hammer auf einen Amboss mit einem beschädigten Werkzeug und reparieren Sie ihn. Es kann auch zum Zertrümmern von Steinen verwendet werden, ist jedoch für diese Aufgabe nicht gut geeignet.
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Your @1 has been repaired successfully.=Ihr @1 wurde erfolgreich repariert.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Workpiece:=Werkstueck:
|
||||
Optional=Moegliche
|
||||
storage for=Aufbewahrung fuer
|
||||
your hammer=deinen Hammer
|
||||
Punch anvil with hammer to=Schlage mit dem Hammer auf den Amboss um
|
||||
repair tool in workpiece-slot.=das Werkzeug im Werkstueckfeld zu reparieren.
|
||||
anvil=Amboss
|
||||
Anvil (owned by %s)=Amboss (gehoert %s)
|
||||
Owner: %s=Besitzer: %s
|
26
mods/anvil/locale/anvil.es.tr
Normal file
@@ -0,0 +1,26 @@
|
||||
# textdomain: anvil
|
||||
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
@1 cannot be repaired with an anvil.=@1 no se puede reparar con un yunque.
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
@1's anvil=Yunque de @1
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Es una herramienta para reparar otras herramientas en el yunque del herrero
|
||||
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Es una herramienta para reparar de herramientas dañadas en conjunto con el martillo del herrero.
|
||||
|
||||
Anvil=Yunque
|
||||
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Haga clic derecho sobre este yunque con una herramienta dañada Puede reparar la herramienta dañada golpeándola con el martillo del herrero Para reparar completamente una herramienta puede dar varios golpes Para sacar la herramienta, golpeela con la mano vacia o tambien con un clic derecho
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Shared anvil=Yunque compartido
|
||||
Steel blacksmithing hammer=Martillo de acero para la herrería
|
||||
This anvil is for damaged tools only.=Este yunque es sólo para herramientas dañadas
|
||||
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Use este martillo para dar golpes sobre el yunque donde puso la herramienta dañada Tambien puede ser usado para romper piedra pero no es muy adecuado para esa tarea.
|
||||
|
||||
Your @1 has been repaired successfully.=Su @1 ha sido reparado correctamente.
|
24
mods/anvil/locale/anvil.fr.tr
Normal file
@@ -0,0 +1,24 @@
|
||||
# textdomain: anvil
|
||||
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
@1 cannot be repaired with an anvil.=@1 ne peut pas être réparé avec une enclume.
|
||||
@1's anvil=enclume de @1
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Un outil pour réparer les autres outils avec une enclume de forgeron.
|
||||
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Un outil pour réparer les autres outils à utiliser avec un marteau de forgeron.
|
||||
|
||||
Anvil=Enclume
|
||||
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Cliquez-droit sur cette enclume avec un outil endommagé pour le placer dessus. Vous pourrez alors réparer l'outil endommagé en le frappant avec un marteau de forgeron. Des coups successifs seront nécessaires pour réparer l'outil entièrement. Pour récupérer l'outil, frappez dessus ou faites un click-droit en ayant la main vide.
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Shared anvil=Enclume partagée
|
||||
Steel blacksmithing hammer=Marteau de forgeron en acier
|
||||
This anvil is for damaged tools only.=L'enclume s'utilise sur les outils endommagés.
|
||||
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Utilisez ce marteau pour frapper une enclume contenant un outil endommagé, ainsi vous pourrez le réparer. Il peut être aussi utilisé pour casser de la pierre, mais il n'est pas adapté à cette tâche.
|
||||
|
||||
Your @1 has been repaired successfully.=Votre @1 a été réparé avec succès.
|
26
mods/anvil/locale/anvil.it.tr
Normal file
@@ -0,0 +1,26 @@
|
||||
# textdomain: anvil
|
||||
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
@1 cannot be repaired with an anvil.=@1 non può essere riparato con un'incudine.
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
@1's anvil=L'incudine di @1
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Un attrezzo per riparare altri attrezzi su di una incudine da fabbro.
|
||||
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Un attrezzo per riparare altri attrezzi usando un martello da fabbro.
|
||||
|
||||
Anvil=Incudine
|
||||
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Fate click destro su questa incudine con un attrezzo danneggiato per metterlo sull'incudine. Poi potrete ripararlo colpendolo con un martello da fabbro. Potrebbero essere necessari più colpi per riparare un attrezzo gravemente danneggiato. Per riprendere l'attrezzo colpite o fate click destro sull'incudine a mani vuote.
|
||||
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Shared anvil=Incudine condivisa
|
||||
Steel blacksmithing hammer=Martello da fabbro di acciaio
|
||||
This anvil is for damaged tools only.=Questa incudine è solo per attrezzi danneggiati.
|
||||
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Usate questo martello per colpire una incudine su cui è posto un attrezzo danneggiato e potrete ripararlo. Può anche essere usato per colpire la pietra, ma non è molto adatto a questo compito.
|
||||
|
||||
Your @1 has been repaired successfully.=La/il vostr* @1 è stat* riparat* con successo.
|
23
mods/anvil/locale/template.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
# textdomain: anvil
|
||||
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
@1 cannot be repaired with an anvil.=
|
||||
@1's anvil=
|
||||
A tool for repairing other tools at a blacksmith's anvil.=
|
||||
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=
|
||||
|
||||
Anvil=
|
||||
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=
|
||||
|
||||
Shared anvil=
|
||||
Steel blacksmithing hammer=
|
||||
This anvil is for damaged tools only.=
|
||||
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=
|
||||
|
||||
Your @1 has been repaired successfully.=
|
4
mods/anvil/mod.conf
Normal file
@@ -0,0 +1,4 @@
|
||||
name = anvil
|
||||
depends = default
|
||||
optional_depends = doc,technic
|
||||
description = Hammer and anvil for repairing tools.
|
BIN
mods/anvil/screenshot.png
Normal file
After Width: | Height: | Size: 25 KiB |
1
mods/anvil/settingtypes.txt
Normal file
@@ -0,0 +1 @@
|
||||
anvil_hammer_is_repairable (Hammer can be repaired on anvil) bool true
|
BIN
mods/anvil/sounds/anvil_clang.ogg
Normal file
1
mods/anvil/sounds/license.txt
Normal file
@@ -0,0 +1 @@
|
||||
anvil_clang.ogg - from https://freesound.org/people/Benboncan/sounds/103631/ by Benboncan under the CC BY 3.0 license
|
BIN
mods/anvil/textures/anvil_spark.png
Normal file
After Width: | Height: | Size: 185 B |
BIN
mods/anvil/textures/anvil_tool_steelhammer.png
Normal file
After Width: | Height: | Size: 184 B |
2
mods/anvil/textures/license.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
License of the hammer picture: CC-by-SA; done by GloopMaster; source:
|
||||
https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
|
24
mods/arrowboards/LICENSE
Normal file
@@ -0,0 +1,24 @@
|
||||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
1
mods/arrowboards/depends.txt
Normal file
@@ -0,0 +1 @@
|
||||
screwdriver?
|
226
mods/arrowboards/init.lua
Normal file
@@ -0,0 +1,226 @@
|
||||
local modes = {
|
||||
{
|
||||
name = "off",
|
||||
desc = "Off",
|
||||
texture = "arrowboards_bg.png^arrowboards_off.png",
|
||||
},
|
||||
{
|
||||
name = "flashing_arrow_right",
|
||||
desc = "Flashing Right Arrow",
|
||||
texture = {
|
||||
name = "[combine:64x128:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_arrow3.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.5},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "flashing_arrow_left",
|
||||
desc = "Flashing Left Arrow",
|
||||
texture = {
|
||||
name = "[combine:64x128:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_arrow3.png^[transformFX",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.5},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "flashing_arrow_dual",
|
||||
desc = "Flashing Dual Arrow",
|
||||
texture = {
|
||||
name = "[combine:64x128:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_dualarrow.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.5},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "seq_arrow_right",
|
||||
desc = "Sequential Right Arrow",
|
||||
texture = {
|
||||
name = "[combine:64x256:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_arrow1.png:0,128=arrowboards_bg.png:0,128=arrowboards_arrow2.png:0,192=arrowboards_bg.png:0,192=arrowboards_arrow3.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 3},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "seq_arrow_left",
|
||||
desc = "Sequential Left Arrow",
|
||||
texture = {
|
||||
name = "[combine:64x256:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_arrow1.png:0,128=arrowboards_bg.png:0,128=arrowboards_arrow2.png:0,192=arrowboards_bg.png:0,192=arrowboards_arrow3.png^[transformFX",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 3},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "seq_chevron_right",
|
||||
desc = "Sequential Right Chevron",
|
||||
texture = {
|
||||
name = "[combine:64x256:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_chevron1.png:0,128=arrowboards_bg.png:0,128=arrowboards_chevron2.png:0,192=arrowboards_bg.png:0,192=arrowboards_chevron3.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 3},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "seq_chevron_left",
|
||||
desc = "Sequential Left Chevron",
|
||||
texture = {
|
||||
name = "[combine:64x256:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_chevron1.png:0,128=arrowboards_bg.png:0,128=arrowboards_chevron2.png:0,192=arrowboards_bg.png:0,192=arrowboards_chevron3.png^[transformFX",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 3},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "flashing_caution_corners",
|
||||
desc = "Flashing Caution (four corners)",
|
||||
texture = {
|
||||
name = "[combine:64x128:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_caution1.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.5},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "flashing_caution_line",
|
||||
desc = "Flashing Caution (horizontal line)",
|
||||
texture = {
|
||||
name = "[combine:64x128:0,0=arrowboards_bg.png:0,0=arrowboards_off.png:0,64=arrowboards_bg.png:0,64=arrowboards_caution2.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.5},
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "alternating_diamond_caution",
|
||||
desc = "Alternating Diamond Caution",
|
||||
texture = {
|
||||
name = "[combine:64x128:0,0=arrowboards_bg.png:0,0=arrowboards_caution3.png:0,64=arrowboards_bg.png:0,64=(arrowboards_caution3.png^[transformFX)",
|
||||
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.5},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for k,v in ipairs(modes) do
|
||||
minetest.register_node("arrowboards:"..v.name,{
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
tiles = {"arrowboards_bg.png^[transformFY","arrowboards_bg.png","arrowboards_bg.png","arrowboards_bg.png","arrowboards_bg.png",v.texture},
|
||||
drawtype = "nodebox",
|
||||
light_source = 4,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.04,-0.5,0.5,0.5,-0.4}, --Display
|
||||
{-0.4,-0.5,-0.5,-0.3,-0.04,-0.4}, --Left Pole
|
||||
{0.4,-0.5,-0.5,0.3,-0.04,-0.4}, --Right Pole
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0,0,0,0,0,0},
|
||||
},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("arrowboards:base",{
|
||||
description = "Arrow Board",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate=2},
|
||||
tiles = {"arrowboards_base.png"},
|
||||
inventory_image = "arrowboards_inv.png",
|
||||
drawtype = "nodebox",
|
||||
light_source = 4,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.5,-0.5,0.5,-0.25,0.5}, --Base
|
||||
{-0.4,-0.25,-0.5,-0.3,0.5,-0.4}, --Left Pole
|
||||
{0.4,-0.25,-0.5,0.3,0.5,-0.4}, --Right Pole
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.5,-0.5,0.5,-0.25,0.5}, --Base
|
||||
{-0.5,-0.25,-0.5,0.5,1.5,-0.4}, -- The Rest
|
||||
},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fs = "size[4,1]dropdown[0,0;4;mode;"
|
||||
for _,v in ipairs(modes) do
|
||||
fs = fs..v.desc..","
|
||||
end
|
||||
fs = string.sub(fs,1,-2)
|
||||
fs = fs..";1]"
|
||||
meta:set_string("formspec",fs)
|
||||
end,
|
||||
on_receive_fields = function(pos,formname,fields,sender)
|
||||
local name = sender:get_player_name()
|
||||
if fields.quit or not fields.mode then return end
|
||||
if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
|
||||
minetest.record_protection_violation(pos,name)
|
||||
return
|
||||
end
|
||||
for k,v in ipairs(modes) do
|
||||
if fields.mode == v.desc then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fs = "size[4,1]dropdown[0,0;4;mode;"
|
||||
for _,v in ipairs(modes) do
|
||||
fs = fs..v.desc..","
|
||||
end
|
||||
fs = string.sub(fs,1,-2)
|
||||
fs = fs..";"..k.."]"
|
||||
meta:set_string("formspec",fs)
|
||||
pos.y = pos.y + 1
|
||||
local node = minetest.get_node(pos)
|
||||
node.name = "arrowboards:"..v.name
|
||||
minetest.set_node(pos,node)
|
||||
end
|
||||
end
|
||||
end,
|
||||
--Some of this might be "borrowed" from the LTC-4000E :P
|
||||
after_place_node = function(pos,placer)
|
||||
local node = minetest.get_node(pos)
|
||||
local toppos = {x=pos.x,y=pos.y + 1,z=pos.z}
|
||||
local topnode = minetest.get_node(toppos)
|
||||
local placername = placer:get_player_name()
|
||||
if topnode.name ~= "air" then
|
||||
if placer:is_player() then
|
||||
minetest.chat_send_player(placername,"Can't place arrow board - no room for the top half!")
|
||||
end
|
||||
minetest.set_node(pos,{name="air"})
|
||||
return true
|
||||
end
|
||||
if minetest.is_protected(toppos,placername) and not minetest.check_player_privs(placername,{protection_bypass=true}) then
|
||||
if placer:is_player() then
|
||||
minetest.chat_send_player(placername,"Can't place arrow board - top half is protected!")
|
||||
minetest.record_protection_violation(toppos,placername)
|
||||
end
|
||||
minetest.set_node(pos,{name="air"})
|
||||
return true
|
||||
end
|
||||
node.name = "arrowboards:off"
|
||||
minetest.set_node(toppos,node)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
pos.y = pos.y + 1
|
||||
if string.sub(minetest.get_node(pos).name,1,12) == "arrowboards:" then
|
||||
minetest.set_node(pos,{name="air"})
|
||||
end
|
||||
end,
|
||||
on_rotate = function(pos,node,user,mode,new_param2)
|
||||
if not screwdriver then
|
||||
return false
|
||||
end
|
||||
local ret = screwdriver.rotate_simple(pos,node,user,mode,new_param2)
|
||||
minetest.after(0,function(pos)
|
||||
local newnode = minetest.get_node(pos)
|
||||
local param2 = newnode.param2
|
||||
pos.y = pos.y + 1
|
||||
local topnode = minetest.get_node(pos)
|
||||
topnode.param2 = param2
|
||||
minetest.set_node(pos,topnode)
|
||||
end,pos)
|
||||
return ret
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "arrowboards:base",
|
||||
recipe = {
|
||||
{"mesecons_lightstone:lightstone_yellow_off","mesecons_luacontroller:luacontroller0000","mesecons_lightstone:lightstone_yellow_off"},
|
||||
{"mesecons_lightstone:lightstone_yellow_off","default:steel_ingot","mesecons_lightstone:lightstone_yellow_off"},
|
||||
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
|
||||
},
|
||||
})
|
BIN
mods/arrowboards/textures/arrowboards_arrow1.png
Normal file
After Width: | Height: | Size: 244 B |
BIN
mods/arrowboards/textures/arrowboards_arrow2.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
mods/arrowboards/textures/arrowboards_arrow3.png
Normal file
After Width: | Height: | Size: 242 B |
BIN
mods/arrowboards/textures/arrowboards_base.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
mods/arrowboards/textures/arrowboards_bg.png
Normal file
After Width: | Height: | Size: 4.4 KiB |