Add the item_drop mod back in
This commit is contained in:
parent
ddf955db23
commit
3c6e81a39d
@ -79,6 +79,7 @@ deezls_mods/extra_stairsplus \
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blox \
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bobblocks \
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campfire \
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item_drop \
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notify_hud_provider"
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MODPACKS_LIST="$(ls -d worldedit/*/) \
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3
item_drop/CONTRIBUTING.md
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3
item_drop/CONTRIBUTING.md
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@ -0,0 +1,3 @@
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- The `master` branch should be stable to end-users at all times. It should target latest Minetest point release.
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||||
- Put rewrites and new features in branches.
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||||
- Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change.
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504
item_drop/LICENSE
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504
item_drop/LICENSE
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@ -0,0 +1,504 @@
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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Everyone is permitted to copy and distribute verbatim copies
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(This is the first released version of the Lesser GPL. It also counts
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as the successor of the GNU Library Public License, version 2, hence
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the version number 2.1.)
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|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
61
item_drop/README.md
Normal file
61
item_drop/README.md
Normal file
@ -0,0 +1,61 @@
|
||||
# item_drop
|
||||
By [PilzAdam](https://github.com/PilzAdam),
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
|
||||
|
||||
## Description
|
||||
A highly configurable mod providing item magnet and in-world node drops
|
||||
|
||||
## Licensing
|
||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
|
||||
|
||||
## Notes
|
||||
item_drop can be played with Minetest 0.4.16 or above. It was originally
|
||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
|
||||
|
||||
## List of features
|
||||
* All settings may be configured from within the game itself.
|
||||
(Settings tab > Advanced settings > Mods > item_drop)
|
||||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is
|
||||
`true` (true by default) It does nothing in creative mode.
|
||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
|
||||
is `true` (true by default)
|
||||
* Multiple items are picked in a quick succession instead of all at once which
|
||||
is indicated by the pickup sound.
|
||||
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
|
||||
if items are within this radius around the player's belt, they're picked.
|
||||
* If `item_drop.pickup_age` is something positive, items dropped by players
|
||||
are ignored for this time to avoid instantly picking up when dropping.
|
||||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't
|
||||
move, it's another fix for instant item picking.
|
||||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`,
|
||||
items between these radii are flying to the player for
|
||||
`item_drop.magnet_time` seconds, after this time, they're picked or stop
|
||||
flying.
|
||||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
|
||||
`true` (true by default)
|
||||
* Plays a sound when the items are picked up with the gain level set to
|
||||
`item_drop.pickup_sound_gain` (default 0.2)
|
||||
* Requires a key to be pressed in order to pick items if
|
||||
`item_drop.enable_pickup_key` is `true` (true by default)
|
||||
* The keytypes to choose from by setting `item_pickup_keytype` are:
|
||||
* Use key (`Use`)
|
||||
* Sneak key (`Sneak`)
|
||||
* Left and Right keys combined (`LeftAndRight`)
|
||||
* Right mouse button (`RMB`)
|
||||
* Sneak key and right mouse button combined (`SneakAndRMB`)
|
||||
* If `item_drop.pickup_keyinvert` is `true`, items are
|
||||
collected when the key is not pressed instead of when it's pressed.
|
||||
* Displays a particle of the picked item above the player if
|
||||
`item_drop.pickup_particle` is `true` (true by default)
|
||||
|
||||
|
||||
## Known issues
|
||||
|
||||
## Bug reports and suggestions
|
||||
You can report bugs or suggest ideas by
|
||||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new).
|
||||
|
||||
## Links
|
||||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip)
|
||||
* [Source](https://github.com/minetest-mods/item_drop/)
|
||||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913)
|
1
item_drop/description.txt
Normal file
1
item_drop/description.txt
Normal file
@ -0,0 +1 @@
|
||||
A highly configurable mod providing item magnet and in-world node drops
|
413
item_drop/init.lua
Normal file
413
item_drop/init.lua
Normal file
@ -0,0 +1,413 @@
|
||||
local load_time_start = minetest.get_us_time()
|
||||
|
||||
-- Functions which can be overridden by mods
|
||||
item_drop = {
|
||||
-- This function is executed before picking up an item or making it fly to
|
||||
-- the player. If it does not return true, the item is ignored.
|
||||
-- It is also executed before collecting the item after it flew to
|
||||
-- the player and did not reach him/her for magnet_time seconds.
|
||||
can_pickup = function(entity, player)
|
||||
if entity.item_drop_picked then
|
||||
-- Ignore items where picking has already failed
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
-- before_collect and after_collect are executed before and after an item
|
||||
-- is collected by a player
|
||||
before_collect = function(entity, pos, player)
|
||||
end,
|
||||
after_collect = function(entity, pos, player)
|
||||
entity.item_drop_picked = true
|
||||
end,
|
||||
}
|
||||
|
||||
local function legacy_setting_getbool(name_new, name_old, default)
|
||||
local v = minetest.settings:get_bool(name_new)
|
||||
if v == nil then
|
||||
v = minetest.settings:get_bool(name_new)
|
||||
end
|
||||
if default then
|
||||
return v ~= false
|
||||
end
|
||||
return v
|
||||
end
|
||||
|
||||
local function legacy_setting_getnumber(name_new, name_old, default)
|
||||
return tonumber(minetest.settings:get(name_new))
|
||||
or tonumber(minetest.settings:get(name_old))
|
||||
or default
|
||||
end
|
||||
|
||||
if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
"enable_item_pickup", true) then
|
||||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
|
||||
"item_pickup_gain", 0.2)
|
||||
local pickup_particle =
|
||||
minetest.settings:get_bool("item_drop.pickup_particle", true)
|
||||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
|
||||
"item_pickup_radius", 0.75)
|
||||
local magnet_radius = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_radius")) or -1
|
||||
local magnet_time = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_time")) or 5.0
|
||||
local pickup_age = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5
|
||||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
|
||||
"enable_item_pickup_key", true)
|
||||
local key_invert = minetest.settings:get_bool(
|
||||
"item_drop.pickup_keyinvert") ~= false
|
||||
local keytype
|
||||
if key_triggered then
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or
|
||||
minetest.settings:get("item_pickup_keytype") or "Use"
|
||||
-- disable pickup age if picking is explicitly enabled by the player
|
||||
if not key_invert then
|
||||
pickup_age = math.min(pickup_age, 0)
|
||||
end
|
||||
end
|
||||
local mouse_pickup = minetest.settings:get_bool(
|
||||
"item_drop.mouse_pickup") ~= false
|
||||
if not mouse_pickup then
|
||||
minetest.registered_entities["__builtin:item"].pointable = false
|
||||
end
|
||||
|
||||
local magnet_mode = magnet_radius > pickup_radius
|
||||
local zero_velocity_mode = pickup_age == -1
|
||||
if magnet_mode
|
||||
and zero_velocity_mode then
|
||||
error"zero velocity mode can't be used together with magnet mode"
|
||||
end
|
||||
|
||||
-- tells whether an inventorycube should be shown as pickup_particle or not
|
||||
-- for known drawtypes
|
||||
local inventorycube_drawtypes = {
|
||||
normal = true,
|
||||
allfaces = true,
|
||||
allfaces_optional = true,
|
||||
glasslike = true,
|
||||
glasslike_framed = true,
|
||||
glasslike_framed_optional = true,
|
||||
liquid = true,
|
||||
flowingliquid = true,
|
||||
}
|
||||
|
||||
-- adds the item to the inventory and removes the object
|
||||
local function collect_item(ent, pos, player)
|
||||
item_drop.before_collect(ent, pos, player)
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = pickup_gain,
|
||||
})
|
||||
if pickup_particle then
|
||||
local item = minetest.registered_nodes[
|
||||
ent.itemstring:gsub("(.*)%s.*$", "%1")]
|
||||
local image = ""
|
||||
if item and item.tiles and item.tiles[1] then
|
||||
if inventorycube_drawtypes[item.drawtype] then
|
||||
local tiles = item.tiles
|
||||
|
||||
local top = tiles[1]
|
||||
if type(top) == "table" then
|
||||
top = top.name
|
||||
end
|
||||
local left = tiles[3] or top
|
||||
if type(left) == "table" then
|
||||
left = left.name
|
||||
end
|
||||
local right = tiles[5] or left
|
||||
if type(right) == "table" then
|
||||
right = right.name
|
||||
end
|
||||
|
||||
image = minetest.inventorycube(top, left, right)
|
||||
else
|
||||
image = item.inventory_image or item.tiles[1]
|
||||
end
|
||||
minetest.add_particle({
|
||||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
|
||||
velocity = {x = 0, y = 1, z = 0},
|
||||
acceleration = {x = 0, y = -4, z = 0},
|
||||
expirationtime = 0.2,
|
||||
size = 3,--math.random() + 0.5,
|
||||
vertical = false,
|
||||
texture = image,
|
||||
})
|
||||
end
|
||||
end
|
||||
ent:on_punch(player)
|
||||
item_drop.after_collect(ent, pos, player)
|
||||
end
|
||||
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected
|
||||
local opt_get_ent
|
||||
if zero_velocity_mode then
|
||||
function opt_get_ent(object)
|
||||
if object:is_player()
|
||||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
local ent = object:get_luaentity()
|
||||
if not ent
|
||||
or ent.name ~= "__builtin:item"
|
||||
or ent.itemstring == "" then
|
||||
return
|
||||
end
|
||||
return ent
|
||||
end
|
||||
else
|
||||
function opt_get_ent(object)
|
||||
if object:is_player() then
|
||||
return
|
||||
end
|
||||
local ent = object:get_luaentity()
|
||||
if not ent
|
||||
or ent.name ~= "__builtin:item"
|
||||
or (ent.dropped_by and ent.age < pickup_age)
|
||||
or ent.itemstring == "" then
|
||||
return
|
||||
end
|
||||
return ent
|
||||
end
|
||||
end
|
||||
|
||||
local afterflight
|
||||
if magnet_mode then
|
||||
-- take item or reset velocity after flying a second
|
||||
function afterflight(object, inv, player)
|
||||
-- TODO: test what happens if player left the game
|
||||
local ent = opt_get_ent(object)
|
||||
if not ent then
|
||||
return
|
||||
end
|
||||
local item = ItemStack(ent.itemstring)
|
||||
if inv
|
||||
and inv:room_for_item("main", item)
|
||||
and item_drop.can_pickup(ent, player) then
|
||||
collect_item(ent, object:get_pos(), player)
|
||||
else
|
||||
-- the acceleration will be reset by the object's on_step
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
ent.is_magnet_item = false
|
||||
end
|
||||
end
|
||||
|
||||
-- disable velocity and acceleration changes of items flying to players
|
||||
minetest.after(0, function()
|
||||
local ObjectRef
|
||||
local blocked_methods = {"set_acceleration", "set_velocity",
|
||||
"setacceleration", "setvelocity"}
|
||||
local itemdef = minetest.registered_entities["__builtin:item"]
|
||||
local old_on_step = itemdef.on_step
|
||||
local function do_nothing() end
|
||||
function itemdef.on_step(self, dtime)
|
||||
if not self.is_magnet_item then
|
||||
return old_on_step(self, dtime)
|
||||
end
|
||||
ObjectRef = ObjectRef or getmetatable(self.object)
|
||||
local old_funcs = {}
|
||||
for i = 1, #blocked_methods do
|
||||
local method = blocked_methods[i]
|
||||
old_funcs[method] = ObjectRef[method]
|
||||
ObjectRef[method] = do_nothing
|
||||
end
|
||||
old_on_step(self, dtime)
|
||||
for i = 1, #blocked_methods do
|
||||
local method = blocked_methods[i]
|
||||
ObjectRef[method] = old_funcs[method]
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- set keytype to the key name if possible
|
||||
if keytype == "Use" then
|
||||
keytype = "aux1"
|
||||
elseif keytype == "Sneak" then
|
||||
keytype = "sneak"
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
|
||||
keytype = 0
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
|
||||
keytype = 1
|
||||
end
|
||||
|
||||
|
||||
-- tests if the player has the keys pressed to enable item picking
|
||||
local function has_keys_pressed(player)
|
||||
if not key_triggered then
|
||||
return true
|
||||
end
|
||||
|
||||
local control = player:get_player_control()
|
||||
local keys_pressed
|
||||
if keytype == 0 then -- LeftAndRight combination
|
||||
keys_pressed = control.left and control.right
|
||||
elseif keytype == 1 then -- SneakAndRMB combination
|
||||
keys_pressed = control.sneak and control.RMB
|
||||
else
|
||||
keys_pressed = control[keytype]
|
||||
end
|
||||
|
||||
return keys_pressed ~= key_invert
|
||||
end
|
||||
|
||||
-- called for each player to possibly collect an item, returns true if so
|
||||
local function pickupfunc(player)
|
||||
if not has_keys_pressed(player)
|
||||
or not minetest.get_player_privs(player:get_player_name()).interact
|
||||
or player:get_hp() <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:get_pos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
|
||||
local objectlist = minetest.get_objects_inside_radius(pos,
|
||||
magnet_mode and magnet_radius or pickup_radius)
|
||||
for i = 1,#objectlist do
|
||||
local object = objectlist[i]
|
||||
local ent = opt_get_ent(object)
|
||||
if ent
|
||||
and item_drop.can_pickup(ent, player) then
|
||||
local item = ItemStack(ent.itemstring)
|
||||
if inv:room_for_item("main", item) then
|
||||
local flying_item
|
||||
local pos2
|
||||
if magnet_mode then
|
||||
pos2 = object:get_pos()
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius
|
||||
end
|
||||
if not flying_item then
|
||||
-- The item is near enough to pick it
|
||||
collect_item(ent, pos, player)
|
||||
-- Collect one item at a time to avoid the loud pop
|
||||
return true
|
||||
end
|
||||
-- The item is not too far a way but near enough to be
|
||||
-- magnetised, make it fly to the player
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 3)
|
||||
vel.y = vel.y + 0.6
|
||||
object:set_velocity(vel)
|
||||
if not ent.is_magnet_item then
|
||||
ent.object:set_acceleration({x=0, y=0, z=0})
|
||||
ent.is_magnet_item = true
|
||||
|
||||
minetest.after(magnet_time, afterflight,
|
||||
object, inv, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function pickup_step()
|
||||
local got_item
|
||||
local players = minetest.get_connected_players()
|
||||
for i = 1,#players do
|
||||
got_item = got_item or pickupfunc(players[i])
|
||||
end
|
||||
-- lower step if takeable item(s) were found
|
||||
local time
|
||||
if got_item then
|
||||
time = 0.02
|
||||
else
|
||||
time = 0.2
|
||||
end
|
||||
minetest.after(time, pickup_step)
|
||||
end
|
||||
minetest.after(3.0, pickup_step)
|
||||
end
|
||||
|
||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
|
||||
and not minetest.settings:get_bool("creative_mode") then
|
||||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
|
||||
local function itemmeta_is_empty(meta)
|
||||
local t = meta:to_table()
|
||||
for k, v in pairs(t) do
|
||||
if k ~= "fields" then
|
||||
return false
|
||||
end
|
||||
assert(type(v) == "table")
|
||||
if next(v) ~= nil then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Tests if the item has special information such as metadata
|
||||
local function can_split_item(item)
|
||||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
|
||||
end
|
||||
|
||||
local function spawn_items(pos, items_to_spawn)
|
||||
for i = 1,#items_to_spawn do
|
||||
local obj = minetest.add_item(pos, items_to_spawn[i])
|
||||
if not obj then
|
||||
error("Couldn't spawn item " .. name .. ", drops: "
|
||||
.. dump(drops))
|
||||
end
|
||||
|
||||
local vel = obj:get_velocity()
|
||||
local x = math.random(-5, 4)
|
||||
if x >= 0 then
|
||||
x = x+1
|
||||
end
|
||||
vel.x = 1 / x
|
||||
local z = math.random(-5, 4)
|
||||
if z >= 0 then
|
||||
z = z+1
|
||||
end
|
||||
vel.z = 1 / z
|
||||
obj:set_velocity(vel)
|
||||
end
|
||||
end
|
||||
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, player)
|
||||
if player.is_fake_player then
|
||||
-- Node Breaker or similar machines should receive items in the
|
||||
-- inventory
|
||||
return old_handle_node_drops(pos, drops, player)
|
||||
end
|
||||
for i = 1,#drops do
|
||||
local item = drops[i]
|
||||
if type(item) == "string" then
|
||||
-- The string is not necessarily only the item name,
|
||||
-- so always convert it to ItemStack
|
||||
item = ItemStack(item)
|
||||
end
|
||||
local count = item:get_count()
|
||||
local name = item:get_name()
|
||||
|
||||
-- Sometimes nothing should be dropped
|
||||
if name == ""
|
||||
or not minetest.registered_items[name] then
|
||||
count = 0
|
||||
end
|
||||
|
||||
if count > 0 then
|
||||
-- Split items if possible
|
||||
local items_to_spawn = {item}
|
||||
if can_split_item(item) then
|
||||
for i = 1,count do
|
||||
items_to_spawn[i] = name
|
||||
end
|
||||
end
|
||||
|
||||
spawn_items(pos, items_to_spawn)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
|
||||
if time > 0.01 then
|
||||
print(msg)
|
||||
else
|
||||
minetest.log("info", msg)
|
||||
end
|
2
item_drop/mod.conf
Normal file
2
item_drop/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = item_drop
|
||||
description = A highly configurable mod providing item magnet and in-world node drops
|
BIN
item_drop/screenshot.png
Normal file
BIN
item_drop/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 216 KiB |
38
item_drop/settingtypes.txt
Normal file
38
item_drop/settingtypes.txt
Normal file
@ -0,0 +1,38 @@
|
||||
#Pick up items automatically
|
||||
item_drop.enable_item_pickup (Enable item pickups) bool true
|
||||
|
||||
#Drop items in-world on dig, does nothing in creative mode
|
||||
item_drop.enable_item_drop (Enable item drops) bool true
|
||||
|
||||
#Use a key to pick up items
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true
|
||||
|
||||
#Collect items when the key is not pressed instead of when it is pressed
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool true
|
||||
|
||||
#What keytype to use as pickup key
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
|
||||
|
||||
#The volume of the pickup sound
|
||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
|
||||
|
||||
#Display a particle of the item picked up above the player
|
||||
item_drop.pickup_particle (Pickup particle) bool true
|
||||
|
||||
#Player pickup radius, the maximum distance from which items can be collected
|
||||
item_drop.pickup_radius (Pickup radius) float 0.75
|
||||
|
||||
#Magnet radius, items between pickup_radius and this begin flying to the player
|
||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item
|
||||
#flying
|
||||
item_drop.magnet_radius (Magnet radius) float -1
|
||||
|
||||
#Item flight duration, items flying for more than this time are added to the
|
||||
#player's inventory
|
||||
item_drop.magnet_time (Magnet time) float 5.0
|
||||
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player
|
||||
item_drop.pickup_age (Pickup age) float 0.5
|
||||
|
||||
#Enable manual item pickups by mouse
|
||||
item_drop.mouse_pickup (Mouse pickup) bool true
|
BIN
item_drop/sounds/item_drop_pickup.1.ogg
Normal file
BIN
item_drop/sounds/item_drop_pickup.1.ogg
Normal file
Binary file not shown.
BIN
item_drop/sounds/item_drop_pickup.2.ogg
Normal file
BIN
item_drop/sounds/item_drop_pickup.2.ogg
Normal file
Binary file not shown.
BIN
item_drop/sounds/item_drop_pickup.3.ogg
Normal file
BIN
item_drop/sounds/item_drop_pickup.3.ogg
Normal file
Binary file not shown.
BIN
item_drop/sounds/item_drop_pickup.4.ogg
Normal file
BIN
item_drop/sounds/item_drop_pickup.4.ogg
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user