diff --git a/dreambuilder_mp_extras/customize-dreambuilder.sh b/dreambuilder_mp_extras/customize-dreambuilder.sh index 9bcd59bf..6f4293b9 100755 --- a/dreambuilder_mp_extras/customize-dreambuilder.sh +++ b/dreambuilder_mp_extras/customize-dreambuilder.sh @@ -79,6 +79,7 @@ deezls_mods/extra_stairsplus \ blox \ bobblocks \ campfire \ +item_drop \ notify_hud_provider" MODPACKS_LIST="$(ls -d worldedit/*/) \ diff --git a/item_drop/CONTRIBUTING.md b/item_drop/CONTRIBUTING.md new file mode 100644 index 00000000..16a26e33 --- /dev/null +++ b/item_drop/CONTRIBUTING.md @@ -0,0 +1,3 @@ +- The `master` branch should be stable to end-users at all times. It should target latest Minetest point release. +- Put rewrites and new features in branches. +- Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change. diff --git a/item_drop/LICENSE b/item_drop/LICENSE new file mode 100644 index 00000000..19e30718 --- /dev/null +++ b/item_drop/LICENSE @@ -0,0 +1,504 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +(This is the first released version of the Lesser GPL. It also counts + as the successor of the GNU Library Public License, version 2, hence + the version number 2.1.) + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random + Hacker. + + {signature of Ty Coon}, 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! diff --git a/item_drop/README.md b/item_drop/README.md new file mode 100644 index 00000000..3fa08953 --- /dev/null +++ b/item_drop/README.md @@ -0,0 +1,61 @@ +# item_drop +By [PilzAdam](https://github.com/PilzAdam), +[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). + +## Description +A highly configurable mod providing item magnet and in-world node drops + +## Licensing +LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. + +## Notes +item_drop can be played with Minetest 0.4.16 or above. It was originally +developed by [PilzAdam](https://github.com/PilzAdam/item_drop). + +## List of features +* All settings may be configured from within the game itself. + (Settings tab > Advanced settings > Mods > item_drop) +* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is + `true` (true by default) It does nothing in creative mode. +* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` + is `true` (true by default) + * Multiple items are picked in a quick succession instead of all at once which + is indicated by the pickup sound. + * It uses a node radius set in `item_drop.pickup_radius` (default 0.75), + if items are within this radius around the player's belt, they're picked. + * If `item_drop.pickup_age` is something positive, items dropped by players + are ignored for this time to avoid instantly picking up when dropping. + * If `item_drop.pickup_age` is `-1`, items are only picked when they don't + move, it's another fix for instant item picking. + * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, + items between these radii are flying to the player for + `item_drop.magnet_time` seconds, after this time, they're picked or stop + flying. + * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is + `true` (true by default) +* Plays a sound when the items are picked up with the gain level set to + `item_drop.pickup_sound_gain` (default 0.2) +* Requires a key to be pressed in order to pick items if + `item_drop.enable_pickup_key` is `true` (true by default) + * The keytypes to choose from by setting `item_pickup_keytype` are: + * Use key (`Use`) + * Sneak key (`Sneak`) + * Left and Right keys combined (`LeftAndRight`) + * Right mouse button (`RMB`) + * Sneak key and right mouse button combined (`SneakAndRMB`) + * If `item_drop.pickup_keyinvert` is `true`, items are + collected when the key is not pressed instead of when it's pressed. +* Displays a particle of the picked item above the player if + `item_drop.pickup_particle` is `true` (true by default) + + +## Known issues + +## Bug reports and suggestions +You can report bugs or suggest ideas by +[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). + +## Links +* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) +* [Source](https://github.com/minetest-mods/item_drop/) +* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) diff --git a/item_drop/description.txt b/item_drop/description.txt new file mode 100644 index 00000000..ef32f14f --- /dev/null +++ b/item_drop/description.txt @@ -0,0 +1 @@ +A highly configurable mod providing item magnet and in-world node drops diff --git a/item_drop/init.lua b/item_drop/init.lua new file mode 100644 index 00000000..bc0fc1a6 --- /dev/null +++ b/item_drop/init.lua @@ -0,0 +1,413 @@ +local load_time_start = minetest.get_us_time() + +-- Functions which can be overridden by mods +item_drop = { + -- This function is executed before picking up an item or making it fly to + -- the player. If it does not return true, the item is ignored. + -- It is also executed before collecting the item after it flew to + -- the player and did not reach him/her for magnet_time seconds. + can_pickup = function(entity, player) + if entity.item_drop_picked then + -- Ignore items where picking has already failed + return false + end + return true + end, + + -- before_collect and after_collect are executed before and after an item + -- is collected by a player + before_collect = function(entity, pos, player) + end, + after_collect = function(entity, pos, player) + entity.item_drop_picked = true + end, +} + +local function legacy_setting_getbool(name_new, name_old, default) + local v = minetest.settings:get_bool(name_new) + if v == nil then + v = minetest.settings:get_bool(name_new) + end + if default then + return v ~= false + end + return v +end + +local function legacy_setting_getnumber(name_new, name_old, default) + return tonumber(minetest.settings:get(name_new)) + or tonumber(minetest.settings:get(name_old)) + or default +end + +if legacy_setting_getbool("item_drop.enable_item_pickup", + "enable_item_pickup", true) then + local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", + "item_pickup_gain", 0.2) + local pickup_particle = + minetest.settings:get_bool("item_drop.pickup_particle", true) + local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", + "item_pickup_radius", 0.75) + local magnet_radius = tonumber( + minetest.settings:get("item_drop.magnet_radius")) or -1 + local magnet_time = tonumber( + minetest.settings:get("item_drop.magnet_time")) or 5.0 + local pickup_age = tonumber( + minetest.settings:get("item_drop.pickup_age")) or 0.5 + local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", + "enable_item_pickup_key", true) + local key_invert = minetest.settings:get_bool( + "item_drop.pickup_keyinvert") ~= false + local keytype + if key_triggered then + keytype = minetest.settings:get("item_drop.pickup_keytype") or + minetest.settings:get("item_pickup_keytype") or "Use" + -- disable pickup age if picking is explicitly enabled by the player + if not key_invert then + pickup_age = math.min(pickup_age, 0) + end + end + local mouse_pickup = minetest.settings:get_bool( + "item_drop.mouse_pickup") ~= false + if not mouse_pickup then + minetest.registered_entities["__builtin:item"].pointable = false + end + + local magnet_mode = magnet_radius > pickup_radius + local zero_velocity_mode = pickup_age == -1 + if magnet_mode + and zero_velocity_mode then + error"zero velocity mode can't be used together with magnet mode" + end + + -- tells whether an inventorycube should be shown as pickup_particle or not + -- for known drawtypes + local inventorycube_drawtypes = { + normal = true, + allfaces = true, + allfaces_optional = true, + glasslike = true, + glasslike_framed = true, + glasslike_framed_optional = true, + liquid = true, + flowingliquid = true, + } + + -- adds the item to the inventory and removes the object + local function collect_item(ent, pos, player) + item_drop.before_collect(ent, pos, player) + minetest.sound_play("item_drop_pickup", { + pos = pos, + gain = pickup_gain, + }) + if pickup_particle then + local item = minetest.registered_nodes[ + ent.itemstring:gsub("(.*)%s.*$", "%1")] + local image = "" + if item and item.tiles and item.tiles[1] then + if inventorycube_drawtypes[item.drawtype] then + local tiles = item.tiles + + local top = tiles[1] + if type(top) == "table" then + top = top.name + end + local left = tiles[3] or top + if type(left) == "table" then + left = left.name + end + local right = tiles[5] or left + if type(right) == "table" then + right = right.name + end + + image = minetest.inventorycube(top, left, right) + else + image = item.inventory_image or item.tiles[1] + end + minetest.add_particle({ + pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, + velocity = {x = 0, y = 1, z = 0}, + acceleration = {x = 0, y = -4, z = 0}, + expirationtime = 0.2, + size = 3,--math.random() + 0.5, + vertical = false, + texture = image, + }) + end + end + ent:on_punch(player) + item_drop.after_collect(ent, pos, player) + end + + -- opt_get_ent gets the object's luaentity if it can be collected + local opt_get_ent + if zero_velocity_mode then + function opt_get_ent(object) + if object:is_player() + or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then + return + end + local ent = object:get_luaentity() + if not ent + or ent.name ~= "__builtin:item" + or ent.itemstring == "" then + return + end + return ent + end + else + function opt_get_ent(object) + if object:is_player() then + return + end + local ent = object:get_luaentity() + if not ent + or ent.name ~= "__builtin:item" + or (ent.dropped_by and ent.age < pickup_age) + or ent.itemstring == "" then + return + end + return ent + end + end + + local afterflight + if magnet_mode then + -- take item or reset velocity after flying a second + function afterflight(object, inv, player) + -- TODO: test what happens if player left the game + local ent = opt_get_ent(object) + if not ent then + return + end + local item = ItemStack(ent.itemstring) + if inv + and inv:room_for_item("main", item) + and item_drop.can_pickup(ent, player) then + collect_item(ent, object:get_pos(), player) + else + -- the acceleration will be reset by the object's on_step + object:set_velocity({x=0,y=0,z=0}) + ent.is_magnet_item = false + end + end + + -- disable velocity and acceleration changes of items flying to players + minetest.after(0, function() + local ObjectRef + local blocked_methods = {"set_acceleration", "set_velocity", + "setacceleration", "setvelocity"} + local itemdef = minetest.registered_entities["__builtin:item"] + local old_on_step = itemdef.on_step + local function do_nothing() end + function itemdef.on_step(self, dtime) + if not self.is_magnet_item then + return old_on_step(self, dtime) + end + ObjectRef = ObjectRef or getmetatable(self.object) + local old_funcs = {} + for i = 1, #blocked_methods do + local method = blocked_methods[i] + old_funcs[method] = ObjectRef[method] + ObjectRef[method] = do_nothing + end + old_on_step(self, dtime) + for i = 1, #blocked_methods do + local method = blocked_methods[i] + ObjectRef[method] = old_funcs[method] + end + end + end) + end + + -- set keytype to the key name if possible + if keytype == "Use" then + keytype = "aux1" + elseif keytype == "Sneak" then + keytype = "sneak" + elseif keytype == "LeftAndRight" then -- LeftAndRight combination + keytype = 0 + elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination + keytype = 1 + end + + + -- tests if the player has the keys pressed to enable item picking + local function has_keys_pressed(player) + if not key_triggered then + return true + end + + local control = player:get_player_control() + local keys_pressed + if keytype == 0 then -- LeftAndRight combination + keys_pressed = control.left and control.right + elseif keytype == 1 then -- SneakAndRMB combination + keys_pressed = control.sneak and control.RMB + else + keys_pressed = control[keytype] + end + + return keys_pressed ~= key_invert + end + + -- called for each player to possibly collect an item, returns true if so + local function pickupfunc(player) + if not has_keys_pressed(player) + or not minetest.get_player_privs(player:get_player_name()).interact + or player:get_hp() <= 0 then + return + end + + local pos = player:get_pos() + pos.y = pos.y+0.5 + local inv = player:get_inventory() + + local objectlist = minetest.get_objects_inside_radius(pos, + magnet_mode and magnet_radius or pickup_radius) + for i = 1,#objectlist do + local object = objectlist[i] + local ent = opt_get_ent(object) + if ent + and item_drop.can_pickup(ent, player) then + local item = ItemStack(ent.itemstring) + if inv:room_for_item("main", item) then + local flying_item + local pos2 + if magnet_mode then + pos2 = object:get_pos() + flying_item = vector.distance(pos, pos2) > pickup_radius + end + if not flying_item then + -- The item is near enough to pick it + collect_item(ent, pos, player) + -- Collect one item at a time to avoid the loud pop + return true + end + -- The item is not too far a way but near enough to be + -- magnetised, make it fly to the player + local vel = vector.multiply(vector.subtract(pos, pos2), 3) + vel.y = vel.y + 0.6 + object:set_velocity(vel) + if not ent.is_magnet_item then + ent.object:set_acceleration({x=0, y=0, z=0}) + ent.is_magnet_item = true + + minetest.after(magnet_time, afterflight, + object, inv, player) + end + end + end + end + end + + local function pickup_step() + local got_item + local players = minetest.get_connected_players() + for i = 1,#players do + got_item = got_item or pickupfunc(players[i]) + end + -- lower step if takeable item(s) were found + local time + if got_item then + time = 0.02 + else + time = 0.2 + end + minetest.after(time, pickup_step) + end + minetest.after(3.0, pickup_step) +end + +if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) +and not minetest.settings:get_bool("creative_mode") then + -- Workaround to test if an item metadata (ItemStackMetaRef) is empty + local function itemmeta_is_empty(meta) + local t = meta:to_table() + for k, v in pairs(t) do + if k ~= "fields" then + return false + end + assert(type(v) == "table") + if next(v) ~= nil then + return false + end + end + return true + end + + -- Tests if the item has special information such as metadata + local function can_split_item(item) + return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) + end + + local function spawn_items(pos, items_to_spawn) + for i = 1,#items_to_spawn do + local obj = minetest.add_item(pos, items_to_spawn[i]) + if not obj then + error("Couldn't spawn item " .. name .. ", drops: " + .. dump(drops)) + end + + local vel = obj:get_velocity() + local x = math.random(-5, 4) + if x >= 0 then + x = x+1 + end + vel.x = 1 / x + local z = math.random(-5, 4) + if z >= 0 then + z = z+1 + end + vel.z = 1 / z + obj:set_velocity(vel) + end + end + + local old_handle_node_drops = minetest.handle_node_drops + function minetest.handle_node_drops(pos, drops, player) + if player.is_fake_player then + -- Node Breaker or similar machines should receive items in the + -- inventory + return old_handle_node_drops(pos, drops, player) + end + for i = 1,#drops do + local item = drops[i] + if type(item) == "string" then + -- The string is not necessarily only the item name, + -- so always convert it to ItemStack + item = ItemStack(item) + end + local count = item:get_count() + local name = item:get_name() + + -- Sometimes nothing should be dropped + if name == "" + or not minetest.registered_items[name] then + count = 0 + end + + if count > 0 then + -- Split items if possible + local items_to_spawn = {item} + if can_split_item(item) then + for i = 1,count do + items_to_spawn[i] = name + end + end + + spawn_items(pos, items_to_spawn) + end + end + end +end + + +local time = (minetest.get_us_time() - load_time_start) / 1000000 +local msg = "[item_drop] loaded after ca. " .. time .. " seconds." +if time > 0.01 then + print(msg) +else + minetest.log("info", msg) +end diff --git a/item_drop/mod.conf b/item_drop/mod.conf new file mode 100644 index 00000000..89669131 --- /dev/null +++ b/item_drop/mod.conf @@ -0,0 +1,2 @@ +name = item_drop +description = A highly configurable mod providing item magnet and in-world node drops diff --git a/item_drop/screenshot.png b/item_drop/screenshot.png new file mode 100644 index 00000000..1313e40e Binary files /dev/null and b/item_drop/screenshot.png differ diff --git a/item_drop/settingtypes.txt b/item_drop/settingtypes.txt new file mode 100644 index 00000000..14df02ca --- /dev/null +++ b/item_drop/settingtypes.txt @@ -0,0 +1,38 @@ +#Pick up items automatically +item_drop.enable_item_pickup (Enable item pickups) bool true + +#Drop items in-world on dig, does nothing in creative mode +item_drop.enable_item_drop (Enable item drops) bool true + +#Use a key to pick up items +item_drop.enable_pickup_key (Use pickup key) bool true + +#Collect items when the key is not pressed instead of when it is pressed +item_drop.pickup_keyinvert (Invert pickup key) bool true + +#What keytype to use as pickup key +item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB + +#The volume of the pickup sound +item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 + +#Display a particle of the item picked up above the player +item_drop.pickup_particle (Pickup particle) bool true + +#Player pickup radius, the maximum distance from which items can be collected +item_drop.pickup_radius (Pickup radius) float 0.75 + +#Magnet radius, items between pickup_radius and this begin flying to the player +#Set it to -1 (or something else smaller than pickup_radius) to disable item +#flying +item_drop.magnet_radius (Magnet radius) float -1 + +#Item flight duration, items flying for more than this time are added to the +#player's inventory +item_drop.magnet_time (Magnet time) float 5.0 + +#Time delay in seconds after autopicking an item if it's dropped by a player +item_drop.pickup_age (Pickup age) float 0.5 + +#Enable manual item pickups by mouse +item_drop.mouse_pickup (Mouse pickup) bool true diff --git a/item_drop/sounds/item_drop_pickup.1.ogg b/item_drop/sounds/item_drop_pickup.1.ogg new file mode 100644 index 00000000..2ae432d5 Binary files /dev/null and b/item_drop/sounds/item_drop_pickup.1.ogg differ diff --git a/item_drop/sounds/item_drop_pickup.2.ogg b/item_drop/sounds/item_drop_pickup.2.ogg new file mode 100644 index 00000000..f58bf08e Binary files /dev/null and b/item_drop/sounds/item_drop_pickup.2.ogg differ diff --git a/item_drop/sounds/item_drop_pickup.3.ogg b/item_drop/sounds/item_drop_pickup.3.ogg new file mode 100644 index 00000000..cf57c94c Binary files /dev/null and b/item_drop/sounds/item_drop_pickup.3.ogg differ diff --git a/item_drop/sounds/item_drop_pickup.4.ogg b/item_drop/sounds/item_drop_pickup.4.ogg new file mode 100644 index 00000000..bfe99d9a Binary files /dev/null and b/item_drop/sounds/item_drop_pickup.4.ogg differ