You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
sfan5 4e3493a981 use %Y-%m-%d for the date instead of %F 2 years ago
locale Russian locale 6 years ago
API.txt Use engine decorations when possible 2 years ago
LICENSE license fixups: use LGPL 3.0 for code, 4 years ago
README.md add a mention in the readme about the mod's config settings 2 years ago
api.lua use %Y-%m-%d for the date instead of %F 2 years ago
block_queue_checks.lua Use engine decorations when possible 2 years ago
compat.lua Use engine decorations when possible 2 years ago
description.txt Add description.txt 7 years ago
growth.lua Split the actual API code into a separate file from init.lua 2 years ago
init.lua Use engine decorations when possible 2 years ago
mod.conf add compatibility for games other than minetest_game 2 years ago
search_functions.lua Use engine decorations when possible 2 years ago
settingtypes.txt change the queue ratio config setting 2 years ago

README.md

Biome Lib

This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. It contains all the core functions needed by mods and modpacks such as More Trees, Tiny Trees, Plantlife, and others.

Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls.

All objects spawned or generated using this mod use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly.

This library also features a basic temperature map, which should blend in nicely with SPlizard's Snow Biomes mod (the same Perlin settings are used, with the assumption that the edge of a snow biome is 0° Centigrade).

Both mapgen-based spawning and ABM-based spawning is supported. Growing code is strictly ABM-based. L-system trees can be spawned at mapgen time via the engine's spawn_tree() function and are quite fast.

It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.

Dependencies: nothing, but if you don't use minetest_game, you'll need to supply some settings (see API.txt).

Recommends: Plantlife Modpack, More Trees

API: This mod supplies a small number of very powerful functions. They are, briefly:

  • biome_lib:register_generate_plant()
  • biome_lib:spawn_on_surfaces()
  • biome_lib:grow_plants()
  • biome_lib:find_valid_wall()
  • biome_lib:is_node_loaded()

For a complete description of these functions as well as several of the internal variables within the mod, see API.txt.

Configuration: This mod has several variables you can set in your minetest.conf to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see settingtypes.txt.