Go to file
sfan5 4e3493a981 use %Y-%m-%d for the date instead of %F
strftime codes don't work in some Windows + LuaJIT setups, see:
https://sourceforge.net/p/mingw-w64/bugs/793/
fc63c938b5
2021-04-23 18:45:40 -04:00
locale Russian locale 2017-08-11 12:09:09 +03:00
API.txt Use engine decorations when possible 2021-04-23 17:03:29 -04:00
LICENSE license fixups: use LGPL 3.0 for code, 2018-11-08 18:48:38 -05:00
README.md add a mention in the readme about the mod's config settings 2021-04-16 10:39:17 -04:00
api.lua use %Y-%m-%d for the date instead of %F 2021-04-23 18:45:40 -04:00
block_queue_checks.lua Use engine decorations when possible 2021-04-23 17:03:29 -04:00
compat.lua Use engine decorations when possible 2021-04-23 17:03:29 -04:00
description.txt Add description.txt 2016-03-27 20:03:14 -07:00
growth.lua Split the actual API code into a separate file from init.lua 2021-04-20 21:05:50 -04:00
init.lua Use engine decorations when possible 2021-04-23 17:03:29 -04:00
mod.conf add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
search_functions.lua Use engine decorations when possible 2021-04-23 17:03:29 -04:00
settingtypes.txt change the queue ratio config setting 2021-04-16 10:41:38 -04:00

README.md

Biome Lib

This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. It contains all the core functions needed by mods and modpacks such as More Trees, Tiny Trees, Plantlife, and others.

Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls.

All objects spawned or generated using this mod use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly.

This library also features a basic temperature map, which should blend in nicely with SPlizard's Snow Biomes mod (the same Perlin settings are used, with the assumption that the edge of a snow biome is 0° Centigrade).

Both mapgen-based spawning and ABM-based spawning is supported. Growing code is strictly ABM-based. L-system trees can be spawned at mapgen time via the engine's spawn_tree() function and are quite fast.

It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.

Dependencies: nothing, but if you don't use minetest_game, you'll need to supply some settings (see API.txt).

Recommends: Plantlife Modpack, More Trees

API: This mod supplies a small number of very powerful functions. They are, briefly:

  • biome_lib:register_generate_plant()
  • biome_lib:spawn_on_surfaces()
  • biome_lib:grow_plants()
  • biome_lib:find_valid_wall()
  • biome_lib:is_node_loaded()

For a complete description of these functions as well as several of the internal variables within the mod, see API.txt.

Configuration: This mod has several variables you can set in your minetest.conf to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see settingtypes.txt.