OpenMiner/source/gui/WorkbenchWidget.cpp
Quentin Bazin fb3f7f0501 Lot of changes. [...]
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00

50 lines
1.3 KiB
C++

/*
* =====================================================================================
*
* Filename: WorkbenchWidget.cpp
*
* Description:
*
* Created: 20/06/2018 23:22:29
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "Config.hpp"
#include "WorkbenchWidget.hpp"
WorkbenchWidget::WorkbenchWidget() {
m_background.load("texture-workbench");
m_background.setClipRect(0, 0, 176, 166);
for (u16 i = 1 ; i < 10 ; ++i)
m_inventory.addItem(i);
m_inventoryWidget.update(m_inventory);
setPosition(SCREEN_WIDTH / 2.0 - m_background.clipRect().width * 3 / 2.0,
SCREEN_HEIGHT / 2.0 - m_background.clipRect().height * 3 / 2.0, 0);
setScale(3, 3, 1);
}
void WorkbenchWidget::onEvent(const SDL_Event &event) {
}
void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
applyTransform(states);
target.draw(m_background, states);
target.draw(m_inventoryWidget, states);
// Image image;
// image.load(m_blocksTexture);
// image.setClipRect(i * 16, 0, 16, 16);
// image.setPosRect(m_background.posRect().x + 10.5 * 3 + (i - 1) * 27 * 2,
// m_background.posRect().y + 86.5 * 3,
// 16 * 2, 16 * 2);
// target.draw(image, states);
}