/* * ===================================================================================== * * Filename: WorkbenchWidget.cpp * * Description: * * Created: 20/06/2018 23:22:29 * * Author: Quentin Bazin, * * ===================================================================================== */ #include "Config.hpp" #include "WorkbenchWidget.hpp" WorkbenchWidget::WorkbenchWidget() { m_background.load("texture-workbench"); m_background.setClipRect(0, 0, 176, 166); for (u16 i = 1 ; i < 10 ; ++i) m_inventory.addItem(i); m_inventoryWidget.update(m_inventory); setPosition(SCREEN_WIDTH / 2.0 - m_background.clipRect().width * 3 / 2.0, SCREEN_HEIGHT / 2.0 - m_background.clipRect().height * 3 / 2.0, 0); setScale(3, 3, 1); } void WorkbenchWidget::onEvent(const SDL_Event &event) { } void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const { applyTransform(states); target.draw(m_background, states); target.draw(m_inventoryWidget, states); // Image image; // image.load(m_blocksTexture); // image.setClipRect(i * 16, 0, 16, 16); // image.setPosRect(m_background.posRect().x + 10.5 * 3 + (i - 1) * 27 * 2, // m_background.posRect().y + 86.5 * 3, // 16 * 2, 16 * 2); // target.draw(image, states); }