OpenMiner/source/gui/InventoryWidget.cpp

48 lines
1.4 KiB
C++

/*
* =====================================================================================
*
* Filename: InventoryWidget.cpp
*
* Description:
*
* Created: 21/06/2018 01:09:20
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "InventoryWidget.hpp"
void InventoryWidget::init(const Inventory &inventory) {
m_itemWidgets.clear();
for (u16 y = 0 ; y < inventory.height() ; ++y)
for (u16 x = 0 ; x < inventory.width() ; ++x)
m_itemWidgets.emplace_back(inventory.items().at(x + y * inventory.width()), this).setPosition(x * 18, y * 18, 0);
m_width = inventory.width() * 18;
m_height = inventory.height() * 18;
m_inventoryWidth = inventory.width();
m_inventoryHeight = inventory.height();
}
void InventoryWidget::onEvent(const SDL_Event &event, MouseItemWidget &mouseItemWidget) {
if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) {
if (m_itemWidgets[i].isPointInWidget(event.button.x / 3.0, event.button.y / 3.0)) {
mouseItemWidget.swapItems(m_itemWidgets.at(i));
}
}
}
}
void InventoryWidget::draw(RenderTarget &target, RenderStates states) const {
applyTransform(states);
for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) {
target.draw(m_itemWidgets[i], states);
}
}