48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: InventoryWidget.cpp
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*
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* Description:
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*
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* Created: 21/06/2018 01:09:20
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "InventoryWidget.hpp"
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void InventoryWidget::init(const Inventory &inventory) {
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m_itemWidgets.clear();
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for (u16 y = 0 ; y < inventory.height() ; ++y)
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for (u16 x = 0 ; x < inventory.width() ; ++x)
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m_itemWidgets.emplace_back(inventory.items().at(x + y * inventory.width()), this).setPosition(x * 18, y * 18, 0);
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m_width = inventory.width() * 18;
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m_height = inventory.height() * 18;
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m_inventoryWidth = inventory.width();
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m_inventoryHeight = inventory.height();
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}
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void InventoryWidget::onEvent(const SDL_Event &event, MouseItemWidget &mouseItemWidget) {
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if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
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for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) {
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if (m_itemWidgets[i].isPointInWidget(event.button.x / 3.0, event.button.y / 3.0)) {
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mouseItemWidget.swapItems(m_itemWidgets.at(i));
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}
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}
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}
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}
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void InventoryWidget::draw(RenderTarget &target, RenderStates states) const {
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applyTransform(states);
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for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) {
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target.draw(m_itemWidgets[i], states);
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}
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}
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