OpenMiner/server/source/core/ServerApplication.cpp
2019-03-17 17:22:53 +01:00

65 lines
1.4 KiB
C++

/*
* =====================================================================================
*
* Filename: ServerApplication.cpp
*
* Description:
*
* Created: 09/01/2019 19:41:15
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "ServerApplication.hpp"
#include "ServerBlock.hpp"
using namespace std::literals::string_literals;
ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) {
m_loadSDL = false;
}
void ServerApplication::init() {
m_argumentParser.addArgument("port", {"-p", "--port", true});
gk::CoreApplication::init();
if (m_argumentParser.getArgument("port").isFound)
m_port = std::stoi(m_argumentParser.getArgument("port").parameter);
Registry::setInstance(m_registry);
m_scriptEngine.init();
m_luaCore.setPlayer(m_player);
m_luaCore.setWorld(m_world);
try {
m_scriptEngine.lua()["openminer"] = &m_luaCore;
m_scriptEngine.lua().script("init()");
}
catch (const sol::error &e) {
std::cerr << e.what() << std::endl;
}
m_server.init(m_port);
m_server.setRunning(true);
m_serverCommandHandler.setupCallbacks();
}
void ServerApplication::mainLoop() {
while (m_server.isRunning()) {
m_server.handleGameEvents();
m_server.handleKeyState();
m_clock.updateGame([&] {
m_world.update(m_server, m_player);
});
m_clock.waitForNextFrame();
}
}