/* * ===================================================================================== * * Filename: ServerApplication.cpp * * Description: * * Created: 09/01/2019 19:41:15 * * Author: Quentin Bazin, * * ===================================================================================== */ #include "ServerApplication.hpp" #include "ServerBlock.hpp" using namespace std::literals::string_literals; ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) { m_loadSDL = false; } void ServerApplication::init() { m_argumentParser.addArgument("port", {"-p", "--port", true}); gk::CoreApplication::init(); if (m_argumentParser.getArgument("port").isFound) m_port = std::stoi(m_argumentParser.getArgument("port").parameter); Registry::setInstance(m_registry); m_scriptEngine.init(); m_luaCore.setPlayer(m_player); m_luaCore.setWorld(m_world); try { m_scriptEngine.lua()["openminer"] = &m_luaCore; m_scriptEngine.lua().script("init()"); } catch (const sol::error &e) { std::cerr << e.what() << std::endl; } m_server.init(m_port); m_server.setRunning(true); m_serverCommandHandler.setupCallbacks(); } void ServerApplication::mainLoop() { while (m_server.isRunning()) { m_server.handleGameEvents(); m_server.handleKeyState(); m_clock.updateGame([&] { m_world.update(m_server, m_player); }); m_clock.waitForNextFrame(); } }