OpenMiner/source/client/scene/CollisionController.cpp

44 lines
1.8 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "ClientPlayer.hpp"
#include "CollisionController.hpp"
#include "InventoryCube.hpp"
#include "ItemStack.hpp"
void CollisionController::update(entt::DefaultRegistry &registry) {
// FIXME: This shouldn't use InventoryCube, but instead a callback stored in a CollisionComponent
registry.view<InventoryCube, gk::DoubleBox, ItemStack>().each([&](auto entity, auto &cube, auto &box, auto &itemStack) {
gk::DoubleBox hitbox = box + cube.getPosition();
gk::DoubleBox playerHitbox = m_player.hitbox() + gk::Vector3d{m_player.x(), m_player.y(), m_player.z()};
if (hitbox.intersects(playerHitbox)) {
m_player.inventory().addStack(itemStack.item().stringID(), itemStack.amount());
registry.destroy(entity);
}
});
}