14 Commits

Author SHA1 Message Date
Quentin Bazin
cb356b4a3b Shaders don't use blockID anymore. Fixes #48. 2020-02-19 19:30:07 +09:00
Quentin Bazin
2c5f289ef1 [Block|Item] 'name' property renamed to 'stringID' for more coherency. 2020-02-17 15:54:19 +09:00
Quentin Bazin
b7bb8f1d52 Replaced my custom headers by LGPL license headers. 2020-02-08 18:34:26 +09:00
Quentin Bazin
a10c037670 [BlockType] Removed everywhere. 2020-02-07 23:17:21 +09:00
Quentin Bazin
e198cd272d [Block] isLightSource attribute added. 2020-02-07 23:17:21 +09:00
Quentin Bazin
3a5c315f9a [Block|BlockCursor] No longer dependent on BlockType. 2020-02-07 23:17:21 +09:00
Quentin Bazin
03bbc53cd4 [Block] Draw type 'AllFaces' added for leaves. [ChunkBuilder] Hidden face skipping is now dependent on 'AllFaces' draw type instead of BlockType. 2020-02-07 23:17:21 +09:00
Quentin Bazin
7c05f319ba [LuaMod] Added support for bounding box definition. 2020-02-03 11:13:23 +09:00
Quentin Bazin
e516b86d49 [TilesDef] Alternative tiles added. [ISerializable] Improved. 2020-01-31 16:44:27 +09:00
Quentin Bazin
a3b85e1d5c Grass, logs, workbench and furnace: OK. 2020-01-31 16:44:27 +09:00
Quentin Bazin
44798d6fbd [TilesDef] Added. Now blocks and items can store multiple textures. 2020-01-31 16:44:27 +09:00
Quentin Bazin
5b2a1758ef Now using filenames instead of IDs when loading/retrieving textures. 2020-01-31 16:44:27 +09:00
Quentin Bazin
077c93d15b [LuaGUI] Now shows Workbench and Furnace GUI. [ServerBlock] Added. 2019-01-25 13:59:57 +01:00
Quentin Bazin
f9393c5316 [ScriptEngine] Moved to server. 2019-01-20 17:08:44 +01:00