Pedro Gimeno
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040c8d5d07
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Fix waving vertex shader
It's everything commented out so it technically works, but this way it's ready for the time when it's enabled again.
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2020-02-24 10:38:08 +01:00 |
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Pedro Gimeno
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4b725b8db3
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Fix some issues with the comparison of varying variables
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2020-02-21 12:22:28 +01:00 |
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Pedro Gimeno
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832b8d1cb0
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Add comment about needing to be in sync
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2020-02-21 12:04:08 +01:00 |
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Pedro Gimeno
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fc08f84151
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Remove special lighting of flowers
It was affecting grass too.
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2020-02-21 12:01:47 +01:00 |
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Pedro Gimeno
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a89f0dbb1d
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Map face numbers in the shader as well
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2020-02-21 11:42:12 +01:00 |
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Quentin Bazin
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cb356b4a3b
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Shaders don't use blockID anymore. Fixes #48.
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2020-02-19 19:30:07 +09:00 |
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Quentin Bazin
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abe0385384
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[ChunkBuilder] Small fix. [TODO] Updated.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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a3b85e1d5c
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Grass, logs, workbench and furnace: OK.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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5b2a1758ef
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Now using filenames instead of IDs when loading/retrieving textures.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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2ea669156d
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[fog.f.glsl] Fixed water transparency.
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2020-01-24 13:14:20 +09:00 |
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Quentin Bazin
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a55b66dc37
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[game.f.glsl] Fixed flicker for some video cards by @pgimeno. Closes #23.
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2019-03-03 13:44:49 +01:00 |
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Quentin Bazin
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9bb9fe7037
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[README.md] Updated.
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2019-02-03 14:21:07 +01:00 |
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Quentin Bazin
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f2e8bc2842
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[game.f.glsl] Small graphical improvements.
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2019-02-01 20:35:03 +01:00 |
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Quentin Bazin
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d5e49be7ec
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[ChunkBuilder] New draw type added for flowers.
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2019-01-05 05:41:18 +01:00 |
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Quentin Bazin
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30e893db69
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[ChunkBuilder] Real ambient occlusion added.
Credits goes to this awesome article: https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/
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2018-12-31 07:45:11 +01:00 |
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Quentin Bazin
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3b8124b795
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[ChunkLightmap] Small tweaks.
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2018-07-09 13:52:31 +02:00 |
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Quentin Bazin
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23cc904cf3
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[fog.f.glsl] Small fix. Now using sky color instead of a transparent color.
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2018-07-06 17:47:31 +02:00 |
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Quentin Bazin
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35ea412434
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[Chunk|ChunkBuilder] Third layer added for leaves.
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2018-07-06 16:25:09 +02:00 |
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Quentin Bazin
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16463b99ca
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[RenderStates] Bitfield for vertex attributes added.
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2018-07-02 12:54:12 +02:00 |
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Quentin Bazin
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59cf061e97
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[Crosshair] Small tweaks.
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2018-06-30 20:09:01 +02:00 |
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Quentin Bazin
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aecadf3976
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[Crosshair] Now using rectangles. Added proper blending.
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2018-06-30 18:39:08 +02:00 |
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Quentin Bazin
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d1f24d9461
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[BlockCursor] Block destruction animation is finally transparent.
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2018-06-29 23:38:41 +02:00 |
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Quentin Bazin
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5435ad309a
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[basic.f.glsl] Small cube preview lighting fix.
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2018-06-29 19:33:59 +02:00 |
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Quentin Bazin
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8843c8f346
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[Hotbar] Small improvements. [ItemWidget] Cube size increased. [game.v.glsl] Small fix on leaves movement.
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2018-06-27 00:20:26 +02:00 |
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Quentin Bazin
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4f8628c9e5
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[Image] Color now supported. [Text] Now displays text shadow.
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2018-06-26 05:42:06 +02:00 |
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Quentin Bazin
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b112cc0c02
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[Cube] Small improvements.
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2018-06-26 04:17:00 +02:00 |
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Quentin Bazin
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3809e808d2
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[RectangleShape] Added. [InventoryState] Dark background added.
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2018-06-25 23:29:50 +02:00 |
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Quentin Bazin
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3a62fdc598
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[shaders|textures] Moved into 'resources' folder. [Types->IntTypes] Renamed.
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2018-06-25 18:42:50 +02:00 |
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