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Unarelith
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OpenMiner
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OpenMiner
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shaders
History
Quentin Bazin
2ea669156d
[fog.f.glsl] Fixed water transparency.
2020-01-24 13:14:20 +09:00
..
basic.f.glsl
[Crosshair] Small tweaks.
2018-06-30 20:09:01 +02:00
basic.v.glsl
[RenderStates] Bitfield for vertex attributes added.
2018-07-02 12:54:12 +02:00
color.f.glsl
[Chunk|ChunkBuilder] Third layer added for leaves.
2018-07-06 16:25:09 +02:00
fog.f.glsl
[fog.f.glsl] Fixed water transparency.
2020-01-24 13:14:20 +09:00
game.f.glsl
[game.f.glsl] Fixed flicker for some video cards by
@pgimeno
.
Closes
#23
.
2019-03-03 13:44:49 +01:00
game.v.glsl
[game.f.glsl] Small graphical improvements.
2019-02-01 20:35:03 +01:00
light.f.glsl
[shaders|textures] Moved into 'resources' folder. [Types->IntTypes] Renamed.
2018-06-25 18:42:50 +02:00