amidstest/src/main/java/amidst/fragment/layer/LayerIds.java

36 lines
1.2 KiB
Java

package amidst.fragment.layer;
import amidst.documentation.Immutable;
/**
* The Ids are used as array indices but they do not influence the loading or
* drawing order.
*/
@Immutable
public class LayerIds {
// @formatter:off
public static final int ALPHA = 0;
public static final int BIOME_DATA = 1;
public static final int END_ISLANDS = 2;
public static final int BACKGROUND = 3;
public static final int SLIME = 4;
public static final int GRID = 5;
public static final int SPAWN = 6;
public static final int STRONGHOLD = 7;
public static final int PLAYER = 8;
public static final int VILLAGE = 9;
public static final int TEMPLE = 10;
public static final int MINESHAFT = 11;
public static final int OCEAN_MONUMENT = 12;
public static final int NETHER_FORTRESS = 13;
public static final int END_CITY = 14;
public static final int MINETEST_RIVER = 15;
public static final int MINETEST_OCEAN = 16;
public static final int MINETEST_MOUNTAIN = 17;
public static final int NUMBER_OF_LAYERS = 18;
// @formatter:on
}