package amidst.fragment.layer; import amidst.documentation.Immutable; /** * The Ids are used as array indices but they do not influence the loading or * drawing order. */ @Immutable public class LayerIds { // @formatter:off public static final int ALPHA = 0; public static final int BIOME_DATA = 1; public static final int END_ISLANDS = 2; public static final int BACKGROUND = 3; public static final int SLIME = 4; public static final int GRID = 5; public static final int SPAWN = 6; public static final int STRONGHOLD = 7; public static final int PLAYER = 8; public static final int VILLAGE = 9; public static final int TEMPLE = 10; public static final int MINESHAFT = 11; public static final int OCEAN_MONUMENT = 12; public static final int NETHER_FORTRESS = 13; public static final int END_CITY = 14; public static final int MINETEST_RIVER = 15; public static final int MINETEST_OCEAN = 16; public static final int MINETEST_MOUNTAIN = 17; public static final int NUMBER_OF_LAYERS = 18; // @formatter:on }