redsand/events.lua

30 lines
845 B
Lua

--[[
All code that is triggered when an event happens should reside
here :D
]]--
-- !!! EVENTS !!! --
--[[ What happens when a player joins? ]]--
if useMOTD then
minetest.register_on_joinplayer( function(player)
minetest.after( 2.0, function(param)
minetest.chat_send_player(player:get_player_name(), string.format(MOTD, player:get_player_name()))
end )
end )
end
--[[ What happens when a player die? ]]--
if useDeathMSG then
minetest.register_on_dieplayer( function(player)
minetest.chat_send_all(string.format(DEATH_MSG, player:get_player_name()))
end )
end
--[[ What happens when a player respawn ]]--
if useReviveMSG then
minetest.register_on_respawnplayer( function(player)
minetest.chat_send_all(string.format(REVIVE_MSG, player:get_player_name()))
end )
end