--[[ All code that is triggered when an event happens should reside here :D ]]-- -- !!! EVENTS !!! -- --[[ What happens when a player joins? ]]-- if useMOTD then minetest.register_on_joinplayer( function(player) minetest.after( 2.0, function(param) minetest.chat_send_player(player:get_player_name(), string.format(MOTD, player:get_player_name())) end ) end ) end --[[ What happens when a player die? ]]-- if useDeathMSG then minetest.register_on_dieplayer( function(player) minetest.chat_send_all(string.format(DEATH_MSG, player:get_player_name())) end ) end --[[ What happens when a player respawn ]]-- if useReviveMSG then minetest.register_on_respawnplayer( function(player) minetest.chat_send_all(string.format(REVIVE_MSG, player:get_player_name())) end ) end