2021-03-22 11:29:28 -04:00
|
|
|
v1
|
|
|
|
static npc and trader entitys
|
|
|
|
|
|
|
|
v2
|
|
|
|
add mobkit, make npcs hop around
|
|
|
|
|
|
|
|
v3
|
|
|
|
fix npc animations, add additional texture
|
|
|
|
|
|
|
|
v4
|
|
|
|
refactor code from init.lua to multiple files
|
|
|
|
add api
|
|
|
|
|
|
|
|
v5
|
|
|
|
ability to enable and disable mobs at will
|
|
|
|
|
|
|
|
v6
|
|
|
|
added flash_color to api
|
|
|
|
used flash_color in villager
|
|
|
|
|
|
|
|
v7
|
|
|
|
added nametags
|
|
|
|
made brains global
|
|
|
|
|
|
|
|
v8
|
|
|
|
made traders work with same functionality as villagers for now
|
2021-03-22 22:49:21 -04:00
|
|
|
added valuable item setting for traders, defaults to mithite ore(mod provided)
|
|
|
|
|
|
|
|
v9
|
|
|
|
WIP trader formspec
|
|
|
|
merge mod into farlands_reloaded
|
2021-04-14 21:22:40 -04:00
|
|
|
move mithite ore to fl_terrain
|
|
|
|
|
|
|
|
v10
|
2021-04-18 21:28:16 -04:00
|
|
|
sheeps and sheep stuff
|
|
|
|
|
|
|
|
v11
|
|
|
|
chickens
|