v1 static npc and trader entitys v2 add mobkit, make npcs hop around v3 fix npc animations, add additional texture v4 refactor code from init.lua to multiple files add api v5 ability to enable and disable mobs at will v6 added flash_color to api used flash_color in villager v7 added nametags made brains global v8 made traders work with same functionality as villagers for now added valuable item setting for traders, defaults to mithite ore(mod provided) v9 WIP trader formspec merge mod into farlands_reloaded move mithite ore to fl_terrain v10 sheeps and sheep stuff v11 chickens