283 lines
7.1 KiB
Lua
283 lines
7.1 KiB
Lua
local water_inventory_image =
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"[inventorycube{farlands_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_water_source_animated.png&[verticalframe:16:8"
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local river_water_inventory_image =
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"[inventorycube{farlands_river_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_river_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_river_water_source_animated.png&[verticalframe:16:8"
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minetest.register_node(":fl_terrain:water_source", {
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description = "Water Source",
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drawtype = "liquid",
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waving = 3,
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tiles = {
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{
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name = "farlands_water_source_animated.png^[opacity:103",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "farlands_water_source_animated.png^[opacity:103",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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--below 2 are hacks to deal with alpha being set above
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inventory_image = water_inventory_image,
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wield_image = "farlands_water_source_animated.png^[verticalframe:16:8",
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "fl_terrain:water_flowing",
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liquid_alternative_source = "fl_terrain:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:water_flowing", {
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description = "Flowing Water",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"farlands_water.png"},
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special_tiles = {
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{
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name = "farlands_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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{
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name = "farlands_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "fl_terrain:water_flowing",
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liquid_alternative_source = "fl_terrain:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:river_water_source", {
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description = "River Water Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "farlands_river_water_source_animated.png^[opacity:103",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "farlands_river_water_source_animated.png^[opacity:103",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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--below 2 are hacks to deal with alpha being set above
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inventory_image = river_water_inventory_image,
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wield_image = "farlands_river_water_source_animated.png^[verticalframe:16:8",
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "fl_terrain:river_water_flowing",
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liquid_alternative_source = "fl_terrain:river_water_source",
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:river_water_flowing", {
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description = "Flowing River Water",
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drawtype = "flowingliquid",
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tiles = {"farlands_river_water.png"},
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special_tiles = {
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{
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name = "farlands_river_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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{
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name = "farlands_river_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "fl_terrain:river_water_flowing",
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liquid_alternative_source = "fl_terrain:river_water_source",
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:lava_source", {
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description = "Lava Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "farlands_lava_source_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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{
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name = "farlands_lava_source_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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},
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paramtype = "light",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "fl_terrain:lava_flowing",
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liquid_alternative_source = "fl_terrain:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, igniter = 1},
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})
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minetest.register_node(":fl_terrain:lava_flowing", {
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description = "Flowing Lava",
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drawtype = "flowingliquid",
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tiles = {"farlands_lava.png"},
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special_tiles = {
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{
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name = "farlands_lava_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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{
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name = "farlands_lava_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "fl_terrain:lava_flowing",
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liquid_alternative_source = "fl_terrain:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1},
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}) |