local water_inventory_image = "[inventorycube{farlands_water_source_animated.png&[verticalframe:16:8" .. "{farlands_water_source_animated.png&[verticalframe:16:8" .. "{farlands_water_source_animated.png&[verticalframe:16:8" local river_water_inventory_image = "[inventorycube{farlands_river_water_source_animated.png&[verticalframe:16:8" .. "{farlands_river_water_source_animated.png&[verticalframe:16:8" .. "{farlands_river_water_source_animated.png&[verticalframe:16:8" minetest.register_node(":fl_terrain:water_source", { description = "Water Source", drawtype = "liquid", waving = 3, tiles = { { name = "farlands_water_source_animated.png^[opacity:103", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, { name = "farlands_water_source_animated.png^[opacity:103", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, --below 2 are hacks to deal with alpha being set above inventory_image = water_inventory_image, wield_image = "farlands_water_source_animated.png^[verticalframe:16:8", use_texture_alpha = "blend", paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "fl_terrain:water_flowing", liquid_alternative_source = "fl_terrain:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1}, }) minetest.register_node(":fl_terrain:water_flowing", { description = "Flowing Water", drawtype = "flowingliquid", waving = 3, tiles = {"farlands_water.png"}, special_tiles = { { name = "farlands_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, { name = "farlands_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "fl_terrain:water_flowing", liquid_alternative_source = "fl_terrain:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, }) minetest.register_node(":fl_terrain:river_water_source", { description = "River Water Source", drawtype = "liquid", tiles = { { name = "farlands_river_water_source_animated.png^[opacity:103", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, { name = "farlands_river_water_source_animated.png^[opacity:103", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, --below 2 are hacks to deal with alpha being set above inventory_image = river_water_inventory_image, wield_image = "farlands_river_water_source_animated.png^[verticalframe:16:8", use_texture_alpha = "blend", paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "fl_terrain:river_water_flowing", liquid_alternative_source = "fl_terrain:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1}, }) minetest.register_node(":fl_terrain:river_water_flowing", { description = "Flowing River Water", drawtype = "flowingliquid", tiles = {"farlands_river_water.png"}, special_tiles = { { name = "farlands_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, { name = "farlands_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "fl_terrain:river_water_flowing", liquid_alternative_source = "fl_terrain:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, }) minetest.register_node(":fl_terrain:lava_source", { description = "Lava Source", drawtype = "liquid", tiles = { { name = "farlands_lava_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, { name = "farlands_lava_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, paramtype = "light", light_source = 14, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "fl_terrain:lava_flowing", liquid_alternative_source = "fl_terrain:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1}, }) minetest.register_node(":fl_terrain:lava_flowing", { description = "Flowing Lava", drawtype = "flowingliquid", tiles = {"farlands_lava.png"}, special_tiles = { { name = "farlands_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, { name = "farlands_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = 14, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "fl_terrain:lava_flowing", liquid_alternative_source = "fl_terrain:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1}, })