2024-07-16 13:12:19 +01:00

54 lines
1.2 KiB
Lua

mobs:register_mob("nssm:flust", {
type = "monster",
hp_max = 27,
hp_min = 23,
collisionbox = {-0.35, 0, -0.35, 0.35, 1, 0.35},
visual = "mesh",
mesh = "flust.x",
textures = {{"flust.png"}},
visual_size = {x = 6, y = 6},
makes_footstep_sound = true,
view_range = 16,
fear_height = 4,
walk_velocity = 0.8,
run_velocity = 2.4,
-- sounds = {
-- random = "flust",
-- },
damage = 4,
reach = 4,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
},
armor = 50,
drawtype = "front",
water_damage = 8,
lava_damage = 8,
light_damage = 0,
suffocation = 4,
group_attack = true,
attack_animals = false,
knock_back = 1,
blood_texture="nssm_blood_blue.png",
immune_to = {
{"default:sword_iron", -6}, --Flust is immune to iron weapons
{"default:iron_lump", -8},
{"default:steel_block", -20},
{"default:axe_iron", -4},
{"default:shovel_iron", -4},
{"default:pick_iron", -6}
},
stepheight = 2.1,
attack_type = "dogfight",
animation = {
speed_normal = 20, speed_run = 40,
stand_start = 10, stand_end = 60,
walk_start = 140, walk_end = 180,
run_start = 140, run_end = 180,
punch_start = 100, punch_end = 130,
die_start = 70, die_end = 90,
}
})