mobs:register_mob("nssm:flust", { type = "monster", hp_max = 27, hp_min = 23, collisionbox = {-0.35, 0, -0.35, 0.35, 1, 0.35}, visual = "mesh", mesh = "flust.x", textures = {{"flust.png"}}, visual_size = {x = 6, y = 6}, makes_footstep_sound = true, view_range = 16, fear_height = 4, walk_velocity = 0.8, run_velocity = 2.4, -- sounds = { -- random = "flust", -- }, damage = 4, reach = 4, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 1}, }, armor = 50, drawtype = "front", water_damage = 8, lava_damage = 8, light_damage = 0, suffocation = 4, group_attack = true, attack_animals = false, knock_back = 1, blood_texture="nssm_blood_blue.png", immune_to = { {"default:sword_iron", -6}, --Flust is immune to iron weapons {"default:iron_lump", -8}, {"default:steel_block", -20}, {"default:axe_iron", -4}, {"default:shovel_iron", -4}, {"default:pick_iron", -6} }, stepheight = 2.1, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 40, stand_start = 10, stand_end = 60, walk_start = 140, walk_end = 180, run_start = 140, run_end = 180, punch_start = 100, punch_end = 130, die_start = 70, die_end = 90, } })