nssm_extra-cd2025/mobs/silver_sandonisc.lua
2024-07-16 13:12:19 +01:00

59 lines
1.3 KiB
Lua

mobs:register_mob("nssm:silver_sandonisc", {
type = "monster",
hp_max = 23,
hp_min = 21,
collisionbox = {-0.4, -0.2, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "silver_sandonisc.x",
textures = {{"silver_sandonisc.png"}},
visual_size = {x = 8, y = 8},
makes_footstep_sound = false,
view_range = 24,
rotate = 270,
reach = 5,
fear_height = 3,
walk_velocity = 0.6,
run_velocity = 5,
damage = 5,
-- sounds = {
-- random = "silver_sandonisc",
-- distance = 40,
-- },
jump = false,
drops = {
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
},
armor = 30,
drawtype = "front",
water_damage = 5,
lava_damage = 15,
light_damage = 0,
group_attack = true,
attack_animals = false,
knock_back = 1,
blood_texture = "nssm_blood_blue.png",
stepheight = 1.1,
attack_type = "dogfight",
animation = {
speed_normal = 20, speed_run = 30,
stand_start = 170, stand_end = 230,
walk_start = 80, walk_end = 120,
run_start = 40, run_end = 70,
punch_start = 130, punch_end = 160,
punch2_start = 40, punch2_end = 70, speed_punch2 = 40,
die_start = 235, die_end = 255,
},
do_custom = function (self)
if self.other_state and self.other_state == "charge" then
nssm:do_charge(self)
end
end,
custom_attack = function (self)
nssm:charge_attack(self)
end,
})