mobs:register_mob("nssm:silver_sandonisc", { type = "monster", hp_max = 23, hp_min = 21, collisionbox = {-0.4, -0.2, -0.4, 0.4, 1, 0.4}, visual = "mesh", mesh = "silver_sandonisc.x", textures = {{"silver_sandonisc.png"}}, visual_size = {x = 8, y = 8}, makes_footstep_sound = false, view_range = 24, rotate = 270, reach = 5, fear_height = 3, walk_velocity = 0.6, run_velocity = 5, damage = 5, -- sounds = { -- random = "silver_sandonisc", -- distance = 40, -- }, jump = false, drops = { {name = "nssm:life_energy", chance = 1, min = 2, max = 3}, }, armor = 30, drawtype = "front", water_damage = 5, lava_damage = 15, light_damage = 0, group_attack = true, attack_animals = false, knock_back = 1, blood_texture = "nssm_blood_blue.png", stepheight = 1.1, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 30, stand_start = 170, stand_end = 230, walk_start = 80, walk_end = 120, run_start = 40, run_end = 70, punch_start = 130, punch_end = 160, punch2_start = 40, punch2_end = 70, speed_punch2 = 40, die_start = 235, die_end = 255, }, do_custom = function (self) if self.other_state and self.other_state == "charge" then nssm:do_charge(self) end end, custom_attack = function (self) nssm:charge_attack(self) end, })